Mercurial > sdl-ios-xcode
view src/libm/s_cos.c @ 4593:3892fe2f6537
Fixed so many things. See the changelog listed below.
1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime.
2. Added lots of comments.
3. Added checks and lots of calls to SDL_SetError().
4. Fixed X11_CreateTexture() so that the pixmap and image created
are for the format specified by the user and not the window
format. This is only for the RENDER case.
5. The above change required that functions to convert SDL
pixel format enums to Visuals and XRenderPictFormats be added.
6. Fixed lots of 'style' issues.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Sat, 17 Jul 2010 15:38:24 +0530 |
parents | dc1eb82ffdaa |
children |
line wrap: on
line source
/* @(#)s_cos.c 5.1 93/09/24 */ /* * ==================================================== * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. * * Developed at SunPro, a Sun Microsystems, Inc. business. * Permission to use, copy, modify, and distribute this * software is freely granted, provided that this notice * is preserved. * ==================================================== */ #if defined(LIBM_SCCS) && !defined(lint) static const char rcsid[] = "$NetBSD: s_cos.c,v 1.7 1995/05/10 20:47:02 jtc Exp $"; #endif /* cos(x) * Return cosine function of x. * * kernel function: * __kernel_sin ... sine function on [-pi/4,pi/4] * __kernel_cos ... cosine function on [-pi/4,pi/4] * __ieee754_rem_pio2 ... argument reduction routine * * Method. * Let S,C and T denote the sin, cos and tan respectively on * [-PI/4, +PI/4]. Reduce the argument x to y1+y2 = x-k*pi/2 * in [-pi/4 , +pi/4], and let n = k mod 4. * We have * * n sin(x) cos(x) tan(x) * ---------------------------------------------------------- * 0 S C T * 1 C -S -1/T * 2 -S -C T * 3 -C S -1/T * ---------------------------------------------------------- * * Special cases: * Let trig be any of sin, cos, or tan. * trig(+-INF) is NaN, with signals; * trig(NaN) is that NaN; * * Accuracy: * TRIG(x) returns trig(x) nearly rounded */ #include "math.h" #include "math_private.h" libm_hidden_proto(cos) #ifdef __STDC__ double cos(double x) #else double cos(x) double x; #endif { double y[2], z = 0.0; int32_t n, ix; /* High word of x. */ GET_HIGH_WORD(ix, x); /* |x| ~< pi/4 */ ix &= 0x7fffffff; if (ix <= 0x3fe921fb) return __kernel_cos(x, z); /* cos(Inf or NaN) is NaN */ else if (ix >= 0x7ff00000) return x - x; /* argument reduction needed */ else { n = __ieee754_rem_pio2(x, y); switch (n & 3) { case 0: return __kernel_cos(y[0], y[1]); case 1: return -__kernel_sin(y[0], y[1], 1); case 2: return -__kernel_cos(y[0], y[1]); default: return __kernel_sin(y[0], y[1], 1); } } } libm_hidden_def(cos)