Mercurial > sdl-ios-xcode
view test/testlock.c @ 2042:3908e1f808e1
Fixed bug #292
I might be on crack here.
It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and
right channels of a stereo stream together, and clamps the new mono channel if
it would overflow.
Shouldn't it be dividing by 2 to average the two sample points instead of
clamping? Otherwise the mono sample point's volume doubles in the conversion.
This would also make the conversion faster, as it replaces two branches per
sample frame with a bitwise shift.
--ryan.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 24 Sep 2006 15:56:36 +0000 |
parents | c121d94672cb |
children | 4436464c4f51 |
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/* Test the thread and mutex locking functions Also exercises the system's signal/thread interaction */ #include <signal.h> #include <stdio.h> #include "SDL.h" #include "SDL_mutex.h" #include "SDL_thread.h" static SDL_mutex *mutex = NULL; static Uint32 mainthread; static SDL_Thread *threads[6]; static volatile int doterminate = 0; /* * SDL_Quit() shouldn't be used with atexit() directly because * calling conventions may differ... */ static void SDL_Quit_Wrapper(void) { SDL_Quit(); } void printid(void) { printf("Process %u: exiting\n", SDL_ThreadID()); } void terminate(int sig) { signal(SIGINT, terminate); doterminate = 1; } void closemutex(int sig) { Uint32 id = SDL_ThreadID(); int i; printf("Process %u: Cleaning up...\n", id == mainthread ? 0 : id); for (i = 0; i < 6; ++i) SDL_KillThread(threads[i]); SDL_DestroyMutex(mutex); exit(sig); } int SDLCALL Run(void *data) { if (SDL_ThreadID() == mainthread) signal(SIGTERM, closemutex); while (1) { printf("Process %u ready to work\n", SDL_ThreadID()); if (SDL_mutexP(mutex) < 0) { fprintf(stderr, "Couldn't lock mutex: %s", SDL_GetError()); exit(1); } printf("Process %u, working!\n", SDL_ThreadID()); SDL_Delay(1 * 1000); printf("Process %u, done!\n", SDL_ThreadID()); if (SDL_mutexV(mutex) < 0) { fprintf(stderr, "Couldn't unlock mutex: %s", SDL_GetError()); exit(1); } /* If this sleep isn't done, then threads may starve */ SDL_Delay(10); if (SDL_ThreadID() == mainthread && doterminate) { printf("Process %u: raising SIGTERM\n", SDL_ThreadID()); raise(SIGTERM); } } return (0); } int main(int argc, char *argv[]) { int i; int maxproc = 6; /* Load the SDL library */ if (SDL_Init(0) < 0) { fprintf(stderr, "%s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit_Wrapper); if ((mutex = SDL_CreateMutex()) == NULL) { fprintf(stderr, "Couldn't create mutex: %s\n", SDL_GetError()); exit(1); } mainthread = SDL_ThreadID(); printf("Main thread: %u\n", mainthread); atexit(printid); for (i = 0; i < maxproc; ++i) { if ((threads[i] = SDL_CreateThread(Run, NULL)) == NULL) fprintf(stderr, "Couldn't create thread!\n"); } signal(SIGINT, terminate); Run(NULL); return (0); /* Never reached */ }