Mercurial > sdl-ios-xcode
view src/video/SDL_blit.c @ 2042:3908e1f808e1
Fixed bug #292
I might be on crack here.
It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and
right channels of a stereo stream together, and clamps the new mono channel if
it would overflow.
Shouldn't it be dividing by 2 to average the two sample points instead of
clamping? Otherwise the mono sample point's volume doubles in the conversion.
This would also make the conversion faster, as it replaces two branches per
sample frame with a bitwise shift.
--ryan.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 24 Sep 2006 15:56:36 +0000 |
parents | c121d94672cb |
children | 93994f65c74c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_RLEaccel_c.h" #include "SDL_pixels_c.h" #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) && SDL_ASSEMBLY_ROUTINES #define MMX_ASMBLIT #endif #if defined(MMX_ASMBLIT) #include "SDL_cpuinfo.h" #include "mmx.h" #endif /* The general purpose software blit routine */ static int SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) { int okay; int src_locked; int dst_locked; /* Everything is okay at the beginning... */ okay = 1; /* Lock the destination if it's in hardware */ dst_locked = 0; if (SDL_MUSTLOCK(dst)) { if (SDL_LockSurface(dst) < 0) { okay = 0; } else { dst_locked = 1; } } /* Lock the source if it's in hardware */ src_locked = 0; if (SDL_MUSTLOCK(src)) { if (SDL_LockSurface(src) < 0) { okay = 0; } else { src_locked = 1; } } /* Set up source and destination buffer pointers, and BLIT! */ if (okay && srcrect->w && srcrect->h) { SDL_BlitInfo info; SDL_loblit RunBlit; /* Set up the blit information */ info.s_pixels = (Uint8 *) src->pixels + (Uint16) srcrect->y * src->pitch + (Uint16) srcrect->x * src->format->BytesPerPixel; info.s_width = srcrect->w; info.s_height = srcrect->h; info.s_skip = src->pitch - info.s_width * src->format->BytesPerPixel; info.d_pixels = (Uint8 *) dst->pixels + (Uint16) dstrect->y * dst->pitch + (Uint16) dstrect->x * dst->format->BytesPerPixel; info.d_width = dstrect->w; info.d_height = dstrect->h; info.d_skip = dst->pitch - info.d_width * dst->format->BytesPerPixel; info.aux_data = src->map->sw_data->aux_data; info.src = src->format; info.table = src->map->table; info.dst = dst->format; RunBlit = src->map->sw_data->blit; /* Run the actual software blit */ RunBlit(&info); } /* We need to unlock the surfaces if they're locked */ if (dst_locked) { SDL_UnlockSurface(dst); } if (src_locked) { SDL_UnlockSurface(src); } /* Blit is done! */ return (okay ? 0 : -1); } #ifdef MMX_ASMBLIT static __inline__ void SDL_memcpyMMX(Uint8 * to, const Uint8 * from, int len) { int i; for (i = 0; i < len / 8; i++) { __asm__ __volatile__(" movq (%0), %%mm0\n" " movq %%mm0, (%1)\n"::"r"(from), "r"(to):"memory"); from += 8; to += 8; } if (len & 7) SDL_memcpy(to, from, len & 7); } static __inline__ void SDL_memcpySSE(Uint8 * to, const Uint8 * from, int len) { int i; __asm__ __volatile__(" prefetchnta (%0)\n" " prefetchnta 64(%0)\n" " prefetchnta 128(%0)\n" " prefetchnta 192(%0)\n"::"r"(from)); for (i = 0; i < len / 8; i++) { __asm__ __volatile__(" prefetchnta 256(%0)\n" " movq (%0), %%mm0\n" " movntq %%mm0, (%1)\n"::"r"(from), "r"(to):"memory"); from += 8; to += 8; } if (len & 7) SDL_memcpy(to, from, len & 7); } #endif static void SDL_BlitCopy(SDL_BlitInfo * info) { Uint8 *src, *dst; int w, h; int srcskip, dstskip; w = info->d_width * info->dst->BytesPerPixel; h = info->d_height; src = info->s_pixels; dst = info->d_pixels; srcskip = w + info->s_skip; dstskip = w + info->d_skip; #ifdef MMX_ASMBLIT if (SDL_HasSSE()) { while (h--) { SDL_memcpySSE(dst, src, w); src += srcskip; dst += dstskip; } __asm__ __volatile__(" emms\n"::); } else if (SDL_HasMMX()) { while (h--) { SDL_memcpyMMX(dst, src, w); src += srcskip; dst += dstskip; } __asm__ __volatile__(" emms\n"::); } else #endif while (h--) { SDL_memcpy(dst, src, w); src += srcskip; dst += dstskip; } } static void SDL_BlitCopyOverlap(SDL_BlitInfo * info) { Uint8 *src, *dst; int w, h; int srcskip, dstskip; w = info->d_width * info->dst->BytesPerPixel; h = info->d_height; src = info->s_pixels; dst = info->d_pixels; srcskip = w + info->s_skip; dstskip = w + info->d_skip; if (dst < src) { while (h--) { SDL_memcpy(dst, src, w); src += srcskip; dst += dstskip; } } else { src += ((h - 1) * srcskip); dst += ((h - 1) * dstskip); while (h--) { SDL_revcpy(dst, src, w); src -= srcskip; dst -= dstskip; } } } /* Figure out which of many blit routines to set up on a surface */ int SDL_CalculateBlit(SDL_Surface * surface) { int blit_index; /* Clean everything out to start */ if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { SDL_UnRLESurface(surface, 1); } surface->map->sw_blit = NULL; /* Get the blit function index, based on surface mode */ /* { 0 = nothing, 1 = colorkey, 2 = alpha, 3 = colorkey+alpha } */ blit_index = 0; blit_index |= (!!(surface->flags & SDL_SRCCOLORKEY)) << 0; if (surface->flags & SDL_SRCALPHA && (surface->format->alpha != SDL_ALPHA_OPAQUE || surface->format->Amask)) { blit_index |= 2; } /* Check for special "identity" case -- copy blit */ if (surface->map->identity && blit_index == 0) { surface->map->sw_data->blit = SDL_BlitCopy; /* Handle overlapping blits on the same surface */ if (surface == surface->map->dst) { surface->map->sw_data->blit = SDL_BlitCopyOverlap; } } else { if (surface->format->BitsPerPixel < 8) { surface->map->sw_data->blit = SDL_CalculateBlit0(surface, blit_index); } else { switch (surface->format->BytesPerPixel) { case 1: surface->map->sw_data->blit = SDL_CalculateBlit1(surface, blit_index); break; case 2: case 3: case 4: surface->map->sw_data->blit = SDL_CalculateBlitN(surface, blit_index); break; default: surface->map->sw_data->blit = NULL; break; } } } /* Make sure we have a blit function */ if (surface->map->sw_data->blit == NULL) { SDL_InvalidateMap(surface->map); SDL_SetError("Blit combination not supported"); return (-1); } /* Choose software blitting function */ if (surface->flags & SDL_RLEACCELOK) { if (surface->map->identity && (blit_index == 1 || (blit_index == 3 && !surface->format->Amask))) { if (SDL_RLESurface(surface) == 0) surface->map->sw_blit = SDL_RLEBlit; } else if (blit_index == 2 && surface->format->Amask) { if (SDL_RLESurface(surface) == 0) surface->map->sw_blit = SDL_RLEAlphaBlit; } } if (surface->map->sw_blit == NULL) { surface->map->sw_blit = SDL_SoftBlit; } return (0); } /* vi: set ts=4 sw=4 expandtab: */