Mercurial > sdl-ios-xcode
view src/events/SDL_windowevents.c @ 2042:3908e1f808e1
Fixed bug #292
I might be on crack here.
It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and
right channels of a stereo stream together, and clamps the new mono channel if
it would overflow.
Shouldn't it be dividing by 2 to average the two sample points instead of
clamping? Otherwise the mono sample point's volume doubles in the conversion.
This would also make the conversion faster, as it replaces two branches per
sample frame with a bitwise shift.
--ryan.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 24 Sep 2006 15:56:36 +0000 |
parents | db3ba6c0d0df |
children | f7872b7a8732 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Window event handling code for SDL */ #include "SDL_events.h" #include "SDL_events_c.h" #include "../video/SDL_sysvideo.h" int SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent, int data1, int data2) { int posted; SDL_Window *window; window = SDL_GetWindowFromID(windowID); if (!window) { return 0; } switch (windowevent) { case SDL_WINDOWEVENT_SHOWN: if (window->flags & SDL_WINDOW_SHOWN) { return 0; } window->flags |= SDL_WINDOW_SHOWN; SDL_OnWindowShown(window); break; case SDL_WINDOWEVENT_HIDDEN: if (!(window->flags & SDL_WINDOW_SHOWN)) { return 0; } window->flags &= ~SDL_WINDOW_SHOWN; SDL_OnWindowHidden(window); break; case SDL_WINDOWEVENT_MOVED: if (window->flags & SDL_WINDOW_FULLSCREEN) { return 0; } if (data1 == window->x && data2 == window->y) { return 0; } window->x = data1; window->y = data2; break; case SDL_WINDOWEVENT_RESIZED: if (window->flags & SDL_WINDOW_FULLSCREEN) { return 0; } if (data1 == window->w && data2 == window->h) { return 0; } window->w = data1; window->h = data2; SDL_OnWindowResized(window); break; case SDL_WINDOWEVENT_MINIMIZED: if (window->flags & SDL_WINDOW_MINIMIZED) { return 0; } window->flags |= SDL_WINDOW_MINIMIZED; break; case SDL_WINDOWEVENT_MAXIMIZED: if (window->flags & SDL_WINDOW_MAXIMIZED) { return 0; } window->flags |= SDL_WINDOW_MAXIMIZED; break; case SDL_WINDOWEVENT_RESTORED: if (!(window->flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) { return 0; } window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED); break; case SDL_WINDOWEVENT_ENTER: if (window->flags & SDL_WINDOW_MOUSE_FOCUS) { return 0; } window->flags |= SDL_WINDOW_MOUSE_FOCUS; break; case SDL_WINDOWEVENT_LEAVE: if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) { return 0; } window->flags &= ~SDL_WINDOW_MOUSE_FOCUS; break; case SDL_WINDOWEVENT_FOCUS_GAINED: if (window->flags & SDL_WINDOW_INPUT_FOCUS) { return 0; } window->flags |= SDL_WINDOW_INPUT_FOCUS; SDL_OnWindowFocusGained(window); break; case SDL_WINDOWEVENT_FOCUS_LOST: if (!(window->flags & SDL_WINDOW_INPUT_FOCUS)) { return 0; } window->flags &= ~SDL_WINDOW_INPUT_FOCUS; SDL_OnWindowFocusLost(window); break; } /* Post the event, if desired */ posted = 0; if (SDL_ProcessEvents[SDL_WINDOWEVENT] == SDL_ENABLE) { SDL_Event event; event.type = SDL_WINDOWEVENT; event.window.event = windowevent; event.window.data1 = data1; event.window.data2 = data2; event.window.windowID = windowID; posted = (SDL_PushEvent(&event) > 0); } return (posted); } /* vi: set ts=4 sw=4 expandtab: */