Mercurial > sdl-ios-xcode
view src/video/SDL_gamma.c @ 4593:3892fe2f6537
Fixed so many things. See the changelog listed below.
1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime.
2. Added lots of comments.
3. Added checks and lots of calls to SDL_SetError().
4. Fixed X11_CreateTexture() so that the pixmap and image created
are for the format specified by the user and not the window
format. This is only for the RENDER case.
5. The above change required that functions to convert SDL
pixel format enums to Visuals and XRenderPictFormats be added.
6. Fixed lots of 'style' issues.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Sat, 17 Jul 2010 15:38:24 +0530 |
parents | f7b03b6838cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Gamma correction support */ #include "SDL_sysvideo.h" static void CalculateGammaRamp(float gamma, Uint16 * ramp) { int i; /* 0.0 gamma is all black */ if (gamma <= 0.0f) { for (i = 0; i < 256; ++i) { ramp[i] = 0; } return; } else /* 1.0 gamma is identity */ if (gamma == 1.0f) { for (i = 0; i < 256; ++i) { ramp[i] = (i << 8) | i; } return; } else /* Calculate a real gamma ramp */ { int value; gamma = 1.0f / gamma; for (i = 0; i < 256; ++i) { value = (int) (SDL_pow((double) i / 256.0, gamma) * 65535.0 + 0.5); if (value > 65535) { value = 65535; } ramp[i] = (Uint16) value; } } } static void CalculateGammaFromRamp(float *gamma, Uint16 * ramp) { /* The following is adapted from a post by Garrett Bass on OpenGL Gamedev list, March 4, 2000. */ float sum = 0.0f; int i, count = 0; *gamma = 1.0; for (i = 1; i < 256; ++i) { if ((ramp[i] != 0) && (ramp[i] != 65535)) { double B = (double) i / 256.0; double A = ramp[i] / 65535.0; sum += (float) (SDL_log(A) / SDL_log(B)); count++; } } if (count && sum > 0.0f) { *gamma = 1.0f / (sum / count); } } int SDL_SetGamma(float red, float green, float blue) { Uint16 ramp[3][256]; CalculateGammaRamp(red, ramp[0]); CalculateGammaRamp(green, ramp[1]); CalculateGammaRamp(blue, ramp[2]); return SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]); } /* Calculating the gamma by integrating the gamma ramps isn't exact, so this function isn't officially supported. */ int SDL_GetGamma(float *red, float *green, float *blue) { int succeeded; Uint16 ramp[3][256]; succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]); if (succeeded >= 0) { CalculateGammaFromRamp(red, ramp[0]); CalculateGammaFromRamp(green, ramp[1]); CalculateGammaFromRamp(blue, ramp[2]); } return succeeded; } static void SDL_UninitializedVideo() { SDL_SetError("Video subsystem has not been initialized"); } int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); int succeeded; if (!_this) { SDL_UninitializedVideo(); return -1; } /* Lazily allocate the gamma tables */ if (!display->gamma) { if (SDL_GetGammaRampForDisplay(display, NULL, NULL, NULL) < 0) { return -1; } } /* Fill the gamma table with the new values */ if (red) { SDL_memcpy(&display->gamma[0 * 256], red, 256 * sizeof(*display->gamma)); } if (green) { SDL_memcpy(&display->gamma[1 * 256], green, 256 * sizeof(*display->gamma)); } if (blue) { SDL_memcpy(&display->gamma[2 * 256], blue, 256 * sizeof(*display->gamma)); } /* Try to set the gamma ramp in the driver */ succeeded = -1; if (_this && _this->SetDisplayGammaRamp) { if (SDL_GetFocusWindow()) { succeeded = _this->SetDisplayGammaRamp(_this, display, display->gamma); } else { succeeded = 0; } } else { SDL_SetError("Gamma ramp manipulation not supported"); } return succeeded; } int SDL_SetGammaRamp(const Uint16 * red, const Uint16 * green, const Uint16 * blue) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); if (!_this) { SDL_UninitializedVideo(); return -1; } return SDL_SetGammaRampForDisplay(SDL_CurrentDisplay, red, green, blue); } int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); if (!_this) { SDL_UninitializedVideo(); return -1; } /* Lazily allocate the gamma table */ if (!display->gamma) { size_t rampsize = (3 * 256 * sizeof(*display->gamma)); display->gamma = SDL_malloc(rampsize * 2); if (!display->gamma) { SDL_OutOfMemory(); return -1; } if (_this && _this->GetDisplayGammaRamp) { /* Get the real hardware gamma */ _this->GetDisplayGammaRamp(_this, display, display->gamma); } else { /* Assume an identity gamma */ int i; for (i = 0; i < 256; ++i) { display->gamma[0 * 256 + i] = (i << 8) | i; display->gamma[1 * 256 + i] = (i << 8) | i; display->gamma[2 * 256 + i] = (i << 8) | i; } } display->saved_gamma = display->gamma + (3 * 256); SDL_memcpy(display->saved_gamma, display->gamma, rampsize); } /* Just copy from our internal table */ if (red) { SDL_memcpy(red, &display->gamma[0 * 256], 256 * sizeof(*red)); } if (green) { SDL_memcpy(green, &display->gamma[1 * 256], 256 * sizeof(*green)); } if (blue) { SDL_memcpy(blue, &display->gamma[2 * 256], 256 * sizeof(*blue)); } return 0; } int SDL_GetGammaRamp(Uint16 * red, Uint16 * green, Uint16 * blue) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); if (!_this) { SDL_UninitializedVideo(); return -1; } return SDL_GetGammaRampForDisplay(SDL_CurrentDisplay, red, green, blue); } /* vi: set ts=4 sw=4 expandtab: */