Mercurial > sdl-ios-xcode
view src/events/SDL_mouse_c.h @ 4593:3892fe2f6537
Fixed so many things. See the changelog listed below.
1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime.
2. Added lots of comments.
3. Added checks and lots of calls to SDL_SetError().
4. Fixed X11_CreateTexture() so that the pixmap and image created
are for the format specified by the user and not the window
format. This is only for the RENDER case.
5. The above change required that functions to convert SDL
pixel format enums to Visuals and XRenderPictFormats be added.
6. Fixed lots of 'style' issues.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Sat, 17 Jul 2010 15:38:24 +0530 |
parents | f7b03b6838cb |
children | 3e69e077cb95 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_mouse_c_h #define _SDL_mouse_c_h typedef struct SDL_Mouse SDL_Mouse; struct SDL_Cursor { SDL_Mouse *mouse; SDL_Cursor *next; void *driverdata; }; struct SDL_Mouse { /* Create a cursor from a surface */ SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); /* Show the specified cursor, or hide if cursor is NULL */ int (*ShowCursor) (SDL_Cursor * cursor); /* This is called when a mouse motion event occurs */ void (*MoveCursor) (SDL_Cursor * cursor); /* Free a window manager cursor */ void (*FreeCursor) (SDL_Cursor * cursor); /* Warp the mouse to (x,y) */ void (*WarpMouse) (SDL_Mouse * mouse, SDL_Window * window, int x, int y); /* Free the mouse when it's time */ void (*FreeMouse) (SDL_Mouse * mouse); /* data common for tablets */ int pressure; int pressure_max; int pressure_min; int tilt; /* for future use */ int rotation; /* for future use */ int total_ends; int current_end; /* Data common to all mice */ int id; SDL_Window *focus; int which; int x; int y; int z; /* for future use */ int xdelta; int ydelta; int last_x, last_y; /* the last reported x and y coordinates */ char *name; Uint8 buttonstate; SDL_bool relative_mode; SDL_bool proximity; SDL_bool flush_motion; SDL_Cursor *cursors; SDL_Cursor *def_cursor; SDL_Cursor *cur_cursor; SDL_bool cursor_shown; void *driverdata; }; /* Initialize the mouse subsystem */ extern int SDL_MouseInit(void); /* Get the mouse at an index */ extern SDL_Mouse *SDL_GetMouse(int index); /* Add a mouse, possibly reattaching at a particular index (or -1), returning the index of the mouse, or -1 if there was an error. */ extern int SDL_AddMouse(const SDL_Mouse * mouse, char *name, int pressure_max, int pressure_min, int ends); /* Remove a mouse at an index, clearing the slot for later */ extern void SDL_DelMouse(int index); /* Clear the button state of a mouse at an index */ extern void SDL_ResetMouse(int index); /* Set the mouse focus window */ extern void SDL_SetMouseFocus(int id, SDL_Window * window); /* Send a mouse motion event for a mouse */ extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z); /* Send a mouse button event for a mouse */ extern int SDL_SendMouseButton(int id, Uint8 state, Uint8 button); /* Send a mouse wheel event for a mouse */ extern int SDL_SendMouseWheel(int id, int x, int y); /* Send a proximity event for a mouse */ extern int SDL_SendProximity(int id, int x, int y, int type); /* Shutdown the mouse subsystem */ extern void SDL_MouseQuit(void); /* FIXME: Where do these functions go in this header? */ extern void SDL_ChangeEnd(int id, int end); #endif /* _SDL_mouse_c_h */ /* vi: set ts=4 sw=4 expandtab: */