view docs/html/time.html @ 1524:38a12fd1a2c1

Fixed bug #46 Date: Fri, 13 Jan 2006 18:09:45 -0500 From: mhall4400 vipmail kvcc edu Subject: Possible SDL bug Greetings I believe Ive come across a bug in your SDL product (1.2.9), in the CD-ROM control portion of the library. When calling the SDL_CDPlay() function to play the last track of a CD using the offset and length from an SDL_CD structure generated by SDL_CDOpen(), I get the following error from a call to SDL_Error(): mciSendCommand() error: The specified parameter is out of range for the specified command. The code returning the error is: SDL_CDPlay(g_playingDriveSDLCD, g_playingDriveSDLCD->track[trackNumberInt].offset, g_playingDriveSDLCD->track[trackNumberInt].length) Subtracting one from the length of the provided length seems to repair the problem: SDL_CDPlay(g_playingDriveSDLCD, g_playingDriveSDLCD->track[trackNumberInt].offset, (g_playingDriveSDLCD->track[trackNumberInt].length) - 1) Ive replicated this problem on Windows 98 SE (several months since last patch), fully-patched Window ME, seldom-patched Windows XP SP1, and fully-patched Windows XP SP2. While investigating the issue, I came across a line in your librarys win32 source code in file \src\cdrom\win32\SDL_syscdrom.c (source code zip archive from your download page), function: SDL_SYS_CDGetTOC(), line 226 where you add 1 to the value for length to fix MCI last track length bug. This may be the source of the issue (because subtracting 1 from the length seems to resolve the issue). Microsoft may have patched the referenced bug since you wrote that line. Mike Hall
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 05:34:39 +0000
parents 355632dca928
children
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>Chapter 13. Time</H1
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>&nbsp;--&nbsp;Get the number of milliseconds since the SDL library initialization.</DT
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>&nbsp;--&nbsp;Wait a specified number of milliseconds before returning.</DT
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>&nbsp;--&nbsp;Add a timer which will call a callback after the specified number of milliseconds has
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>&nbsp;--&nbsp;Remove a timer which was added with
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>&nbsp;--&nbsp;Set a callback to run after the specified number of milliseconds has
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>SDL provides several cross-platform functions for dealing with time.
It provides a way to get the current time, a way to wait a little while,
and a simple timer mechanism.  These functions give you two ways of moving an
object every x milliseconds:

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>Use a timer callback function.  This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.</P
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>Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.</P
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