Mercurial > sdl-ios-xcode
view src/video/SDL_blit_slow.c @ 4593:3892fe2f6537
Fixed so many things. See the changelog listed below.
1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime.
2. Added lots of comments.
3. Added checks and lots of calls to SDL_SetError().
4. Fixed X11_CreateTexture() so that the pixmap and image created
are for the format specified by the user and not the window
format. This is only for the RENDER case.
5. The above change required that functions to convert SDL
pixel format enums to Visuals and XRenderPictFormats be added.
6. Fixed lots of 'style' issues.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Sat, 17 Jul 2010 15:38:24 +0530 |
parents | f7b03b6838cb |
children | 791b3256fb22 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_blit.h" /* The ONE TRUE BLITTER * This puppy has to handle all the unoptimized cases - yes, it's slow. */ void SDL_Blit_Slow(SDL_BlitInfo * info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; SDL_PixelFormat *src_fmt = info->src_fmt; SDL_PixelFormat *dst_fmt = info->dst_fmt; int srcbpp = src_fmt->BytesPerPixel; int dstbpp = dst_fmt->BytesPerPixel; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint8 *src; Uint8 *dst = (Uint8 *) info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp)); } if (src_fmt->Amask) { DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB, srcA); } else { DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB); srcA = 0xFF; } if (flags & SDL_COPY_COLORKEY) { /* srcpixel isn't set for 24 bpp */ if (srcbpp == 3) { srcpixel = (srcR << src_fmt->Rshift) | (srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift); } if (srcpixel == info->colorkey) { posx += incx; dst += dstbpp; continue; } } if (dst_fmt->Amask) { DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA); } else { DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB); dstA = 0xFF; } if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)) { case 0: dstR = srcR; dstG = srcG; dstB = srcB; dstA = srcA; break; case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } if (dst_fmt->Amask) { ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA); } else { ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB); } posx += incx; dst += dstbpp; } posy += incy; info->dst += info->dst_pitch; } } /* vi: set ts=4 sw=4 expandtab: */