view test/testlock.c @ 4593:3892fe2f6537

Fixed so many things. See the changelog listed below. 1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime. 2. Added lots of comments. 3. Added checks and lots of calls to SDL_SetError(). 4. Fixed X11_CreateTexture() so that the pixmap and image created are for the format specified by the user and not the window format. This is only for the RENDER case. 5. The above change required that functions to convert SDL pixel format enums to Visuals and XRenderPictFormats be added. 6. Fixed lots of 'style' issues.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Sat, 17 Jul 2010 15:38:24 +0530
parents 0d1b16ee0bca
children
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/* Test the thread and mutex locking functions 
   Also exercises the system's signal/thread interaction
*/

#include <signal.h>
#include <stdio.h>

#include "SDL.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"

static SDL_mutex *mutex = NULL;
static SDL_threadID mainthread;
static SDL_Thread *threads[6];
static volatile int doterminate = 0;

/*
 * SDL_Quit() shouldn't be used with atexit() directly because
 *  calling conventions may differ...
 */
static void
SDL_Quit_Wrapper(void)
{
    SDL_Quit();
}

void
printid(void)
{
    printf("Process %lu:  exiting\n", SDL_ThreadID());
}

void
terminate(int sig)
{
    signal(SIGINT, terminate);
    doterminate = 1;
}

void
closemutex(int sig)
{
    SDL_threadID id = SDL_ThreadID();
    int i;
    printf("Process %lu:  Cleaning up...\n", id == mainthread ? 0 : id);
    doterminate = 1;
    for (i = 0; i < 6; ++i)
        SDL_WaitThread(threads[i], NULL);
    SDL_DestroyMutex(mutex);
    exit(sig);
}

int SDLCALL
Run(void *data)
{
    if (SDL_ThreadID() == mainthread)
        signal(SIGTERM, closemutex);
    while (!doterminate) {
        printf("Process %lu ready to work\n", SDL_ThreadID());
        if (SDL_mutexP(mutex) < 0) {
            fprintf(stderr, "Couldn't lock mutex: %s", SDL_GetError());
            exit(1);
        }
        printf("Process %lu, working!\n", SDL_ThreadID());
        SDL_Delay(1 * 1000);
        printf("Process %lu, done!\n", SDL_ThreadID());
        if (SDL_mutexV(mutex) < 0) {
            fprintf(stderr, "Couldn't unlock mutex: %s", SDL_GetError());
            exit(1);
        }
        /* If this sleep isn't done, then threads may starve */
        SDL_Delay(10);
    }
    if (SDL_ThreadID() == mainthread && doterminate) {
        printf("Process %lu:  raising SIGTERM\n", SDL_ThreadID());
        raise(SIGTERM);
    }
    return (0);
}

int
main(int argc, char *argv[])
{
    int i;
    int maxproc = 6;

    /* Load the SDL library */
    if (SDL_Init(0) < 0) {
        fprintf(stderr, "%s\n", SDL_GetError());
        exit(1);
    }
    atexit(SDL_Quit_Wrapper);

    if ((mutex = SDL_CreateMutex()) == NULL) {
        fprintf(stderr, "Couldn't create mutex: %s\n", SDL_GetError());
        exit(1);
    }

    mainthread = SDL_ThreadID();
    printf("Main thread: %lu\n", mainthread);
    atexit(printid);
    for (i = 0; i < maxproc; ++i) {
        if ((threads[i] = SDL_CreateThread(Run, NULL)) == NULL)
            fprintf(stderr, "Couldn't create thread!\n");
    }
    signal(SIGINT, terminate);
    Run(NULL);

    return (0);                 /* Never reached */
}