view test/testdyngles.c @ 4593:3892fe2f6537

Fixed so many things. See the changelog listed below. 1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime. 2. Added lots of comments. 3. Added checks and lots of calls to SDL_SetError(). 4. Fixed X11_CreateTexture() so that the pixmap and image created are for the format specified by the user and not the window format. This is only for the RENDER case. 5. The above change required that functions to convert SDL pixel format enums to Visuals and XRenderPictFormats be added. 6. Fixed lots of 'style' issues.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Sat, 17 Jul 2010 15:38:24 +0530
parents f4bc25567731
children 1435f8a6425c
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/*
 * Small SDL example to demonstrate dynamically loading 
 * OpenGL lib and functions
 *
 * (FYI it was supposed to look like snow in the wind or something...)
 *
 * Compile with :
 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL
 *
 * You can specify a different OpenGL lib on the command line, i.e. :
 * ./testdyngl  /usr/X11R6/lib/libGL.so.1.2
 * or
 * ./testdyngl  /usr/lib/libGL.so.1.0.4496
 *
 */

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

#ifdef __IPHONEOS__
#define HAVE_OPENGLES
#endif

#ifdef HAVE_OPENGLES

#include "SDL_opengles.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

void *
get_funcaddr(const char *p)
{
    void *f = SDL_GL_GetProcAddress(p);
    if (f) {
        return f;
    } else {
        printf("Unable to get function pointer for %s\n", p);
        quit(1);
    }
    return NULL;
}

typedef struct
{
    void (APIENTRY * glEnableClientState) (GLenum array);
    void (APIENTRY * glDisableClientState) (GLenum array);
    void (APIENTRY * glVertexPointer) (GLint size, GLenum type,
                                       GLsizei stride,
                                       const GLvoid * pointer);
    void (APIENTRY * glDrawArrays) (GLenum mode, GLint first, GLsizei count);


    void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat);
    void (APIENTRY * glClear) (GLbitfield);
    void (APIENTRY * glDisable) (GLenum);
    void (APIENTRY * glEnable) (GLenum);
    void (APIENTRY * glColor4f) (GLfloat, GLfloat, GLfloat, GLfloat);
    void (APIENTRY * glPointSize) (GLfloat);
    void (APIENTRY * glHint) (GLenum, GLenum);
    void (APIENTRY * glBlendFunc) (GLenum, GLenum);
    void (APIENTRY * glMatrixMode) (GLenum);
    void (APIENTRY * glLoadIdentity) ();
    void (APIENTRY * glOrthof) (GLfloat, GLfloat, GLfloat, GLfloat,
                                GLfloat, GLfloat);
    void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat);
    void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei);
    void (APIENTRY * glFogf) (GLenum, GLfloat);
}
glfuncs;

void
init_glfuncs(glfuncs * f)
{
    f->glEnableClientState = get_funcaddr("glEnableClientState");
    f->glDisableClientState = get_funcaddr("glDisableClientState");
    f->glVertexPointer = get_funcaddr("glVertexPointer");
    f->glDrawArrays = get_funcaddr("glDrawArrays");
    f->glClearColor = get_funcaddr("glClearColor");
    f->glClear = get_funcaddr("glClear");
    f->glDisable = get_funcaddr("glDisable");
    f->glEnable = get_funcaddr("glEnable");
    f->glColor4f = get_funcaddr("glColor4f");
    f->glPointSize = get_funcaddr("glPointSize");
    f->glHint = get_funcaddr("glHint");
    f->glBlendFunc = get_funcaddr("glBlendFunc");
    f->glMatrixMode = get_funcaddr("glMatrixMode");
    f->glLoadIdentity = get_funcaddr("glLoadIdentity");
    f->glOrthof = get_funcaddr("glOrthof");
    f->glRotatef = get_funcaddr("glRotatef");
    f->glViewport = get_funcaddr("glViewport");
    f->glFogf = get_funcaddr("glFogf");
}

#define NB_PIXELS 1000

int
main(int argc, char *argv[])
{
    glfuncs f;
    int i;
    SDL_Event event;
    int done = 0;
    GLfloat pixels[NB_PIXELS * 3];
    const char *gl_library = NULL;      /* Use the default GL library */

    int video_w, video_h;

    /* you may want to change these according to the platform */
    video_w = 320;
    video_h = 480;
#ifdef __QNXNTO__
    video_w = 480;
    video_h = 640;
#endif /* __QNXNTO__ */

    if (argv[1]) {
        gl_library = argv[1];
    }

    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        printf("Unable to init SDL : %s\n", SDL_GetError());
        return (1);
    }

    if (SDL_GL_LoadLibrary(gl_library) < 0) {
        printf("Unable to dynamically open GL ES lib : %s\n", SDL_GetError());
        quit(1);
    }

    if (SDL_SetVideoMode(video_h, video_w, 0, SDL_OPENGL) == NULL) {
        printf("Unable to open video mode : %s\n", SDL_GetError());
        quit(1);
    }

    /* Set the window manager title bar */
    SDL_WM_SetCaption("SDL Dynamic OpenGL ES Loading Test", "testdyngles");

    init_glfuncs(&f);

    for (i = 0; i < NB_PIXELS; i++) {
        pixels[3 * i] = rand() % 250 - 125;
        pixels[3 * i + 1] = rand() % 250 - 125;
        pixels[3 * i + 2] = rand() % 250 - 125;
    }

#ifdef __QNXNTO__
    f.glViewport(0, 0, video_h, video_w);
#else
    f.glViewport(0, 0, video_w, video_h);
#endif /* __QNXNTO__ */

    f.glMatrixMode(GL_PROJECTION);
    f.glLoadIdentity();
    f.glOrthof(-100, 100, -100, 100, -500, 500);

    f.glMatrixMode(GL_MODELVIEW);
    f.glLoadIdentity();

    f.glEnable(GL_DEPTH_TEST);
    f.glDisable(GL_TEXTURE_2D);
    f.glEnable(GL_BLEND);
    f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    f.glEnable(GL_POINT_SMOOTH);
    f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
    f.glPointSize(1.0f);
    f.glEnable(GL_FOG);
    f.glFogf(GL_FOG_START, -500);
    f.glFogf(GL_FOG_END, 500);
    f.glFogf(GL_FOG_DENSITY, 0.005);

    f.glVertexPointer(3, GL_FLOAT, 0, pixels);
    f.glEnableClientState(GL_VERTEX_ARRAY);

    do {
        f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        f.glRotatef(2.0, 1.0, 1.0, 1.0);
        f.glRotatef(1.0, 0.0, 1.0, 1.0);

        f.glColor4f(1.0, 1.0, 1.0, 1.0);

        f.glDrawArrays(GL_POINTS, 0, NB_PIXELS);

        SDL_GL_SwapBuffers();

        while (SDL_PollEvent(&event)) {
            if (event.type == SDL_QUIT)
                done = 1;
            if (event.type == SDL_KEYDOWN)
                done = 1;
        }

        SDL_Delay(20);
    }
    while (!done);

    f.glDisableClientState(GL_VERTEX_ARRAY);

    SDL_Quit();
    return 0;
}

#else /* HAVE_OPENGLES */

int
main(int argc, char *argv[])
{
    printf("No OpenGL ES support on this system\n");
    return 1;
}

#endif /* HAVE_OPENGLES */