view src/video/cybergfx/SDL_cgxmodes.c @ 2042:3908e1f808e1

Fixed bug #292 I might be on crack here. It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and right channels of a stereo stream together, and clamps the new mono channel if it would overflow. Shouldn't it be dividing by 2 to average the two sample points instead of clamping? Otherwise the mono sample point's volume doubles in the conversion. This would also make the conversion faster, as it replaces two branches per sample frame with a bitwise shift. --ryan.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Sep 2006 15:56:36 +0000
parents c121d94672cb
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Utilities for getting and setting the X display mode */

#include "SDL_timer.h"
#include "SDL_events.h"
#include "../../events/SDL_events_c.h"
#include "SDL_cgxvideo.h"
#include "SDL_cgxwm_c.h"
#include "SDL_cgxmodes_c.h"

#define CGX_DEBUG

static void
set_best_resolution(_THIS, int width, int height)
{
    Uint32 idok;
    int depth = 8;

    if (SDL_Display)
        depth =
            GetCyberMapAttr(SDL_Display->RastPort.BitMap, CYBRMATTR_DEPTH);

    idok = BestCModeIDTags(CYBRBIDTG_NominalWidth, width,
                           CYBRBIDTG_NominalHeight, height,
                           CYBRBIDTG_Depth, depth, TAG_DONE);

    if (idok != INVALID_ID) {
        if (SDL_Display) {
            if (currently_fullscreen)
                CloseScreen(SDL_Display);
            else
                UnlockPubScreen(NULL, SDL_Display);
        }
        SDL_Display = GFX_Display =
            OpenScreenTags(NULL, SA_Width, width, SA_Height, height,
                           SA_Depth, depth, SA_DisplayID, idok,
                           SA_ShowTitle, FALSE, TAG_DONE);
    }
}

static void
get_real_resolution(_THIS, int *w, int *h)
{
    *w = /*SDL_Display->Width */ SDL_Window->Width - SDL_Window->BorderLeft -
        SDL_Window->BorderRight;
    *h = /*SDL_Display->Height */ SDL_Window->Height -
        SDL_Window->BorderBottom - SDL_Window->BorderTop;
}

static void
move_cursor_to(_THIS, int x, int y)
{
/*    XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */

/* DA FARE! */
}

static void
add_visual(_THIS, int depth, int class)
{
    Uint32 tID;

    tID = BestCModeIDTags(CYBRBIDTG_Depth, depth,
                          CYBRBIDTG_NominalWidth, 640,
                          CYBRBIDTG_NominalHeight, 480, TAG_DONE);

    if (tID != INVALID_ID) {
        int n = this->hidden->nvisuals;

        this->hidden->visuals[n].depth = depth;
        this->hidden->visuals[n].visual = tID;
        this->hidden->visuals[n].bpp = GetCyberIDAttr(CYBRIDATTR_BPPIX, tID);
        this->hidden->nvisuals++;
    }
}

#define TrueColor 1
#define PseudoColor 2

int
CGX_GetVideoModes(_THIS)
{
    int i;
    ULONG nextid;
    int nmodes = 0;

    SDL_modelist = NULL;

    nextid = NextDisplayInfo(INVALID_ID);

    while (nextid != INVALID_ID) {
        if (IsCyberModeID(nextid)) {
            DisplayInfoHandle h;

            if (h = FindDisplayInfo(nextid)) {
                struct DimensionInfo info;

                if (GetDisplayInfoData
                    (h, (char *) &info, sizeof(struct DimensionInfo),
                     DTAG_DIMS, NULL)) {
                    int ok = 0;

                    for (i = 0; i < nmodes; i++) {
                        if (SDL_modelist[i]->w == (info.Nominal.MaxX + 1)
                            && SDL_modelist[i]->h == (info.Nominal.MaxY + 1))
                            ok = 1;
                    }

                    if (!ok) {
                        nmodes++;

                        SDL_modelist =
                            (SDL_Rect **) SDL_realloc(SDL_modelist,
                                                      (nmodes +
                                                       1) *
                                                      sizeof(SDL_Rect *));
                        SDL_modelist[nmodes] = NULL;

                        if (SDL_modelist) {
                            SDL_modelist[nmodes - 1] = (SDL_Rect *)
                                SDL_malloc(sizeof(SDL_Rect));

                            if (SDL_modelist[nmodes - 1] == NULL)
                                break;

                            SDL_modelist[nmodes - 1]->x = 0;
                            SDL_modelist[nmodes - 1]->y = 0;
                            SDL_modelist[nmodes - 1]->w =
                                info.Nominal.MaxX + 1;
                            SDL_modelist[nmodes - 1]->h =
                                info.Nominal.MaxY + 1;
                        }
                    }
                }
            }
        }
        nextid = NextDisplayInfo(nextid);
    }


    this->hidden->nvisuals = 0;
    /* Search for the visuals in deepest-first order, so that the first
       will be the richest one */
    add_visual(this, 32, TrueColor);
    add_visual(this, 24, TrueColor);
    add_visual(this, 16, TrueColor);
    add_visual(this, 15, TrueColor);
    add_visual(this, 8, PseudoColor);

    if (this->hidden->nvisuals == 0) {
        SDL_SetError("Found no sufficiently capable CGX visuals");
        return -1;
    }

    if (SDL_modelist == NULL) {
        SDL_modelist = (SDL_Rect **) SDL_malloc((1 + 1) * sizeof(SDL_Rect *));
        i = 0;
        if (SDL_modelist) {
            SDL_modelist[i] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect));
            if (SDL_modelist[i]) {
                SDL_modelist[i]->x = 0;
                SDL_modelist[i]->y = 0;
                SDL_modelist[i]->w = SDL_Display->Width;
                SDL_modelist[i]->h = SDL_Display->Height;
                ++i;
            }
            SDL_modelist[i] = NULL;
        }
    }

    D(if (SDL_modelist) {
      bug("CGX video mode list: (%ld)\n", nmodes);
      for (i = 0; SDL_modelist[i]; ++i) {
      bug("\t%ld x %ld\n", SDL_modelist[i]->w, SDL_modelist[i]->h);}
      }
    );

    D( {
      bug("CGX visuals list: (%ld)\n", this->hidden->nvisuals);
      for (i = 0; i < this->hidden->nvisuals; i++)
      bug("\t%lx - depth: %ld bpp: %ld\n",
          this->hidden->visuals[i].visual,
          this->hidden->visuals[i].depth, this->hidden->visuals[i].bpp);}
    );
    return 0;
}

int
CGX_SupportedVisual(_THIS, SDL_PixelFormat * format)
{
    int i;
    for (i = 0; i < this->hidden->nvisuals; i++) {
        if (this->hidden->visuals[i].depth == format->BitsPerPixel)     // Era bpp
            return 1;
    }
    return 0;
}

SDL_Rect **
CGX_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
    if (CGX_SupportedVisual(this, format)) {
        if (flags & SDL_FULLSCREEN) {
            return (SDL_modelist);
        } else {
            return ((SDL_Rect **) - 1);
        }
    } else {
        return ((SDL_Rect **) 0);
    }
}

void
CGX_FreeVideoModes(_THIS)
{
    int i;

    if (SDL_modelist) {
        for (i = 0; SDL_modelist[i]; ++i) {
            SDL_free(SDL_modelist[i]);
        }
        SDL_free(SDL_modelist);
        SDL_modelist = NULL;
    }
}

int
CGX_ResizeFullScreen(_THIS)
{
    int x, y;
    int real_w, real_h;

    if (currently_fullscreen) {
/* Per ora non faccio nulla qui */
    }
    return (1);
}

void
_QueueEnterFullScreen(_THIS)
{
}

int
CGX_EnterFullScreen(_THIS)
{
    int okay;
    Uint32 saved_flags;

    okay = 1;
    saved_flags = this->screen->flags;

    if (!currently_fullscreen) {
        int real_w, real_h;

        /* Map the fullscreen window to blank the screen */
        get_real_resolution(this, &real_w, &real_h);

        CGX_DestroyWindow(this, this->screen);
        set_best_resolution(this, real_w, real_h);

        currently_fullscreen = 1;
        this->screen->flags = saved_flags;

        CGX_CreateWindow(this, this->screen, real_w, real_h,
                         GetCyberMapAttr(SDL_Display->RastPort.BitMap,
                                         CYBRMATTR_DEPTH),
                         this->screen->flags);

        /* Set the new resolution */
        okay = CGX_ResizeFullScreen(this);
        if (!okay) {
            CGX_LeaveFullScreen(this);
        }
        /* Set the colormap */
/*
		if ( SDL_XColorMap ) {
			XInstallColormap(SDL_Display, SDL_XColorMap);
		}
*/
    }
//    CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN);
    return (okay);
}

int
CGX_LeaveFullScreen(_THIS)
{
    if (currently_fullscreen) {
        int width, height;
        if (SDL_Window) {
            CloseWindow(SDL_Window);
            SDL_Window = NULL;
        }
        CloseScreen(SDL_Display);

        GFX_Display = SDL_Display = LockPubScreen(NULL);

        currently_fullscreen = 0;

        CGX_CreateWindow(this, this->screen, this->screen->w,
                         this->screen->h,
                         GetCyberMapAttr(SDL_Display->RastPort.BitMap,
                                         CYBRMATTR_DEPTH),
                         this->screen->flags);
        CGX_ResizeImage(this, this->screen, 0L);
    }

    return (0);
}

/* vi: set ts=4 sw=4 expandtab: */