Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11render.c @ 4593:3892fe2f6537
Fixed so many things. See the changelog listed below.
1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime.
2. Added lots of comments.
3. Added checks and lots of calls to SDL_SetError().
4. Fixed X11_CreateTexture() so that the pixmap and image created
are for the format specified by the user and not the window
format. This is only for the RENDER case.
5. The above change required that functions to convert SDL
pixel format enums to Visuals and XRenderPictFormats be added.
6. Fixed lots of 'style' issues.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Sat, 17 Jul 2010 15:38:24 +0530 |
parents | 1e998db9b597 |
children | f28c23cc1a08 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if SDL_VIDEO_RENDER_X11 #include <limits.h> /* For INT_MIN and INT_MAX */ #include "SDL_x11video.h" #include "../SDL_rect_c.h" #include "../SDL_pixels_c.h" #include "../SDL_yuv_sw_c.h" /* X11 renderer implementation */ static SDL_Renderer *X11_CreateRenderer(SDL_Window * window, Uint32 flags); static int X11_DisplayModeChanged(SDL_Renderer * renderer); static int X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int X11_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_SetDrawBlendMode(SDL_Renderer * renderer); static int X11_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count); static int X11_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count); static int X11_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int X11_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static int X11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void * pixels, int pitch); static int X11_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, const void * pixels, int pitch); static void X11_RenderPresent(SDL_Renderer * renderer); static void X11_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void X11_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver X11_RenderDriver = { X11_CreateRenderer, { "x11", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), SDL_TEXTUREMODULATE_NONE, SDL_BLENDMODE_NONE, SDL_TEXTURESCALEMODE_NONE, 0, {0}, 0, 0} }; typedef struct { Display *display; int screen; Visual *visual; int depth; int scanline_pad; Window xwindow; Pixmap pixmaps[3]; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER Pixmap mask; Picture xwindow_pict; Picture pixmap_picts[3]; Picture drawable_pict; Picture mask_pict; int blend_op; XRenderPictFormat* xwindow_pict_fmt; GC mask_gc; SDL_bool use_xrender; #endif int current_pixmap; Drawable drawable; SDL_PixelFormat format; GC gc; SDL_DirtyRectList dirty; SDL_bool makedirty; } X11_RenderData; typedef struct { SDL_SW_YUVTexture *yuv; Uint32 format; Pixmap pixmap; int depth; Visual *visual; GC gc; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER Picture picture; XRenderPictFormat* picture_fmt; int blend_op; // SDL_bool use_xrender; #endif XImage *image; #ifndef NO_SHARED_MEMORY /* MIT shared memory extension information */ XShmSegmentInfo shminfo; #endif XImage *scaling_image; void *pixels; int pitch; } X11_TextureData; #ifndef NO_SHARED_MEMORY /* Shared memory error handler routine */ static int shm_error; static int (*X_handler) (Display *, XErrorEvent *) = NULL; static int shm_errhandler(Display * d, XErrorEvent * e) { if (e->error_code == BadAccess) { shm_error = True; return (0); } else { return (X_handler(d, e)); } } #endif /* ! NO_SHARED_MEMORY */ static void UpdateYUVTextureData(SDL_Texture * texture) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = texture->w; rect.h = texture->h; SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w, texture->h, data->pixels, data->pitch); } void X11_AddRenderDriver(_THIS) { SDL_RendererInfo *info = &X11_RenderDriver.info; SDL_DisplayMode *mode = &SDL_CurrentDisplay->desktop_mode; int i; info->texture_formats[info->num_texture_formats++] = mode->format; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YV12; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_IYUV; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YUY2; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_UYVY; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YVYU; for (i = 0; i < _this->num_displays; ++i) { SDL_AddRenderDriver(&_this->displays[i], &X11_RenderDriver); } } SDL_Renderer * X11_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_VideoDisplay *display = window->display; SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; SDL_Renderer *renderer; X11_RenderData *data; XGCValues gcv; int i, n; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } data = (X11_RenderData *) SDL_calloc(1, sizeof(*data)); if (!data) { X11_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } data->display = windowdata->videodata->display; data->screen = displaydata->screen; data->visual = displaydata->visual; data->depth = displaydata->depth; data->scanline_pad = displaydata->scanline_pad; data->xwindow = windowdata->xwindow; renderer->DisplayModeChanged = X11_DisplayModeChanged; renderer->CreateTexture = X11_CreateTexture; renderer->QueryTexturePixels = X11_QueryTexturePixels; renderer->SetTextureBlendMode = X11_SetTextureBlendMode; renderer->SetTextureScaleMode = X11_SetTextureScaleMode; renderer->UpdateTexture = X11_UpdateTexture; renderer->LockTexture = X11_LockTexture; renderer->UnlockTexture = X11_UnlockTexture; renderer->SetDrawBlendMode = X11_SetDrawBlendMode; renderer->RenderDrawPoints = X11_RenderDrawPoints; renderer->RenderDrawLines = X11_RenderDrawLines; renderer->RenderDrawRects = X11_RenderDrawRects; renderer->RenderFillRects = X11_RenderFillRects; renderer->RenderCopy = X11_RenderCopy; renderer->RenderReadPixels = X11_RenderReadPixels; renderer->RenderWritePixels = X11_RenderWritePixels; renderer->RenderPresent = X11_RenderPresent; renderer->DestroyTexture = X11_DestroyTexture; renderer->DestroyRenderer = X11_DestroyRenderer; renderer->info = X11_RenderDriver.info; renderer->window = window; renderer->driverdata = data; renderer->info.flags = SDL_RENDERER_ACCELERATED; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER data->use_xrender = SDL_FALSE; if (SDL_X11_HAVE_XRENDER) { // Query the extension. This is the server runtime check. int event_basep, error_basep; if(XRenderQueryExtension(data->display, &event_basep, &error_basep) == True) data->use_xrender = SDL_TRUE; } if (data->use_xrender) { // Find the PictFormat from the visual. // Should be an RGB PictFormat most of the time. data->xwindow_pict_fmt = XRenderFindVisualFormat(data->display, data->visual); if (!data->xwindow_pict_fmt) { SDL_SetError("XRenderFindVisualFormat() failed"); return NULL; } data->xwindow_pict = XRenderCreatePicture(data->display, data->xwindow, data->xwindow_pict_fmt, 0, NULL); if (!data->xwindow_pict) { SDL_SetError("XRenderCreatePicture() failed"); return NULL; } // FIXME: Clear the window. Is this required? XRenderComposite(data->display, PictOpClear, data->xwindow_pict, None, data->xwindow_pict, 0, 0, 0, 0, 0, 0, window->w, window->h); // Add some blending modes to the list of supported blending modes renderer->info.blend_modes |= (SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MASK); // Create a clip mask that is used for rendering primitives. data->mask = XCreatePixmap(data->display, data->xwindow, window->w, window->h, 1); if (!data->mask) { SDL_SetError("XCreatePixmap() failed"); return NULL; } data->mask_pict = XRenderCreatePicture(data->display, data->mask, XRenderFindStandardFormat(data->display, PictStandardA1), 0, NULL); if (!data->mask_pict) { SDL_SetError("XRenderCreatePicture() failed"); return NULL; } // Create the GC for the clip mask. XGCValues gcv_mask; gcv_mask.foreground = 1; gcv_mask.background = 0; data->mask_gc = XCreateGC(data->display, data->mask, GCBackground | GCForeground, &gcv_mask); if (!data->mask_gc) { SDL_SetError("XCreateGC() failed"); return NULL; } // Set the default blending mode. renderer->blendMode = SDL_BLENDMODE_BLEND; data->blend_op = PictOpOver; } #endif if (flags & SDL_RENDERER_SINGLEBUFFER) { renderer->info.flags |= (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY); n = 0; } else if (flags & SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; } else if (flags & SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } for (i = 0; i < n; ++i) { #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender) { data->pixmaps[i] = XCreatePixmap(data->display, data->xwindow, window->w, window->h, 32); } else #endif { data->pixmaps[i] = XCreatePixmap(data->display, data->xwindow, window->w, window->h, displaydata->depth); } if (data->pixmaps[i] == None) { X11_DestroyRenderer(renderer); SDL_SetError("XCreatePixmap() failed"); return NULL; } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender) { // Create xrender pictures for each of the pixmaps // and clear the pixmaps. data->pixmap_picts[i] = XRenderCreatePicture(data->display, data->pixmaps[i], XRenderFindStandardFormat(data->display, PictStandardARGB32), 0, None); if (!data->pixmap_picts[i]) { SDL_SetError("XRenderCreatePicture() failed"); return NULL; } XRenderComposite(data->display, PictOpClear, data->pixmap_picts[i], None, data->pixmap_picts[i], 0, 0, 0, 0, 0, 0, window->w, window->h); } #endif } if (n > 0) { data->drawable = data->pixmaps[0]; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if(data->use_xrender == SDL_TRUE) data->drawable_pict = data->pixmap_picts[0]; #endif data->makedirty = SDL_TRUE; } else { data->drawable = data->xwindow; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if(data->use_xrender == SDL_TRUE) data->drawable_pict = data->xwindow_pict; #endif data->makedirty = SDL_FALSE; } data->current_pixmap = 0; /* Get the format of the window */ if (!SDL_PixelFormatEnumToMasks (display->current_mode.format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown display format"); X11_DestroyRenderer(renderer); return NULL; } SDL_InitFormat(&data->format, bpp, Rmask, Gmask, Bmask, Amask); /* Create the drawing context */ gcv.graphics_exposures = False; data->gc = XCreateGC(data->display, data->xwindow, GCGraphicsExposures, &gcv); if (!data->gc) { X11_DestroyRenderer(renderer); SDL_SetError("XCreateGC() failed"); return NULL; } return renderer; } static int X11_DisplayModeChanged(SDL_Renderer * renderer) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; int i, n; if (renderer->info.flags & SDL_RENDERER_SINGLEBUFFER) { n = 0; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { n = 2; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { n = 3; } else { n = 1; } for (i = 0; i < n; ++i) { if (data->pixmaps[i] != None) { XFreePixmap(data->display, data->pixmaps[i]); data->pixmaps[i] = None; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER data->pixmap_picts[i] = None; #endif } } for (i = 0; i < n; ++i) { #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender) { data->pixmaps[i] = XCreatePixmap(data->display, data->xwindow, window->w, window->h, 32); } else #endif { data->pixmaps[i] = XCreatePixmap(data->display, data->xwindow, window->w, window->h, data->depth); } if (data->pixmaps[i] == None) { SDL_SetError("XCreatePixmap() failed"); return -1; } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender) { data->pixmap_picts[i] = XRenderCreatePicture(data->display, data->pixmaps[i], XRenderFindStandardFormat(data->display, PictStandardARGB32), 0, None); if (!data->pixmap_picts[i]) { SDL_SetError("XRenderCreatePicture() failed"); return -1; } XRenderComposite(data->display, PictOpClear, data->pixmap_picts[i], None, data->pixmap_picts[i], 0, 0, 0, 0, 0, 0, window->w, window->h); } #endif } if (n > 0) { data->drawable = data->pixmaps[0]; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER data->drawable_pict = data->pixmap_picts[0]; #endif } data->current_pixmap = 0; return 0; } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER static void SDLMaskToXRenderMask(Uint32 sdl_mask, short *comp, short *compMask) { (*comp) = 0; (*compMask) = 0; while(!(sdl_mask & 1)) { (*comp)++; sdl_mask >>= 1; } while(sdl_mask & 1) { (*compMask) = ((*compMask) << 1) | 1; sdl_mask >>= 1; } } static XRenderPictFormat* PixelFormatEnumToXRenderPictFormat(SDL_Renderer * renderer, Uint32 format) { XRenderPictFormat* pict_fmt = NULL; X11_RenderData *data = (X11_RenderData *) renderer->driverdata; if (data->use_xrender) { int bpp; Uint32 Amask, Rmask, Gmask, Bmask; SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); XRenderPictFormat templ; unsigned long mask = (PictFormatType | PictFormatDepth | PictFormatRed | PictFormatRedMask | PictFormatGreen | PictFormatGreenMask | PictFormatBlue | PictFormatBlueMask | PictFormatAlpha | PictFormatAlphaMask); templ.type = PictTypeDirect; templ.depth = bpp; SDLMaskToXRenderMask(Amask, &(templ.direct.alpha), &(templ.direct.alphaMask)); SDLMaskToXRenderMask(Rmask, &(templ.direct.red), &(templ.direct.redMask)); SDLMaskToXRenderMask(Gmask, &(templ.direct.green), &(templ.direct.greenMask)); SDLMaskToXRenderMask(Bmask, &(templ.direct.blue), &(templ.direct.blueMask)); pict_fmt = XRenderFindFormat(data->display, mask, &templ, 0); } return pict_fmt; } static Visual* PixelFormatEnumToVisual(SDL_Renderer * renderer, Uint32 format) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; if (data->use_xrender) { int bpp; Uint32 Amask, Rmask, Gmask, Bmask; SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); XVisualInfo vinfo_templ; long vinfo_mask; int nitems_return; vinfo_mask = (VisualDepthMask | VisualRedMaskMask | VisualGreenMaskMask | VisualBlueMaskMask); vinfo_templ.depth = bpp; vinfo_templ.red_mask = Rmask; vinfo_templ.green_mask = Gmask; vinfo_templ.blue_mask = Bmask; XVisualInfo * ret = XGetVisualInfo(data->display, vinfo_mask, &vinfo_templ, &nitems_return); if (nitems_return) { return ret[0].visual; } } return NULL; } #endif static int X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; X11_TextureData *data; int pitch_alignmask = ((renderdata->scanline_pad / 8) - 1); XGCValues gcv; data = (X11_TextureData *) SDL_calloc(1, sizeof(*data)); if (!data) { SDL_OutOfMemory(); return -1; } data->depth = renderdata->depth; data->visual = renderdata->visual; data->gc = renderdata->gc; texture->driverdata = data; if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { data->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h); if (!data->yuv) { return -1; } data->format = display->current_mode.format; } else { /* If Xrender support is builtin we only need to check whether Xrender is available at runtime. If it is available there can be no BadMatch error since Xrender takes care of that. */ #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (renderdata->use_xrender == SDL_FALSE) { if (texture->format != display->current_mode.format) { SDL_SetError("Texture format doesn't match window format"); return -1; } } else { Uint32 Amask, Rmask, Gmask, Bmask; SDL_PixelFormatEnumToMasks(texture->format, &(data->depth), &Rmask, &Gmask, &Bmask, &Amask); data->visual = PixelFormatEnumToVisual(renderer, texture->format); } #else /* The image/pixmap depth must be the same as the window or you get a BadMatch error when trying to putimage or copyarea. This BadMatch error */ if (texture->format != display->current_mode.format) { SDL_SetError("Texture format doesn't match window format"); return -1; } #endif data->format = texture->format; } data->pitch = texture->w * SDL_BYTESPERPIXEL(data->format); data->pitch = (data->pitch + pitch_alignmask) & ~pitch_alignmask; if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) { #ifndef NO_SHARED_MEMORY XShmSegmentInfo *shminfo = &data->shminfo; shm_error = True; if (SDL_X11_HAVE_SHM) { shminfo->shmid = shmget(IPC_PRIVATE, texture->h * data->pitch, IPC_CREAT | 0777); if (shminfo->shmid >= 0) { shminfo->shmaddr = (char *) shmat(shminfo->shmid, 0, 0); shminfo->readOnly = False; if (shminfo->shmaddr != (char *) -1) { shm_error = False; X_handler = XSetErrorHandler(shm_errhandler); XShmAttach(renderdata->display, shminfo); XSync(renderdata->display, False); XSetErrorHandler(X_handler); if (shm_error) { shmdt(shminfo->shmaddr); } } shmctl(shminfo->shmid, IPC_RMID, NULL); } } if (!shm_error) { data->pixels = shminfo->shmaddr; data->pixmap = XCreatePixmap(renderdata->display, renderdata->xwindow, texture->w, texture->h, data->depth); if (data->pixmap == None) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreatePixmap() failed"); return -1; } data->image = XShmCreateImage(renderdata->display, data->visual, data->depth, ZPixmap, shminfo->shmaddr, shminfo, texture->w, texture->h); if (!data->image) { XShmDetach(renderdata->display, shminfo); XSync(renderdata->display, False); shmdt(shminfo->shmaddr); shm_error = True; } } if (shm_error) { shminfo->shmaddr = NULL; } if (!data->image) #endif /* not NO_SHARED_MEMORY */ { /* This is the case where the server does not have shared memory support and the texture is streaming. It does not make sense to use Xrender here because we would have to copy the data onto a server side pixmap with XPutImage first and only then can we use Xrender */ data->pixels = SDL_malloc(texture->h * data->pitch); if (!data->pixels) { X11_DestroyTexture(renderer, texture); SDL_OutOfMemory(); return -1; } data->pixmap = XCreatePixmap(renderdata->display, renderdata->xwindow, texture->w, texture->h, data->depth); if (data->pixmap == None) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreatePixmap() failed"); return -1; } data->image = XCreateImage(renderdata->display, data->visual, data->depth, ZPixmap, 0, data->pixels, texture->w, texture->h, SDL_BYTESPERPIXEL(data->format) * 8, data->pitch); if (!data->image) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreateImage() failed"); return -1; } } } else { data->pixmap = XCreatePixmap(renderdata->display, renderdata->xwindow, texture->w, texture->h, data->depth); if (data->pixmap == None) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreatePixmap() failed"); return -1; } data->image = XCreateImage(renderdata->display, data->visual, data->depth, ZPixmap, 0, NULL, texture->w, texture->h, SDL_BYTESPERPIXEL(data->format) * 8, data->pitch); if (!data->image) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreateImage() failed"); return -1; } } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if(renderdata->use_xrender) { gcv.graphics_exposures = False; data->gc = XCreateGC(renderdata->display, data->pixmap, GCGraphicsExposures, &gcv); if (!data->gc) { SDL_SetError("XCreateGC() failed"); return -1; } data->picture_fmt = PixelFormatEnumToXRenderPictFormat(renderer, texture->format); if (data->picture_fmt == NULL) { X11_DestroyTexture(renderer, texture); SDL_SetError("Texture format not supported by driver"); return -1; } data->picture = XRenderCreatePicture(renderdata->display, data->pixmap, data->picture_fmt, 0, NULL); if (!data->picture) { X11_DestroyTexture(renderer, texture); SDL_SetError("XRenderCreatePicture() failed"); return -1; } } #endif return 0; } static int X11_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch); } else { *pixels = data->pixels; *pitch = data->pitch; return 0; } } static int X11_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; switch (texture->blendMode) { case SDL_BLENDMODE_NONE: #ifdef SDL_VIDEO_DRIVER_X11_XRENDER data->blend_op = PictOpSrc; return 0; case SDL_BLENDMODE_BLEND: data->blend_op = PictOpOver; return 0; case SDL_BLENDMODE_ADD: data->blend_op = PictOpAdd; return 0; #endif default: SDL_Unsupported(); texture->blendMode = SDL_BLENDMODE_NONE; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER texture->blendMode = SDL_BLENDMODE_BLEND; data->blend_op = PictOpOver; #endif return -1; } } static int X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; switch (texture->scaleMode) { case SDL_TEXTURESCALEMODE_NONE: return 0; case SDL_TEXTURESCALEMODE_FAST: /* We can sort of fake it for streaming textures */ if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) { return 0; } /* Fall through to unsupported case */ default: SDL_Unsupported(); texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; return -1; } return 0; } static int X11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) { return -1; } UpdateYUVTextureData(texture); return 0; } else { X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; if (data->pixels) { Uint8 *src, *dst; int row; size_t length; src = (Uint8 *) pixels; dst = (Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format); length = rect->w * SDL_BYTESPERPIXEL(texture->format); for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += data->pitch; } } else { data->image->width = rect->w; data->image->height = rect->h; data->image->data = (char *) pixels; data->image->bytes_per_line = pitch; XPutImage(renderdata->display, data->pixmap, data->gc, data->image, 0, 0, rect->x, rect->y, rect->w, rect->h); } return 0; } } static int X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch); } else if (data->pixels) { *pixels = (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format)); *pitch = data->pitch; return 0; } else { SDL_SetError("No pixels available"); return -1; } } static void X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { SDL_SW_UnlockYUVTexture(data->yuv); UpdateYUVTextureData(texture); } } static int X11_SetDrawBlendMode(SDL_Renderer * renderer) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; switch (renderer->blendMode) { case SDL_BLENDMODE_NONE: #ifdef SDL_VIDEO_DRIVER_X11_XRENDER //PictOpSrc data->blend_op = PictOpSrc; return 0; case SDL_BLENDMODE_BLEND: // PictOpOver data->blend_op = PictOpOver; return 0; case SDL_BLENDMODE_ADD: // PictOpAdd data->blend_op = PictOpAdd; return 0; /* FIXME case SDL_BLENDMODE_MOD: */ #endif return 0; default: SDL_Unsupported(); #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if(data->use_xrender) { renderer->blendMode = SDL_BLENDMODE_BLEND; data->blend_op = PictOpOver; } else #endif { renderer->blendMode = SDL_BLENDMODE_NONE; } return -1; } } static Uint32 renderdrawcolor(SDL_Renderer * renderer, int premult) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; Uint8 r = renderer->r; Uint8 g = renderer->g; Uint8 b = renderer->b; Uint8 a = renderer->a; if (premult) return SDL_MapRGBA(&data->format, ((int) r * (int) a) / 255, ((int) g * (int) a) / 255, ((int) b * (int) a) / 255, 255); else return SDL_MapRGBA(&data->format, r, g, b, a); } static XRenderColor xrenderdrawcolor(SDL_Renderer *renderer) { // Premultiply the color channels as well as modulate them to a 16 bit color space XRenderColor xrender_color; double alphad; if(renderer->blendMode == SDL_BLENDMODE_NONE) alphad = 1.0; else alphad = (renderer->a) / 255.0; xrender_color.alpha = (unsigned short) ((renderer->a / 255.0) * 0xFFFF); xrender_color.red = (unsigned short) ((renderer->r / 255.0) * alphad * 0xFFFF); xrender_color.green = (unsigned short) ((renderer->g / 255.0) * alphad * 0xFFFF); xrender_color.blue = (unsigned short) ((renderer->b / 255.0) * alphad * 0xFFFF); return xrender_color; } static int X11_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; XPoint *xpoints, *xpoint; int i, xcount; if (data->makedirty) { SDL_Rect rect; /* Get the smallest rectangle that contains everything */ rect.x = 0; rect.y = 0; rect.w = window->w; rect.h = window->h; if (!SDL_EnclosePoints(points, count, &rect, &rect)) { /* Nothing to draw */ return 0; } SDL_AddDirtyRect(&data->dirty, &rect); } xpoint = xpoints = SDL_stack_alloc(XPoint, count); xcount = 0; for (i = 0; i < count; ++i) { int x = points[i].x; int y = points[i].y; if (x < 0 || x >= window->w || y < 0 || y >= window->h) { continue; } xpoint->x = (short)x; xpoint->y = (short)y; ++xpoint; ++xcount; } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender == SDL_TRUE) { XRenderColor foreground; XRenderPictureAttributes attributes; unsigned long valuemask; foreground = xrenderdrawcolor(renderer); /* Set the clip mask to restrict rendering to * the primitive being drawn */ attributes.clip_mask = data->mask; valuemask = CPClipMask; XRenderComposite(data->display, PictOpClear, data->mask_pict, None, data->mask_pict, 0, 0, 0, 0, 0, 0, window->w, window->h); XDrawPoints(data->display, data->mask, data->mask_gc, xpoints, xcount, CoordModeOrigin); XRenderChangePicture(data->display, data->drawable_pict, valuemask, &attributes); Picture fill = XRenderCreateSolidFill(data->display, &foreground); if (!fill) { SDL_SetError("XRenderCreateSolidFill() failed"); return -1; } XRenderComposite(data->display, data->blend_op, fill, data->mask_pict, data->drawable_pict, 0, 0, 0, 0, 0, 0, window->w, window->h); // Reset the clip_mask attributes.clip_mask = None; XRenderChangePicture(data->display, data->drawable_pict, valuemask, &attributes); XRenderFreePicture(data->display, fill); } else #endif { unsigned long foreground = renderdrawcolor(renderer, 1); XSetForeground(data->display, data->gc, foreground); if (xcount > 0) { XDrawPoints(data->display, data->drawable, data->gc, xpoints, xcount, CoordModeOrigin); } } SDL_stack_free(xpoints); return 0; } static int X11_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_Rect clip; unsigned long foreground; XPoint *xpoints, *xpoint; int i, xcount; int minx, miny; int maxx, maxy; clip.x = 0; clip.y = 0; clip.w = window->w; clip.h = window->h; Pixmap drawable; GC gc; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender == SDL_TRUE) { drawable = data->mask; gc = data->mask_gc; XRenderComposite(data->display, PictOpClear, data->mask_pict, None, data->mask_pict, 0, 0, 0, 0, 0, 0, window->w, window->h); } else #endif { drawable = data->drawable; gc = data->gc; } foreground = renderdrawcolor(renderer, 1); XSetForeground(data->display, data->gc, foreground); xpoint = xpoints = SDL_stack_alloc(XPoint, count); xcount = 0; minx = INT_MAX; miny = INT_MAX; maxx = INT_MIN; maxy = INT_MIN; for (i = 0; i < count; ++i) { int x = points[i].x; int y = points[i].y; /* If the point is inside the window, add it to the list */ if (x >= 0 && x < window->w && y >= 0 && y < window->h) { if (x < minx) { minx = x; } else if (x > maxx) { maxx = x; } if (y < miny) { miny = y; } else if (y > maxy) { maxy = y; } xpoint->x = (short)x; xpoint->y = (short)y; ++xpoint; ++xcount; continue; } /* We need to clip the line segments joined by this point */ if (xcount > 0) { int x1 = xpoint[-1].x; int y1 = xpoint[-1].y; int x2 = x; int y2 = y; if (SDL_IntersectRectAndLine(&clip, &x1, &y1, &x2, &y2)) { if (x2 < minx) { minx = x2; } else if (x2 > maxx) { maxx = x2; } if (y2 < miny) { miny = y2; } else if (y2 > maxy) { maxy = y2; } xpoint->x = (short)x2; xpoint->y = (short)y2; ++xpoint; ++xcount; } XDrawLines(data->display, drawable, gc, xpoints, xcount, CoordModeOrigin); if (xpoints[0].x != x2 || xpoints[0].y != y2) { XDrawPoint(data->display, drawable, gc, x2, y2); } if (data->makedirty) { SDL_Rect rect; rect.x = minx; rect.y = miny; rect.w = (maxx - minx) + 1; rect.h = (maxy - miny) + 1; SDL_AddDirtyRect(&data->dirty, &rect); } xpoint = xpoints; xcount = 0; minx = INT_MAX; miny = INT_MAX; maxx = INT_MIN; maxy = INT_MIN; } if (i < (count-1)) { int x1 = x; int y1 = y; int x2 = points[i+1].x; int y2 = points[i+1].y; if (SDL_IntersectRectAndLine(&clip, &x1, &y1, &x2, &y2)) { if (x1 < minx) { minx = x1; } else if (x1 > maxx) { maxx = x1; } if (y1 < miny) { miny = y1; } else if (y1 > maxy) { maxy = y1; } xpoint->x = (short)x1; xpoint->y = (short)y1; ++xpoint; ++xcount; } } } if (xcount > 1) { int x2 = xpoint[-1].x; int y2 = xpoint[-1].y; XDrawLines(data->display, drawable, gc, xpoints, xcount, CoordModeOrigin); if (xpoints[0].x != x2 || xpoints[0].y != y2) { XDrawPoint(data->display, drawable, gc, x2, y2); } if (data->makedirty) { SDL_Rect rect; rect.x = minx; rect.y = miny; rect.w = (maxx - minx) + 1; rect.h = (maxy - miny) + 1; SDL_AddDirtyRect(&data->dirty, &rect); } } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if(data->use_xrender == SDL_TRUE) { XRenderColor xrforeground = xrenderdrawcolor(renderer); XRenderPictureAttributes attributes; attributes.clip_mask = data->mask; unsigned long valuemask = CPClipMask; XRenderChangePicture(data->display, data->drawable_pict, valuemask, &attributes); Picture fill = XRenderCreateSolidFill(data->display, &xrforeground); if (!fill) { SDL_SetError("XRenderCreateSolidFill() failed"); return -1; } XRenderComposite(data->display, data->blend_op, fill, data->mask_pict, data->drawable_pict, 0, 0, 0, 0, 0, 0, window->w, window->h); attributes.clip_mask = None; XRenderChangePicture(data->display, data->drawable_pict, valuemask, &attributes); XRenderFreePicture(data->display, fill); } #endif SDL_stack_free(xpoints); return 0; } static int X11_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_Rect clip, rect; int i, xcount; XRectangle *xrects, *xrect; xrect = xrects = SDL_stack_alloc(XRectangle, count); xcount = 0; clip.x = 0; clip.y = 0; clip.w = window->w; clip.h = window->h; for (i = 0; i < count; ++i) { if (!SDL_IntersectRect(rects[i], &clip, &rect)) { continue; } xrect->x = (short)rect.x; xrect->y = (short)rect.y; xrect->width = (unsigned short)rect.w; xrect->height = (unsigned short)rect.h; ++xrect; ++xcount; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, &rect); } } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if(data->use_xrender == SDL_TRUE) { XRenderColor foreground; XRenderPictureAttributes attributes; unsigned long valuemask; foreground = xrenderdrawcolor(renderer); valuemask = CPClipMask; attributes.clip_mask = data->mask; XRenderComposite(data->display, PictOpClear, data->mask_pict, None, data->mask_pict, 0, 0, 0, 0, 0, 0, window->w, window->h); XDrawRectangles(data->display, data->mask, data->mask_gc, xrects, xcount); XRenderChangePicture(data->display, data->drawable_pict, valuemask, &attributes); Picture fill = XRenderCreateSolidFill(data->display, &foreground); if (!fill) { SDL_SetError("XRenderCreateSolidFill() failed"); return -1; } XRenderComposite(data->display, data->blend_op, fill, data->mask_pict, data->drawable_pict, 0, 0, 0, 0, 0, 0, window->w, window->h); attributes.clip_mask = None; XRenderChangePicture(data->display, data->drawable_pict, valuemask, &attributes); XRenderFreePicture(data->display, fill); } else #endif { unsigned long foreground; foreground = renderdrawcolor(renderer, 1); XSetForeground(data->display, data->gc, foreground); if (xcount > 0) { XDrawRectangles(data->display, data->drawable, data->gc, xrects, xcount); } } SDL_stack_free(xrects); return 0; } static int X11_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_Rect clip, rect; clip.x = 0; clip.y = 0; clip.w = window->w; clip.h = window->h; int i, xcount; XRectangle *xrects, *xrect; xrect = xrects = SDL_stack_alloc(XRectangle, count); xcount = 0; for (i = 0; i < count; ++i) { if (!SDL_IntersectRect(rects[i], &clip, &rect)) { continue; } xrect->x = (short)rect.x; xrect->y = (short)rect.y; xrect->width = (unsigned short)rect.w; xrect->height = (unsigned short)rect.h; ++xrect; ++xcount; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, &rect); } } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if(data->use_xrender == SDL_TRUE) { XRenderColor foreground; XRenderPictureAttributes attributes; foreground = xrenderdrawcolor(renderer); attributes.clip_mask = data->mask; XRenderComposite(data->display, PictOpClear, data->mask_pict, None, data->mask_pict, 0, 0, 0, 0, 0, 0, window->w, window->h); XFillRectangles(data->display, data->mask, data->mask_gc, xrects, xcount); XRenderChangePicture(data->display, data->drawable_pict, CPClipMask, &attributes); Picture fill = XRenderCreateSolidFill(data->display, &foreground); if (!fill) { SDL_SetError("XRenderCreateSolidFill() failed"); return -1; } XRenderComposite(data->display, data->blend_op, fill, None, data->drawable_pict, 0, 0, 0, 0, 0, 0, window->w, window->h); attributes.clip_mask = None; XRenderChangePicture(data->display, data->drawable_pict, CPClipMask, &attributes); XRenderFreePicture(data->display, fill); } else #endif { unsigned long foreground; foreground = renderdrawcolor(renderer, 1); XSetForeground(data->display, data->gc, foreground); XFillRectangles(data->display, data->drawable, data->gc, xrects, xcount); } SDL_stack_free(xrects); return 0; } static int X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; X11_TextureData *texturedata = (X11_TextureData *) texture->driverdata; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, dstrect); } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender) { if(texture->access == SDL_TEXTUREACCESS_STREAMING) { #ifndef NO_SHARED_MEMORY if(texturedata->shminfo.shmaddr) { XShmPutImage(data->display, texturedata->pixmap, data->gc, texturedata->image, srcrect->x, srcrect->y, srcrect->x, srcrect->y, srcrect->w, srcrect->h, False); } else #endif if (texturedata->pixels) { XPutImage(data->display, texturedata->pixmap, data->gc, texturedata->image, srcrect->x, srcrect->y, dstrect->x, dstrect->y, srcrect->w, srcrect->h); } } Picture pict; if(texture->blendMode == SDL_BLENDMODE_NONE) pict = None; else pict = texturedata->picture; if(srcrect->w == dstrect->w && srcrect->h == dstrect->h) { XRenderComposite(data->display, texturedata->blend_op, texturedata->picture, pict, data->drawable_pict, srcrect->x, srcrect->y, srcrect->x, srcrect->y, dstrect->x, dstrect->y, srcrect->w, srcrect->h); } else { /*Pixmap scaling_pixmap = XCreatePixmap(data->display, texturedata->pixmap, dstrect->w, dstrect->h, data->depth); if (!scaling_pixmap) { SDL_SetError("XCreatePixmap() failed"); return -1; } Picture scaling_picture = XRenderCreatePicture(data->display, scaling_pixmap, texturedata->picture_fmt, 0, NULL); if (!scaling_picture) { SDL_SetError("XRenderCreatePicture() failed"); return -1; } XRenderComposite(data->display, PictOpClear, scaling_picture, None, scaling_picture, 0, 0, 0, 0, 0, 0, dstrect->w, dstrect->h); XRenderComposite(data->display, PictOpSrc, texturedata->picture, pict, scaling_picture, srcrect->x, srcrect->y, 0, 0, 0, 0, srcrect->w, srcrect->h);*/ double xscale = ((double) dstrect->w) / srcrect->w; double yscale = ((double) dstrect->h) / srcrect->h; XTransform xform = {{ {XDoubleToFixed(xscale), XDoubleToFixed(0), XDoubleToFixed(0)}, {XDoubleToFixed(0), XDoubleToFixed(yscale), XDoubleToFixed(0)}, {XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(xscale * yscale)}}}; XRenderSetPictureTransform(data->display, texturedata->picture, &xform); XRenderComposite(data->display, texturedata->blend_op, texturedata->picture, None, data->drawable_pict, 0, 0, 0, 0, dstrect->x, dstrect->y, dstrect->w, dstrect->h); XTransform identity = {{ {XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0)}, {XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0)}, {XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1)}}}; XRenderSetPictureTransform(data->display, texturedata->picture, &identity); /*XRenderFreePicture(data->display, scaling_picture); XFreePixmap(data->display, scaling_pixmap);*/ } } else #endif { if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { #ifndef NO_SHARED_MEMORY if (texturedata->shminfo.shmaddr) { XShmPutImage(data->display, data->drawable, data->gc, texturedata->image, srcrect->x, srcrect->y, dstrect->x, dstrect->y, srcrect->w, srcrect->h, False); } else #endif if (texturedata->pixels) { XPutImage(data->display, data->drawable, data->gc, texturedata->image, srcrect->x, srcrect->y, dstrect->x, dstrect->y, srcrect->w, srcrect->h); } else { XCopyArea(data->display, texturedata->pixmap, data->drawable, data->gc, srcrect->x, srcrect->y, dstrect->w, dstrect->h, dstrect->x, dstrect->y); } } else if (texturedata->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) { SDL_Surface src, dst; SDL_PixelFormat fmt; SDL_Rect rect; XImage *image = texturedata->scaling_image; if (!image) { void *pixels; int pitch; pitch = dstrect->w * SDL_BYTESPERPIXEL(texturedata->format); pixels = SDL_malloc(dstrect->h * pitch); if (!pixels) { SDL_OutOfMemory(); return -1; } image = XCreateImage(data->display, data->visual, data->depth, ZPixmap, 0, pixels, dstrect->w, dstrect->h, SDL_BYTESPERPIXEL(texturedata->format) * 8, pitch); if (!image) { SDL_SetError("XCreateImage() failed"); return -1; } texturedata->scaling_image = image; } else if (image->width != dstrect->w || image->height != dstrect->h || !image->data) { image->width = dstrect->w; image->height = dstrect->h; image->bytes_per_line = image->width * SDL_BYTESPERPIXEL(texturedata->format); image->data = (char *) SDL_realloc(image->data, image->height * image->bytes_per_line); if (!image->data) { SDL_OutOfMemory(); return -1; } } /* Set up fake surfaces for SDL_SoftStretch() */ SDL_zero(src); src.format = &fmt; src.w = texture->w; src.h = texture->h; #ifndef NO_SHARED_MEMORY if (texturedata->shminfo.shmaddr) { src.pixels = texturedata->shminfo.shmaddr; } else #endif src.pixels = texturedata->pixels; src.pitch = texturedata->pitch; SDL_zero(dst); dst.format = &fmt; dst.w = image->width; dst.h = image->height; dst.pixels = image->data; dst.pitch = image->bytes_per_line; fmt.BytesPerPixel = SDL_BYTESPERPIXEL(texturedata->format); rect.x = 0; rect.y = 0; rect.w = dstrect->w; rect.h = dstrect->h; if (SDL_SoftStretch(&src, srcrect, &dst, &rect) < 0) { return -1; } XPutImage(data->display, data->drawable, data->gc, image, 0, 0, dstrect->x, dstrect->y, dstrect->w, dstrect->h); } else { XCopyArea(data->display, texturedata->pixmap, data->drawable, data->gc, srcrect->x, srcrect->y, dstrect->w, dstrect->h, srcrect->x, srcrect->y); } } return 0; } static int X11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void * pixels, int pitch) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; Uint32 screen_format = display->current_mode.format; XImage *image; image = XGetImage(data->display, data->drawable, rect->x, rect->y, rect->w, rect->h, AllPlanes, ZPixmap); SDL_ConvertPixels(rect->w, rect->h, screen_format, image->data, image->bytes_per_line, format, pixels, pitch); XDestroyImage(image); return 0; } static int X11_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, const void * pixels, int pitch) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; Uint32 screen_format = display->current_mode.format; XImage *image; void *image_pixels; int image_pitch; image_pitch = rect->w * SDL_BYTESPERPIXEL(screen_format); image_pixels = SDL_malloc(rect->h * image_pitch); if (!image_pixels) { SDL_OutOfMemory(); return -1; } image = XCreateImage(data->display, data->visual, data->depth, ZPixmap, 0, image_pixels, rect->w, rect->h, SDL_BYTESPERPIXEL(screen_format) * 8, image_pitch); if (!image) { SDL_SetError("XCreateImage() failed"); return -1; } SDL_ConvertPixels(rect->w, rect->h, format, pixels, pitch, screen_format, image->data, image->bytes_per_line); XPutImage(data->display, data->drawable, data->gc, image, 0, 0, rect->x, rect->y, rect->w, rect->h); image->data = NULL; XDestroyImage(image); SDL_free(image_pixels); return 0; } static void X11_RenderPresent(SDL_Renderer * renderer) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_DirtyRect *dirty; /* Send the data to the display */ if (!(renderer->info.flags & SDL_RENDERER_SINGLEBUFFER)) { for (dirty = data->dirty.list; dirty; dirty = dirty->next) { const SDL_Rect *rect = &dirty->rect; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if(data->use_xrender == SDL_TRUE) { XRenderComposite(data->display, data->blend_op, data->drawable_pict, None, data->xwindow_pict, rect->x, rect->y, 0, 0, rect->x, rect->y, rect->w, rect->h); } else #endif { XCopyArea(data->display, data->drawable, data->xwindow, data->gc, rect->x, rect->y, rect->w, rect->h, rect->x, rect->y); } } SDL_ClearDirtyRects(&data->dirty); } XSync(data->display, False); /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_pixmap = (data->current_pixmap + 1) % 2; data->drawable = data->pixmaps[data->current_pixmap]; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER data->drawable_pict = data->pixmap_picts[data->current_pixmap]; #endif } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_pixmap = (data->current_pixmap + 1) % 3; data->drawable = data->pixmaps[data->current_pixmap]; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER data->drawable_pict = data->pixmap_picts[data->current_pixmap]; #endif } } static void X11_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (!data) { return; } if (data->yuv) { SDL_SW_DestroyYUVTexture(data->yuv); } if (data->pixmap != None) { XFreePixmap(renderdata->display, data->pixmap); } if (data->image) { data->image->data = NULL; XDestroyImage(data->image); } #ifndef NO_SHARED_MEMORY if (data->shminfo.shmaddr) { XShmDetach(renderdata->display, &data->shminfo); XSync(renderdata->display, False); shmdt(data->shminfo.shmaddr); data->pixels = NULL; } #endif if (data->scaling_image) { SDL_free(data->scaling_image->data); data->scaling_image->data = NULL; XDestroyImage(data->scaling_image); } if (data->pixels) { SDL_free(data->pixels); } SDL_free(data); texture->driverdata = NULL; } static void X11_DestroyRenderer(SDL_Renderer * renderer) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; int i; if (data) { for (i = 0; i < SDL_arraysize(data->pixmaps); ++i) { if (data->pixmaps[i] != None) { XFreePixmap(data->display, data->pixmaps[i]); } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->pixmap_picts[i] != None) { XRenderFreePicture(data->display, data->pixmap_picts[i]); } #endif } if (data->gc) { XFreeGC(data->display, data->gc); } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->mask_gc) { XFreeGC(data->display, data->mask_gc); } if (data->mask_pict) { XRenderFreePicture(data->display, data->mask_pict); } if (data->mask) { XFreePixmap(data->display, data->mask); } if (data->drawable_pict) { XRenderFreePicture(data->display, data->drawable_pict); } if (data->xwindow_pict) { XRenderFreePicture(data->display, data->xwindow_pict); } #endif SDL_FreeDirtyRects(&data->dirty); SDL_free(data); } SDL_free(renderer); } #endif /* SDL_VIDEO_RENDER_X11 */ /* vi: set ts=4 sw=4 expandtab: */