Mercurial > sdl-ios-xcode
view docs/man3/SDL_GL_LoadLibrary.3 @ 1524:38a12fd1a2c1
Fixed bug #46
Date: Fri, 13 Jan 2006 18:09:45 -0500
From: mhall4400 vipmail kvcc edu
Subject: Possible SDL bug
Greetings
I believe Ive come across a bug in your SDL product (1.2.9), in the CD-ROM
control portion of the library.
When calling the SDL_CDPlay() function to play the last track of a CD using the
offset and length from an SDL_CD structure generated by SDL_CDOpen(), I get the
following error from a call to SDL_Error():
mciSendCommand() error: The specified parameter is out of range for the
specified command.
The code returning the error is:
SDL_CDPlay(g_playingDriveSDLCD,
g_playingDriveSDLCD->track[trackNumberInt].offset,
g_playingDriveSDLCD->track[trackNumberInt].length)
Subtracting one from the length of the provided length seems to repair the
problem:
SDL_CDPlay(g_playingDriveSDLCD,
g_playingDriveSDLCD->track[trackNumberInt].offset,
(g_playingDriveSDLCD->track[trackNumberInt].length) - 1)
Ive replicated this problem on Windows 98 SE (several months since last
patch), fully-patched Window ME, seldom-patched Windows XP SP1, and
fully-patched Windows XP SP2.
While investigating the issue, I came across a line in your librarys win32
source code in file \src\cdrom\win32\SDL_syscdrom.c (source code zip archive
from your download page), function: SDL_SYS_CDGetTOC(), line 226 where you add
1 to the value for length to fix MCI last track length bug. This may be the
source of the issue (because subtracting 1 from the length seems to resolve the
issue). Microsoft may have patched the referenced bug since you wrote that
line.
Mike Hall
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Mar 2006 05:34:39 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GL_LoadLibrary\- Specify an OpenGL library .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR); .SH "DESCRIPTION" .PP If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&. .SH "SEE ALSO" .PP \fI\fBSDL_GL_GetProcAddress\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01