Mercurial > sdl-ios-xcode
view src/audio/sun/SDL_sunaudio.h @ 4593:3892fe2f6537
Fixed so many things. See the changelog listed below.
1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime.
2. Added lots of comments.
3. Added checks and lots of calls to SDL_SetError().
4. Fixed X11_CreateTexture() so that the pixmap and image created
are for the format specified by the user and not the window
format. This is only for the RENDER case.
5. The above change required that functions to convert SDL
pixel format enums to Visuals and XRenderPictFormats be added.
6. Fixed lots of 'style' issues.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Sat, 17 Jul 2010 15:38:24 +0530 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_sunaudio_h #define _SDL_sunaudio_h #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The file descriptor for the audio device */ int audio_fd; SDL_AudioFormat audio_fmt; /* The app audio format */ Uint8 *mixbuf; /* The app mixing buffer */ int ulaw_only; /* Flag -- does hardware only output U-law? */ Uint8 *ulaw_buf; /* The U-law mixing buffer */ Sint32 written; /* The number of samples written */ int fragsize; /* The audio fragment size in samples */ int frequency; /* The audio frequency in KHz */ }; /* Old variable names */ #define audio_fd (this->hidden->audio_fd) #define audio_fmt (this->hidden->audio_fmt) #define mixbuf (this->hidden->mixbuf) #define ulaw_only (this->hidden->ulaw_only) #define ulaw_buf (this->hidden->ulaw_buf) #define written (this->hidden->written) #define fragsize (this->hidden->fragsize) #define frequency (this->hidden->frequency) #endif /* _SDL_sunaudio_h */ /* vi: set ts=4 sw=4 expandtab: */