view README.Qtopia @ 1524:38a12fd1a2c1

Fixed bug #46 Date: Fri, 13 Jan 2006 18:09:45 -0500 From: mhall4400 vipmail kvcc edu Subject: Possible SDL bug Greetings I believe Ive come across a bug in your SDL product (1.2.9), in the CD-ROM control portion of the library. When calling the SDL_CDPlay() function to play the last track of a CD using the offset and length from an SDL_CD structure generated by SDL_CDOpen(), I get the following error from a call to SDL_Error(): mciSendCommand() error: The specified parameter is out of range for the specified command. The code returning the error is: SDL_CDPlay(g_playingDriveSDLCD, g_playingDriveSDLCD->track[trackNumberInt].offset, g_playingDriveSDLCD->track[trackNumberInt].length) Subtracting one from the length of the provided length seems to repair the problem: SDL_CDPlay(g_playingDriveSDLCD, g_playingDriveSDLCD->track[trackNumberInt].offset, (g_playingDriveSDLCD->track[trackNumberInt].length) - 1) Ive replicated this problem on Windows 98 SE (several months since last patch), fully-patched Window ME, seldom-patched Windows XP SP1, and fully-patched Windows XP SP2. While investigating the issue, I came across a line in your librarys win32 source code in file \src\cdrom\win32\SDL_syscdrom.c (source code zip archive from your download page), function: SDL_SYS_CDGetTOC(), line 226 where you add 1 to the value for length to fix MCI last track length bug. This may be the source of the issue (because subtracting 1 from the length seems to resolve the issue). Microsoft may have patched the referenced bug since you wrote that line. Mike Hall
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 05:34:39 +0000
parents 2c5d4c22a2ac
children
line wrap: on
line source


==============================================================================
Using the Simple DirectMedia Layer with Qtopia/OPIE
==============================================================================

==============================================================================
I.  Setting up the Qtopia development environment.

  This document will not explain how to setup the Qtopia development
  environment. That is outside the scope of the document. You can read
  more on this subject in this excellent howto:

	http://www.zauruszone.com/howtos/linux_compiler_setup_howto.html

==============================================================================
II.  Building the Simple DirectMedia Layer libraries using the arm
     cross-compiler

  This is somewhat tricky since the name of the compiler binaries
  differ from the standard. Also you should disable features not
  needed. The command below works for me. Note that it's all one
  line. You can also set the NM, LD etc environment variables
  separately.

	NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ RANLIB=arm-linux-ranlib AR=arm-linux-ar ./configure --enable-video-qtopia --disable-video-dummy --disable-video-fbcon  --disable-video-dga --disable-arts --disable-esd --disable-alsa --disable-cdrom --disable-video-x11 --disable-nasm --prefix=/opt/Qtopia/sharp/ arm-unknown-linux-gnu

  One thing to note is that the above configure will include joystick
  support, even though you can't have joysticks on the Zaurus. The
  reason for this is to avoid link / compile / runtime errors with
  applications that have joystick support.

==============================================================================
III.  Building the Simple DirectMedia Layer test programs:

  After installing, making sure the correct sdl-config is in your
  path, run configure like this:

	NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ AR=arm-linux-ar ./configure arm-unknown-linux-gnu

==============================================================================
IV.  Application porting notes

  One thing I have noticed is that applications sometimes don't exit
  correctly. Their icon remains in the taskbar and they tend to
  relaunch themselves automatically. I believe this problem doesn't
  occur if you exit your application using the exit() method. However,
  if you end main() with 'return 0;' or so, this seems to happen.

  Also note that when running in landscape mode - i.e requesting a
  window that is HEIGHT pixels wide and WIDTH pixels high, where WIDTH
  and HEIGHT normally is 240 and 320 - the image is blitted so that
  the hardware buttons are on the left side of the display. This might
  not always be desirable but such is the code today.


==============================================================================
V.  Enjoy! :)

  If you have a project you'd like me to know about, or want to ask questions,
  go ahead and join the SDL developer's mailing list by sending e-mail to:

	sdl-request@libsdl.org

  and put "subscribe" into the subject of the message. Or alternatively you
  can use the web interface:

	http://www.libsdl.org/mailman/listinfo/sdl
  
==============================================================================
VI.  What is supported:

Keyboard (Sharp Zaurus)
Hardware buttons
Stylus input (mouse)
Video. Allows fullscreen both in portrait mode (up to WIDTHxHEIGHT
size window) and in landscape mode (up to HEIGHTxWIDTH). 

All other SDL functionality works like a normal Linux system (threads,
audio etc).

-- 
David Hedbor <david@hedbor.org>
http://david.hedbor.org/ 	http://eongames.com/