view src/audio/disk/SDL_diskaudio.c @ 2042:3908e1f808e1

Fixed bug #292 I might be on crack here. It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and right channels of a stereo stream together, and clamps the new mono channel if it would overflow. Shouldn't it be dividing by 2 to average the two sample points instead of clamping? Otherwise the mono sample point's volume doubles in the conversion. This would also make the conversion faster, as it replaces two branches per sample frame with a bitwise shift. --ryan.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Sep 2006 15:56:36 +0000
parents c121d94672cb
children 5f6550e5184f 37c9c4590689
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    This file written by Ryan C. Gordon (icculus@icculus.org)
*/
#include "SDL_config.h"

/* Output raw audio data to a file. */

#if HAVE_STDIO_H
#include <stdio.h>
#endif

#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_diskaudio.h"

/* The tag name used by DISK audio */
#define DISKAUD_DRIVER_NAME         "disk"

/* environment variables and defaults. */
#define DISKENVR_OUTFILE         "SDL_DISKAUDIOFILE"
#define DISKDEFAULT_OUTFILE      "sdlaudio.raw"
#define DISKENVR_WRITEDELAY      "SDL_DISKAUDIODELAY"
#define DISKDEFAULT_WRITEDELAY   150

/* Audio driver functions */
static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec * spec);
static void DISKAUD_WaitAudio(_THIS);
static void DISKAUD_PlayAudio(_THIS);
static Uint8 *DISKAUD_GetAudioBuf(_THIS);
static void DISKAUD_CloseAudio(_THIS);

static const char *
DISKAUD_GetOutputFilename(void)
{
    const char *envr = SDL_getenv(DISKENVR_OUTFILE);
    return ((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);
}

/* Audio driver bootstrap functions */
static int
DISKAUD_Available(void)
{
    const char *envr = SDL_getenv("SDL_AUDIODRIVER");
    if (envr && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {
        return (1);
    }
    return (0);
}

static void
DISKAUD_DeleteDevice(SDL_AudioDevice * device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

static SDL_AudioDevice *
DISKAUD_CreateDevice(int devindex)
{
    SDL_AudioDevice *this;
    const char *envr;

    /* Initialize all variables that we clean on shutdown */
    this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
    if (this) {
        SDL_memset(this, 0, (sizeof *this));
        this->hidden = (struct SDL_PrivateAudioData *)
            SDL_malloc((sizeof *this->hidden));
    }
    if ((this == NULL) || (this->hidden == NULL)) {
        SDL_OutOfMemory();
        if (this) {
            SDL_free(this);
        }
        return (0);
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    envr = SDL_getenv(DISKENVR_WRITEDELAY);
    this->hidden->write_delay =
        (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY;

    /* Set the function pointers */
    this->OpenAudio = DISKAUD_OpenAudio;
    this->WaitAudio = DISKAUD_WaitAudio;
    this->PlayAudio = DISKAUD_PlayAudio;
    this->GetAudioBuf = DISKAUD_GetAudioBuf;
    this->CloseAudio = DISKAUD_CloseAudio;

    this->free = DISKAUD_DeleteDevice;

    return this;
}

AudioBootStrap DISKAUD_bootstrap = {
    DISKAUD_DRIVER_NAME, "direct-to-disk audio",
    DISKAUD_Available, DISKAUD_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void
DISKAUD_WaitAudio(_THIS)
{
    SDL_Delay(this->hidden->write_delay);
}

static void
DISKAUD_PlayAudio(_THIS)
{
    int written;

    /* Write the audio data */
    written = SDL_RWwrite(this->hidden->output,
                          this->hidden->mixbuf, 1, this->hidden->mixlen);

    /* If we couldn't write, assume fatal error for now */
    if ((Uint32) written != this->hidden->mixlen) {
        this->enabled = 0;
    }
#ifdef DEBUG_AUDIO
    fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}

static Uint8 *
DISKAUD_GetAudioBuf(_THIS)
{
    return (this->hidden->mixbuf);
}

static void
DISKAUD_CloseAudio(_THIS)
{
    if (this->hidden->mixbuf != NULL) {
        SDL_FreeAudioMem(this->hidden->mixbuf);
        this->hidden->mixbuf = NULL;
    }
    if (this->hidden->output != NULL) {
        SDL_RWclose(this->hidden->output);
        this->hidden->output = NULL;
    }
}

static int
DISKAUD_OpenAudio(_THIS, SDL_AudioSpec * spec)
{
    const char *fname = DISKAUD_GetOutputFilename();

    /* Open the audio device */
    this->hidden->output = SDL_RWFromFile(fname, "wb");
    if (this->hidden->output == NULL) {
        return (-1);
    }
#if HAVE_STDIO_H
    fprintf(stderr, "WARNING: You are using the SDL disk writer"
            " audio driver!\n Writing to file [%s].\n", fname);
#endif

    /* Allocate mixing buffer */
    this->hidden->mixlen = spec->size;
    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
    if (this->hidden->mixbuf == NULL) {
        return (-1);
    }
    SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);

    /* We're ready to rock and roll. :-) */
    return (0);
}

/* vi: set ts=4 sw=4 expandtab: */