view src/video/dummy/SDL_nullrender.c @ 2042:3908e1f808e1

Fixed bug #292 I might be on crack here. It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and right channels of a stereo stream together, and clamps the new mono channel if it would overflow. Shouldn't it be dividing by 2 to average the two sample points instead of clamping? Otherwise the mono sample point's volume doubles in the conversion. This would also make the conversion faster, as it replaces two branches per sample frame with a bitwise shift. --ryan.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Sep 2006 15:56:36 +0000
parents 7387e0514595
children b252359547ed
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "../SDL_sysvideo.h"
#include "../SDL_yuv_sw_c.h"
#include "../SDL_rendercopy.h"


/* SDL surface based renderer implementation */

static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window,
                                              Uint32 flags);
static int SDL_DUMMY_CreateTexture(SDL_Renderer * renderer,
                                   SDL_Texture * texture);
static int SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer,
                                        SDL_Texture * texture, void **pixels,
                                        int *pitch);
static int SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer,
                                       SDL_Texture * texture,
                                       const SDL_Color * colors,
                                       int firstcolor, int ncolors);
static int SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer,
                                       SDL_Texture * texture,
                                       SDL_Color * colors, int firstcolor,
                                       int ncolors);
static int SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer,
                                        SDL_Texture * texture);
static int SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer,
                                        SDL_Texture * texture);
static int SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer,
                                         SDL_Texture * texture);
static int SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer,
                                         SDL_Texture * texture);
static int SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer,
                                   SDL_Texture * texture,
                                   const SDL_Rect * rect, const void *pixels,
                                   int pitch);
static int SDL_DUMMY_LockTexture(SDL_Renderer * renderer,
                                 SDL_Texture * texture, const SDL_Rect * rect,
                                 int markDirty, void **pixels, int *pitch);
static void SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer,
                                    SDL_Texture * texture);
static void SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer,
                                   SDL_Texture * texture, int numrects,
                                   const SDL_Rect * rects);
static void SDL_DUMMY_SelectRenderTexture(SDL_Renderer * renderer,
                                          SDL_Texture * texture);
static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
                                Uint8 b, Uint8 a, const SDL_Rect * rect);
static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer,
                                SDL_Texture * texture,
                                const SDL_Rect * srcrect,
                                const SDL_Rect * dstrect);
static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer,
                                      const SDL_Rect * rect, void *pixels,
                                      int pitch);
static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer,
                                       const SDL_Rect * rect,
                                       const void *pixels, int pitch);
static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer);
static void SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer,
                                     SDL_Texture * texture);
static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer);


SDL_RenderDriver SDL_DUMMY_RenderDriver = {
    SDL_DUMMY_CreateRenderer,
    {
     "dummy",
     (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
      SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
      SDL_RENDERER_PRESENTDISCARD),
     (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
      SDL_TEXTUREMODULATE_ALPHA),
     (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
      SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
      SDL_TEXTUREBLENDMODE_MOD),
     (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
     11,
     {
      SDL_PIXELFORMAT_INDEX8,
      SDL_PIXELFORMAT_RGB555,
      SDL_PIXELFORMAT_RGB565,
      SDL_PIXELFORMAT_RGB888,
      SDL_PIXELFORMAT_BGR888,
      SDL_PIXELFORMAT_ARGB8888,
      SDL_PIXELFORMAT_RGBA8888,
      SDL_PIXELFORMAT_ABGR8888,
      SDL_PIXELFORMAT_BGRA8888,
      SDL_PIXELFORMAT_YUY2,
      SDL_PIXELFORMAT_UYVY},
     0,
     0}
};

typedef struct
{
    int current_screen;
    SDL_Surface *screens[3];
} SDL_DUMMY_RenderData;

SDL_Renderer *
SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
{
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    SDL_DisplayMode *displayMode = &display->current_mode;
    SDL_Renderer *renderer;
    SDL_DUMMY_RenderData *data;
    int i, n;
    int bpp;
    Uint32 Rmask, Gmask, Bmask, Amask;

    if (!SDL_PixelFormatEnumToMasks
        (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
        SDL_SetError("Unknown display format");
        return NULL;
    }

    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
    if (!renderer) {
        SDL_OutOfMemory();
        return NULL;
    }

    data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data));
    if (!data) {
        SDL_DUMMY_DestroyRenderer(renderer);
        SDL_OutOfMemory();
        return NULL;
    }
    SDL_zerop(data);

    renderer->CreateTexture = SDL_DUMMY_CreateTexture;
    renderer->QueryTexturePixels = SDL_DUMMY_QueryTexturePixels;
    renderer->SetTexturePalette = SDL_DUMMY_SetTexturePalette;
    renderer->GetTexturePalette = SDL_DUMMY_GetTexturePalette;
    renderer->SetTextureColorMod = SDL_DUMMY_SetTextureColorMod;
    renderer->SetTextureAlphaMod = SDL_DUMMY_SetTextureAlphaMod;
    renderer->SetTextureBlendMode = SDL_DUMMY_SetTextureBlendMode;
    renderer->SetTextureScaleMode = SDL_DUMMY_SetTextureScaleMode;
    renderer->UpdateTexture = SDL_DUMMY_UpdateTexture;
    renderer->LockTexture = SDL_DUMMY_LockTexture;
    renderer->UnlockTexture = SDL_DUMMY_UnlockTexture;
    renderer->DirtyTexture = SDL_DUMMY_DirtyTexture;
    renderer->RenderFill = SDL_DUMMY_RenderFill;
    renderer->RenderCopy = SDL_DUMMY_RenderCopy;
    renderer->RenderPresent = SDL_DUMMY_RenderPresent;
    renderer->DestroyTexture = SDL_DUMMY_DestroyTexture;
    renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer;
    renderer->info = SDL_DUMMY_RenderDriver.info;
    renderer->window = window->id;
    renderer->driverdata = data;

    renderer->info.flags = 0;

    if (flags & SDL_RENDERER_PRESENTFLIP2) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
        n = 2;
    } else if (flags & SDL_RENDERER_PRESENTFLIP3) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
        n = 3;
    } else {
        renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
        n = 1;
    }
    for (i = 0; i < n; ++i) {
        data->screens[i] =
            SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
                                 Bmask, Amask);
        if (!data->screens[i]) {
            SDL_DUMMY_DestroyRenderer(renderer);
            return NULL;
        }
        SDL_SetSurfacePalette(data->screens[i], display->palette);
    }
    data->current_screen = 0;

    return renderer;
}

static int
SDL_DUMMY_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        texture->driverdata = SDL_SW_CreateYUVTexture(texture);
    } else {
        int bpp;
        Uint32 Rmask, Gmask, Bmask, Amask;

        if (!SDL_PixelFormatEnumToMasks
            (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
            SDL_SetError("Unknown texture format");
            return -1;
        }

        texture->driverdata =
            SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
                                 Bmask, Amask);
    }

    if (!texture->driverdata) {
        return -1;
    }
    return 0;
}

static int
SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
                             void **pixels, int *pitch)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture->
                                            driverdata, pixels, pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        *pixels = surface->pixels;
        *pitch = surface->pitch;
        return 0;
    }
}

static int
SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                            const SDL_Color * colors, int firstcolor,
                            int ncolors)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        return SDL_SetPaletteColors(surface->format->palette, colors,
                                    firstcolor, ncolors);
    }
}

static int
SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                            SDL_Color * colors, int firstcolor, int ncolors)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        SDL_memcpy(colors, &surface->format->palette->colors[firstcolor],
                   ncolors * sizeof(*colors));
        return 0;
    }
}

static void
SDL_DUMMY_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

    /* We only need a special copy function for advanced features */
    if (texture->modMode
        || (texture->
            blendMode & (SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD))
        || texture->scaleMode) {
        surface->userdata =
            SDL_GetRenderCopyFunc(texture->format,
                                  display->current_mode.format,
                                  texture->modMode, texture->blendMode,
                                  texture->scaleMode);
    } else {
        surface->userdata = NULL;
    }
}

static int
SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
    return 0;
}

static int
SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
    return 0;
}

static int
SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    switch (texture->blendMode) {
    case SDL_TEXTUREBLENDMODE_NONE:
    case SDL_TEXTUREBLENDMODE_MASK:
    case SDL_TEXTUREBLENDMODE_BLEND:
    case SDL_TEXTUREBLENDMODE_ADD:
    case SDL_TEXTUREBLENDMODE_MOD:
        SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
        return 0;
    default:
        SDL_Unsupported();
        texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
        SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
        return -1;
    }
}

static int
SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    switch (texture->scaleMode) {
    case SDL_TEXTURESCALEMODE_NONE:
    case SDL_TEXTURESCALEMODE_FAST:
        SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
        return 0;
    case SDL_TEXTURESCALEMODE_SLOW:
    case SDL_TEXTURESCALEMODE_BEST:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
        SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
        return -1;
    default:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
        SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
        return -1;
    }
}

static int
SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                        const SDL_Rect * rect, const void *pixels, int pitch)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture->
                                       driverdata, rect, pixels, pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
        Uint8 *src, *dst;
        int row;
        size_t length;

        src = (Uint8 *) pixels;
        dst =
            (Uint8 *) surface->pixels + rect->y * surface->pitch +
            rect->x * surface->format->BytesPerPixel;
        length = rect->w * surface->format->BytesPerPixel;
        for (row = 0; row < rect->h; ++row) {
            SDL_memcpy(dst, src, length);
            src += pitch;
            dst += surface->pitch;
        }
        return 0;
    }
}

static int
SDL_DUMMY_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                      const SDL_Rect * rect, int markDirty, void **pixels,
                      int *pitch)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture->
                                     driverdata, rect, markDirty, pixels,
                                     pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        *pixels =
            (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
                      rect->x * surface->format->BytesPerPixel);
        *pitch = surface->pitch;
        return 0;
    }
}

static void
SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
    }
}

static void
SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                       int numrects, const SDL_Rect * rects)
{
}

static int
SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
                     Uint8 a, const SDL_Rect * rect)
{
    SDL_DUMMY_RenderData *data =
        (SDL_DUMMY_RenderData *) renderer->driverdata;
    SDL_Surface *target = data->screens[data->current_screen];
    Uint32 color;
    SDL_Rect real_rect = *rect;

    color = SDL_MapRGBA(target->format, r, g, b, a);

    return SDL_FillRect(target, &real_rect, color);
}

static int
SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                     const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
    SDL_DUMMY_RenderData *data =
        (SDL_DUMMY_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);

    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_Surface *target = data->screens[data->current_screen];
        void *pixels =
            (Uint8 *) target->pixels + dstrect->y * target->pitch +
            dstrect->x * target->format->BytesPerPixel;
        return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
                                   srcrect, display->current_mode.format,
                                   dstrect->w, dstrect->h, pixels,
                                   target->pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
        SDL_Surface *target = data->screens[data->current_screen];
        SDL_RenderCopyFunc copyfunc = (SDL_RenderCopyFunc) surface->userdata;

        if (copyfunc) {
            SDL_RenderCopyData copydata;

            copydata.src =
                (Uint8 *) surface->pixels + srcrect->y * surface->pitch +
                srcrect->x * surface->format->BytesPerPixel;
            copydata.src_w = srcrect->w;
            copydata.src_h = srcrect->h;
            copydata.src_pitch = surface->pitch;
            copydata.dst =
                (Uint8 *) target->pixels + dstrect->y * target->pitch +
                dstrect->x * target->format->BytesPerPixel;
            copydata.dst_w = dstrect->w;
            copydata.dst_h = dstrect->h;
            copydata.dst_pitch = target->pitch;
            copydata.flags = 0;
            if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
                copydata.flags |= SDL_RENDERCOPY_MODULATE_COLOR;
                copydata.r = texture->r;
                copydata.g = texture->g;
                copydata.b = texture->b;
            }
            if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
                copydata.flags |= SDL_RENDERCOPY_MODULATE_ALPHA;
                copydata.a = texture->a;
            }
            if (texture->blendMode & SDL_TEXTUREBLENDMODE_MASK) {
                copydata.flags |= SDL_RENDERCOPY_MASK;
            } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_BLEND) {
                copydata.flags |= SDL_RENDERCOPY_BLEND;
            } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_ADD) {
                copydata.flags |= SDL_RENDERCOPY_ADD;
            } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_MOD) {
                copydata.flags |= SDL_RENDERCOPY_MOD;
            }
            if (texture->scaleMode) {
                copydata.flags |= SDL_RENDERCOPY_NEAREST;
            }
            return copyfunc(&copydata);
        } else {
            SDL_Rect real_srcrect = *srcrect;
            SDL_Rect real_dstrect = *dstrect;

            return SDL_LowerBlit(surface, &real_srcrect, target,
                                 &real_dstrect);
        }
    }
}

static void
SDL_DUMMY_RenderPresent(SDL_Renderer * renderer)
{
    static int frame_number;
    SDL_DUMMY_RenderData *data =
        (SDL_DUMMY_RenderData *) renderer->driverdata;

    /* Send the data to the display */
    if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) {
        char file[128];
        SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
                     renderer->window, ++frame_number);
        SDL_SaveBMP(data->screens[data->current_screen], file);
    }

    /* Update the flipping chain, if any */
    if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
        data->current_screen = (data->current_screen + 1) % 2;
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
        data->current_screen = (data->current_screen + 1) % 3;
    }
}

static void
SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        SDL_FreeSurface(surface);
    }
}

static void
SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer)
{
    SDL_DUMMY_RenderData *data =
        (SDL_DUMMY_RenderData *) renderer->driverdata;
    int i;

    if (data) {
        for (i = 0; i < SDL_arraysize(data->screens); ++i) {
            if (data->screens[i]) {
                SDL_FreeSurface(data->screens[i]);
            }
        }
        SDL_free(data);
    }
    SDL_free(renderer);
}

/* vi: set ts=4 sw=4 expandtab: */