Mercurial > sdl-ios-xcode
view src/video/nds/SDL_ndsrender.c @ 2678:3895761db26a gsoc2008_nds
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
author | Darren Alton <dalton@stevens.edu> |
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date | Thu, 10 Jul 2008 23:35:01 +0000 |
parents | 6386764eb222 |
children | bc3e3e889f6d |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include <stdio.h> #include <stdlib.h> #include <nds.h> #include "SDL_config.h" #include "SDL_video.h" #include "../SDL_sysvideo.h" #include "../SDL_yuv_sw_c.h" #include "../SDL_renderer_sw.h" /* SDL surface based renderer implementation */ static SDL_Renderer *NDS_CreateRenderer(SDL_Window * window, Uint32 flags); static int NDS_ActivateRenderer(SDL_Renderer * renderer); static int NDS_DisplayModeChanged(SDL_Renderer * renderer); static int NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int NDS_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int NDS_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors); static int NDS_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); static int NDS_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture); static int NDS_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture); static int NDS_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture); static int NDS_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture); static int NDS_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void NDS_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); static int NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect); static int NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void NDS_RenderPresent(SDL_Renderer * renderer); static void NDS_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void NDS_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver NDS_RenderDriver = { NDS_CreateRenderer, {"nds", SDL_RENDERER_SINGLEBUFFER} /*SDL_RENDERER_ values SINGLEBUFFER Render directly to the window, if possible PRESENTCOPY Present uses a copy from back buffer to the front buffer PRESENTFLIP2 Present uses a flip, swapping back buffer and front buffer PRESENTFLIP3 Present uses a flip, rotating two back buf.s and a front buf. PRESENTDISCARD Present leaves the contents of the backbuffer undefined PRESENTVSYNC Present is synchronized with the refresh rate ACCELERATED The renderer uses hardware acceleration */ }; typedef struct { int current_screen; u16* fb; } NDS_RenderData; typedef struct { enum { NDSTX_BG, NDSTX_SPR } type; struct { int w, h, pitch, bpp; } dim; u16 *vram; } NDS_TextureData; /* this is mainly hackish testing/debugging stuff to get cleaned up soon anything named sdlds_blah shouldn't make it into the stable version */ u16 sdlds_rgb2bgr(u16 c) { /* hack to get the proper colors until I actually get BGR555 to work right */ u16 Rmask = 0x7C00, Bmask = 0x001F, GAmask = 0x83E0, r, b; r = (c & Rmask) >> 10; b = (c & Bmask) << 10; return (c & GAmask) | r | b; } void sdlds_surf2vram(SDL_Surface * s) { if (s->w == 256) { u16 tmpbuf[0x20000]; int i; dmaCopy((u8 *) (s->pixels) + 156 * sizeof(u16), tmpbuf, 256 * 192 * sizeof(u16)); /* hack to fix the pixel format until I figure out why BGR doesn't work */ for (i = 0; i < 256 * 192; ++i) { tmpbuf[i] = sdlds_rgb2bgr(tmpbuf[i]); } dmaCopy(tmpbuf, VRAM_A, 256 * 192 * sizeof(u16)); } } void sdlds_print_pixfmt_info(SDL_PixelFormat * f) { if (!f) return; printf("bpp: %d\nRGBA: %x %x %x %x\n", f->BitsPerPixel, f->Rmask, f->Gmask, f->Bmask, f->Amask); } void sdlds_print_surface_info(SDL_Surface * s) { if (!s) return; printf("flags: %x\nsize: %dx%d, pitch: %d\nlocked: %d, refcount: %d\n", s->flags, s->w, s->h, s->pitch, s->locked, s->refcount); sdlds_print_pixfmt_info(s->format); } /* again the above shouldn't make it into the stable version */ SDL_Renderer * NDS_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_DisplayMode *displayMode = &display->current_mode; SDL_Renderer *renderer; NDS_RenderData *data; int i, n; int bpp = 15; Uint32 Rmask, Gmask, Bmask, Amask; /* Uint32 Rmask = 0x7C00, Gmask = 0x03E0, Bmask = 0x001F, Amask = 0x8000; Uint32 Rmask = 0x001F, Gmask = 0x03E0, Bmask = 0x7C00, Amask = 0x8000; */ /* hard coded this to BGR555 for now */ if (!SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_BGR555, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown display format"); return NULL; } renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } data = (NDS_RenderData *) SDL_malloc(sizeof(*data)); if (!data) { NDS_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } SDL_zerop(data); renderer->RenderFill = NDS_RenderFill; renderer->RenderCopy = NDS_RenderCopy; renderer->RenderPresent = NDS_RenderPresent; renderer->DestroyRenderer = NDS_DestroyRenderer; renderer->info.name = NDS_RenderDriver.info.name; renderer->info.flags = 0; renderer->window = window->id; renderer->driverdata = data; Setup_SoftwareRenderer(renderer); /* TODO: well, "TODON'T" is more like it */ if (flags & SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; } else if (flags & SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } /* for (i = 0; i < n; ++i) { data->screens[i] = SDL_CreateRGBSurface(0, 256, 192, bpp, Rmask, Gmask, Bmask, Amask); if (!data->screens[i]) { NDS_DestroyRenderer(renderer); return NULL; } SDL_SetSurfacePalette(data->screens[i], display->palette); sdlds_print_surface_info(data->screens[i]); }*/ data->fb = (u16*)0x06020000; return renderer; } static int NDS_ActivateRenderer(SDL_Renderer * renderer) { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; /* stub. TODO: figure out what needs to be done, if anything. */ return 0; } static int NDS_DisplayModeChanged(SDL_Renderer * renderer) { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; /* stub. TODO: figure out what needs to be done */ return 0; } static int NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("Unsupported texture format"); return -1; } else { int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if (!SDL_PixelFormatEnumToMasks (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown texture format"); return -1; } /* TODO: appropriate checks for ABGR1555 */ texture->driverdata = SDL_calloc(1, sizeof(NDS_TextureData)); /* TODO: conditional statements on w/h to place it as bg/sprite */ } if (!texture->driverdata) { return -1; } return 0; } static int NDS_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("Unsupported texture format"); return -1; } else { NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; *pixels = txdat->vram; *pitch = txdat->dim.pitch; return 0; } } static int NDS_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("YUV textures don't have a palette"); return -1; } else { NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; /* TODO: mess with 8-bit modes and/or 16-color palette modes */ return 0; } } static int NDS_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("YUV textures don't have a palette"); return -1; } else { NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; /* TODO: mess with 8-bit modes and/or 16-color palette modes */ return 0; } } static int NDS_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) { /* stub. TODO: figure out what needs to be done, if anything */ return 0; } static int NDS_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) { /* stub. TODO: figure out what needs to be done, if anything */ return 0; } static int NDS_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) { /* stub. TODO: figure out what needs to be done, if anything */ return 0; } static int NDS_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) { /* stub. TODO: figure out what needs to be done. (NDS hardware scaling is nearest neighbor.) */ return 0; } static int NDS_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("Unsupported texture format"); return -1; } else { NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; Uint8 *src, *dst; int row; size_t length; /* IMPORTANT! copy the new pixels into the sprite or bg. */ src = (Uint8 *) pixels; dst = (Uint8 *) txdat->vram + rect->y * txdat->dim.pitch + rect->x * (txdat->dim.bpp/8); length = rect->w * (txdat->dim.bpp/8); for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += surface->pitch; } return 0; } } static int NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("Unsupported texture format"); return -1; } else { NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; *pixels = (void *) ((u8 *)txdat->vram + rect->y * txdat->dim.pitch + rect->x * (txdat->dim.bpp/8)); *pitch = txdat->dim.pitch; return 0; } } static void NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("Unsupported texture format"); } } static void NDS_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects) { /* stub */ } static int NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect) { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; SDL_Rect real_rect = *rect; u16 color; int i, j; color = RGB15(r>>3,g>>3,b>>3); for (i = real_rect.x; i < real_rect.x+real_rect.w; ++i) { for (j = real_rect.y; j < real_rect.y+real_rect.h; ++j) { data->fb[(j + real_rect.y) * 256 + i + real_rect.x] = 0x8000 | color; } } return 0; } static int NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); #if 0 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_Surface *target = data->screens[data->current_screen]; void *pixels = (Uint8 *) target->pixels + dstrect->y * target->pitch + dstrect->x * target->format->BytesPerPixel; return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, srcrect, display->current_mode.format, dstrect->w, dstrect->h, pixels, target->pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_Surface *target = data->screens[data->current_screen]; SDL_Rect real_srcrect = *srcrect; SDL_Rect real_dstrect = *dstrect; /*sdlds_print_surface_info(surface); sdlds_print_surface_info(target); */ sdlds_surf2vram(surface); return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); } #endif /* copy it directly to vram */ SDL_Surface *surface = (SDL_Surface *) texture->driverdata; sdlds_surf2vram(surface); /* int sx = srcrect->x, sy = srcrect->y, sw = srcrect->w, sh = srcrect->h; int dx = dstrect->x, dy = dstrect->y, dw = dstrect->w, dh = dstrect->h; int si, sj, di, dj; for (sj = 0, dj = 0; sj < sh && dj < dh; ++sj, ++dj) { for (si = 0, di = 0; si < sw && di < dw; ++si, ++di) { data->fb[(dj + dy) * 256 + di + dx] = 0x8000 | ((u16 *) surface->pixels)[(sj + sy) * (surface->w) + si + sx]; } }*/ return 0; } static void NDS_RenderPresent(SDL_Renderer * renderer) { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; /* Send the data to the display TODO */ /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_screen = (data->current_screen + 1) % 2; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_screen = (data->current_screen + 1) % 3; } } static void NDS_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("Unsupported texture format"); } else { /* TODO: free anything allocated for texture */ /*SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_FreeSurface(surface);*/ } } static void NDS_DestroyRenderer(SDL_Renderer * renderer) { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; /*SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);*/ int i; if (data) { for (i = 0; i < SDL_arraysize(data->texture); ++i) { if (data->texture[i]) { DestroyTexture(data->renderer, data->texture[i]); } } if (data->surface.format) { SDL_SetSurfacePalette(&data->surface, NULL); SDL_FreeFormat(data->surface.format); } if (display->palette) { SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data); } SDL_FreeDirtyRects(&data->dirty); SDL_free(data); } SDL_free(renderer); } /* vi: set ts=4 sw=4 expandtab: */