Mercurial > sdl-ios-xcode
view test/automated/common/common.h @ 4593:3892fe2f6537
Fixed so many things. See the changelog listed below.
1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime.
2. Added lots of comments.
3. Added checks and lots of calls to SDL_SetError().
4. Fixed X11_CreateTexture() so that the pixmap and image created
are for the format specified by the user and not the window
format. This is only for the RENDER case.
5. The above change required that functions to convert SDL
pixel format enums to Visuals and XRenderPictFormats be added.
6. Fixed lots of 'style' issues.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Sat, 17 Jul 2010 15:38:24 +0530 |
parents | 2c07bb579922 |
children |
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/** * Automated SDL test common framework. * * Written by Edgar Simo "bobbens" * * Released under Public Domain. */ #ifndef COMMON_H # define COMMON_H # define FORMAT SDL_PIXELFORMAT_ARGB8888 # define AMASK 0xff000000 /**< Alpha bit mask. */ # define RMASK 0x00ff0000 /**< Red bit mask. */ # define GMASK 0x0000ff00 /**< Green bit mask. */ # define BMASK 0x000000ff /**< Blue bit mask. */ typedef struct SurfaceImage_s { int width; int height; unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */ const unsigned char pixel_data[]; } SurfaceImage_t; #define ALLOWABLE_ERROR_OPAQUE 0 #define ALLOWABLE_ERROR_BLENDED 64 /** * @brief Compares a surface and a surface image for equality. * * @param sur Surface to compare. * @param img Image to compare against. * @return 0 if they are the same, -1 on error and positive if different. */ int surface_compare( SDL_Surface *sur, const SurfaceImage_t *img, int allowable_error ); #endif /* COMMON_H */