Mercurial > sdl-ios-xcode
view test/testtimer.c @ 4593:3892fe2f6537
Fixed so many things. See the changelog listed below.
1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime.
2. Added lots of comments.
3. Added checks and lots of calls to SDL_SetError().
4. Fixed X11_CreateTexture() so that the pixmap and image created
are for the format specified by the user and not the window
format. This is only for the RENDER case.
5. The above change required that functions to convert SDL
pixel format enums to Visuals and XRenderPictFormats be added.
6. Fixed lots of 'style' issues.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Sat, 17 Jul 2010 15:38:24 +0530 |
parents | c121d94672cb |
children |
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/* Test program to check the resolution of the SDL timer on the current platform */ #include <stdlib.h> #include <stdio.h> #include "SDL.h" #define DEFAULT_RESOLUTION 1 static int ticks = 0; static Uint32 SDLCALL ticktock(Uint32 interval) { ++ticks; return (interval); } static Uint32 SDLCALL callback(Uint32 interval, void *param) { printf("Timer %d : param = %d\n", interval, (int) (uintptr_t) param); return interval; } int main(int argc, char *argv[]) { int desired; SDL_TimerID t1, t2, t3; if (SDL_Init(SDL_INIT_TIMER) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } /* Start the timer */ desired = 0; if (argv[1]) { desired = atoi(argv[1]); } if (desired == 0) { desired = DEFAULT_RESOLUTION; } SDL_SetTimer(desired, ticktock); /* Wait 10 seconds */ printf("Waiting 10 seconds\n"); SDL_Delay(10 * 1000); /* Stop the timer */ SDL_SetTimer(0, NULL); /* Print the results */ if (ticks) { fprintf(stderr, "Timer resolution: desired = %d ms, actual = %f ms\n", desired, (double) (10 * 1000) / ticks); } /* Test multiple timers */ printf("Testing multiple timers...\n"); t1 = SDL_AddTimer(100, callback, (void *) 1); if (!t1) fprintf(stderr, "Could not create timer 1: %s\n", SDL_GetError()); t2 = SDL_AddTimer(50, callback, (void *) 2); if (!t2) fprintf(stderr, "Could not create timer 2: %s\n", SDL_GetError()); t3 = SDL_AddTimer(233, callback, (void *) 3); if (!t3) fprintf(stderr, "Could not create timer 3: %s\n", SDL_GetError()); /* Wait 10 seconds */ printf("Waiting 10 seconds\n"); SDL_Delay(10 * 1000); printf("Removing timer 1 and waiting 5 more seconds\n"); SDL_RemoveTimer(t1); SDL_Delay(5 * 1000); SDL_RemoveTimer(t2); SDL_RemoveTimer(t3); SDL_Quit(); return (0); }