view src/stdlib/SDL_getenv.c @ 4593:3892fe2f6537

Fixed so many things. See the changelog listed below. 1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime. 2. Added lots of comments. 3. Added checks and lots of calls to SDL_SetError(). 4. Fixed X11_CreateTexture() so that the pixmap and image created are for the format specified by the user and not the window format. This is only for the RENDER case. 5. The above change required that functions to convert SDL pixel format enums to Visuals and XRenderPictFormats be added. 6. Fixed lots of 'style' issues.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Sat, 17 Jul 2010 15:38:24 +0530
parents f7b03b6838cb
children e8916fe9cfc8
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_stdinc.h"

#ifndef HAVE_GETENV

#if defined(__WIN32__) && !defined(_WIN32_WCE)

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

/* Note this isn't thread-safe! */

static char *SDL_envmem = NULL; /* Ugh, memory leak */
static size_t SDL_envmemlen = 0;

/* Put a variable into the environment */
int
SDL_setenv(const char *name, const char *value, int overwrite)
{
    if (!overwrite) {
        char ch = 0;
        const size_t len = GetEnvironmentVariable(name, &ch, sizeof (ch));
        if (len > 0) {
            return 0;  /* asked not to overwrite existing value. */
        }
    }
    if (!SetEnvironmentVariable(name, *value ? value : NULL)) {
        return -1;
    }
    return 0;
}

/* Retrieve a variable named "name" from the environment */
char *
SDL_getenv(const char *name)
{
    size_t bufferlen;

    bufferlen =
        GetEnvironmentVariable(name, SDL_envmem, (DWORD) SDL_envmemlen);
    if (bufferlen == 0) {
        return NULL;
    }
    if (bufferlen > SDL_envmemlen) {
        char *newmem = (char *) SDL_realloc(SDL_envmem, bufferlen);
        if (newmem == NULL) {
            return NULL;
        }
        SDL_envmem = newmem;
        SDL_envmemlen = bufferlen;
        GetEnvironmentVariable(name, SDL_envmem, (DWORD) SDL_envmemlen);
    }
    return SDL_envmem;
}

#else /* roll our own */

static char **SDL_env = (char **) 0;

/* Put a variable into the environment */
int
SDL_setenv(const char *name, const char *value, int overwrite)
{
    int added;
    int len, i;
    char **new_env;
    char *new_variable;

    /* A little error checking */
    if (!name || !value) {
        return (-1);
    }

    /* See if it already exists */
    if (!overwrite && SDL_getenv(name)) {
        return 0;
    }

    /* Allocate memory for the variable */
    len = SDL_strlen(name) + SDL_strlen(value) + 2;
    new_variable = (char *) SDL_malloc(len);
    if (!new_variable) {
        return (-1);
    }

    SDL_snprintf(new_variable, len, "%s=%s", name, value);
    value = new_variable + SDL_strlen(name) + 1;
    name = new_variable;

    /* Actually put it into the environment */
    added = 0;
    i = 0;
    if (SDL_env) {
        /* Check to see if it's already there... */
        len = (value - name);
        for (; SDL_env[i]; ++i) {
            if (SDL_strncmp(SDL_env[i], name, len) == 0) {
                break;
            }
        }
        /* If we found it, just replace the entry */
        if (SDL_env[i]) {
            SDL_free(SDL_env[i]);
            SDL_env[i] = new_variable;
            added = 1;
        }
    }

    /* Didn't find it in the environment, expand and add */
    if (!added) {
        new_env = SDL_realloc(SDL_env, (i + 2) * sizeof(char *));
        if (new_env) {
            SDL_env = new_env;
            SDL_env[i++] = new_variable;
            SDL_env[i++] = (char *) 0;
            added = 1;
        } else {
            SDL_free(new_variable);
        }
    }
    return (added ? 0 : -1);
}

/* Retrieve a variable named "name" from the environment */
char *
SDL_getenv(const char *name)
{
    int len, i;
    char *value;

    value = (char *) 0;
    if (SDL_env) {
        len = SDL_strlen(name);
        for (i = 0; SDL_env[i] && !value; ++i) {
            if ((SDL_strncmp(SDL_env[i], name, len) == 0) &&
                (SDL_env[i][len] == '=')) {
                value = &SDL_env[i][len + 1];
            }
        }
    }
    return value;
}

#endif /* __WIN32__ */

#endif /* !HAVE_GETENV */


/* We have a real environment table, but no real setenv? Fake it w/ putenv. */
#if (defined(HAVE_GETENV) && defined(HAVE_PUTENV) && !defined(HAVE_SETENV))
int
SDL_setenv(const char *name, const char *value, int overwrite)
{
    size_t len;
    char *new_variable;

    if (getenv(name) != NULL) {
        if (overwrite) {
            unsetenv(name);
        } else {
            return 0;  /* leave the existing one there. */
        }
    }

    /* This leaks. Sorry. Get a better OS so we don't have to do this. */
    len = SDL_strlen(name) + SDL_strlen(value) + 2;
    new_variable = (char *) SDL_malloc(len);
    if (!new_variable) {
        return (-1);
    }

    SDL_snprintf(new_variable, len, "%s=%s", name, value);
    return putenv(new_variable);
}
#endif


#ifdef TEST_MAIN
#include <stdio.h>

int
main(int argc, char *argv[])
{
    char *value;

    printf("Checking for non-existent variable... ");
    fflush(stdout);
    if (!SDL_getenv("EXISTS")) {
        printf("okay\n");
    } else {
        printf("failed\n");
    }
    printf("Setting FIRST=VALUE1 in the environment... ");
    fflush(stdout);
    if (SDL_setenv("FIRST", "VALUE1", 0) == 0) {
        printf("okay\n");
    } else {
        printf("failed\n");
    }
    printf("Getting FIRST from the environment... ");
    fflush(stdout);
    value = SDL_getenv("FIRST");
    if (value && (SDL_strcmp(value, "VALUE1") == 0)) {
        printf("okay\n");
    } else {
        printf("failed\n");
    }
    printf("Setting SECOND=VALUE2 in the environment... ");
    fflush(stdout);
    if (SDL_setenv("SECOND", "VALUE2", 0) == 0) {
        printf("okay\n");
    } else {
        printf("failed\n");
    }
    printf("Getting SECOND from the environment... ");
    fflush(stdout);
    value = SDL_getenv("SECOND");
    if (value && (SDL_strcmp(value, "VALUE2") == 0)) {
        printf("okay\n");
    } else {
        printf("failed\n");
    }
    printf("Setting FIRST=NOVALUE in the environment... ");
    fflush(stdout);
    if (SDL_setenv("FIRST", "NOVALUE", 1) == 0) {
        printf("okay\n");
    } else {
        printf("failed\n");
    }
    printf("Getting FIRST from the environment... ");
    fflush(stdout);
    value = SDL_getenv("FIRST");
    if (value && (SDL_strcmp(value, "NOVALUE") == 0)) {
        printf("okay\n");
    } else {
        printf("failed\n");
    }
    printf("Checking for non-existent variable... ");
    fflush(stdout);
    if (!SDL_getenv("EXISTS")) {
        printf("okay\n");
    } else {
        printf("failed\n");
    }
    return (0);
}
#endif /* TEST_MAIN */

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