Mercurial > sdl-ios-xcode
view docs/man3/SDL_FillRect.3 @ 1697:393092a3ebf6 SDL-1.3
Fixed bug #157
[patch tweaked to handle older nasm, which doesn't support :function syntax]
------- Comment #5 From Mike Frysinger 2006-05-22 01:24 [reply] -------
Created an attachment (id=132) [edit]
libsdl-hidden-nasm.patch
here's the patch i posted here:
http://www.libsdl.org/pipermail/sdl/2006-March/073618.html
this will hide the symbols dynamically if the build nasm/yasm supports the
hidden stuff ... in other words, this patch should be safe with both older and
new versions of nasm/yasm
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 21 Jun 2006 07:57:59 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_FillRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_FillRect\- This function performs a fast fill of the given rectangle with some color .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_FillRect\fP\fR(\fBSDL_Surface *dst, SDL_Rect *dstrect, Uint32 color\fR); .SH "DESCRIPTION" .PP This function performs a fast fill of the given rectangle with \fBcolor\fR\&. If \fBdstrect\fR is \fBNULL\fP, the whole surface will be filled with \fBcolor\fR\&. .PP The color should be a pixel of the format used by the surface, and can be generated by the \fISDL_MapRGB\fR or \fISDL_MapRGBA\fR functions\&. If the color value contains an alpha value then the destination is simply "filled" with that alpha information, no blending takes place\&. .PP If there is a clip rectangle set on the destination (set via \fISDL_SetClipRect\fR) then this function will clip based on the intersection of the clip rectangle and the \fBdstrect\fR rectangle and the dstrect rectangle will be modified to represent the area actually filled\&. .SH "RETURN VALUE" .PP This function returns \fB0\fR on success, or \fB-1\fR on error\&. .SH "SEE ALSO" .PP \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Rect\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01