Mercurial > sdl-ios-xcode
view src/audio/fusionsound/SDL_fsaudio.c @ 4593:3892fe2f6537
Fixed so many things. See the changelog listed below.
1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime.
2. Added lots of comments.
3. Added checks and lots of calls to SDL_SetError().
4. Fixed X11_CreateTexture() so that the pixmap and image created
are for the format specified by the user and not the window
format. This is only for the RENDER case.
5. The above change required that functions to convert SDL
pixel format enums to Visuals and XRenderPictFormats be added.
6. Fixed lots of 'style' issues.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Sat, 17 Jul 2010 15:38:24 +0530 |
parents | 4160ba33b597 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #ifdef HAVE_SIGNAL_H #include <signal.h> #endif #include <unistd.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_fsaudio.h" #include <fusionsound/fusionsound_version.h> //#define SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "libfusionsound.so" #ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif #if (FUSIONSOUND_MAJOR_VERSION == 1) && (FUSIONSOUND_MINOR_VERSION < 1) typedef DFBResult DirectResult; #endif /* The tag name used by fusionsoundc audio */ #define SDL_FS_DRIVER_NAME "fusionsound" /* Buffers to use - more than 2 gives a lot of latency */ #define FUSION_BUFFERS (2) #ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC static const char *fs_library = SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC; static void *fs_handle = NULL; static DirectResult (*SDL_NAME(FusionSoundInit)) (int *argc, char *(*argv[])); static DirectResult (*SDL_NAME(FusionSoundCreate)) (IFusionSound ** ret_interface); #define SDL_FS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } static struct { const char *name; void **func; } fs_functions[] = { /* *INDENT-OFF* */ SDL_FS_SYM(FusionSoundInit), SDL_FS_SYM(FusionSoundCreate), /* *INDENT-ON* */ }; #undef SDL_FS_SYM static void UnloadFusionSoundLibrary() { if (fs_handle != NULL) { SDL_UnloadObject(fs_handle); fs_handle = NULL; } } static int LoadFusionSoundLibrary(void) { int i, retval = -1; if (fs_handle == NULL) { fs_handle = SDL_LoadObject(fs_library); if (fs_handle != NULL) { retval = 0; for (i = 0; i < SDL_arraysize(fs_functions); ++i) { *fs_functions[i].func = SDL_LoadFunction(fs_handle, fs_functions[i].name); if (!*fs_functions[i].func) { retval = -1; UnloadFusionSoundLibrary(); break; } } } } return retval; } #else static void UnloadFusionSoundLibrary() { return; } static int LoadFusionSoundLibrary(void) { return 0; } #endif /* SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */ /* This function waits until it is possible to write a full sound buffer */ static void SDL_FS_WaitDevice(_THIS) { this->hidden->stream->Wait(this->hidden->stream, this->hidden->mixsamples); } static void SDL_FS_PlayDevice(_THIS) { DirectResult ret; ret = this->hidden->stream->Write(this->hidden->stream, this->hidden->mixbuf, this->hidden->mixsamples); /* If we couldn't write, assume fatal error for now */ if (ret) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen); #endif } static void SDL_FS_WaitDone(_THIS) { this->hidden->stream->Wait(this->hidden->stream, this->hidden->mixsamples * FUSION_BUFFERS); } static Uint8 * SDL_FS_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void SDL_FS_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->stream) { this->hidden->stream->Release(this->hidden->stream); this->hidden->stream = NULL; } if (this->hidden->fs) { this->hidden->fs->Release(this->hidden->fs); this->hidden->fs = NULL; } SDL_free(this->hidden); this->hidden = NULL; } } static int SDL_FS_OpenDevice(_THIS, const char *devname, int iscapture) { int bytes; SDL_AudioFormat test_format = 0, format = 0; FSSampleFormat fs_format; FSStreamDescription desc; DirectResult ret; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Try for a closest match on audio format */ for (test_format = SDL_FirstAudioFormat(this->spec.format); !format && test_format;) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch (test_format) { case AUDIO_U8: fs_format = FSSF_U8; bytes = 1; format = 1; break; case AUDIO_S16SYS: fs_format = FSSF_S16; bytes = 2; format = 1; break; case AUDIO_S32SYS: fs_format = FSSF_S32; bytes = 4; format = 1; break; case AUDIO_F32SYS: fs_format = FSSF_FLOAT; bytes = 4; format = 1; break; default: format = 0; break; } if (!format) { test_format = SDL_NextAudioFormat(); } } if (format == 0) { SDL_FS_CloseDevice(this); SDL_SetError("Couldn't find any hardware audio formats"); return 0; } this->spec.format = test_format; /* Retrieve the main sound interface. */ ret = SDL_NAME(FusionSoundCreate) (&this->hidden->fs); if (ret) { SDL_FS_CloseDevice(this); SDL_SetError("Unable to initialize FusionSound: %d", ret); return 0; } this->hidden->mixsamples = this->spec.size / bytes / this->spec.channels; /* Fill stream description. */ desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE | FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT | FSSDF_PREBUFFER; desc.samplerate = this->spec.freq; desc.buffersize = this->spec.size * FUSION_BUFFERS; desc.channels = this->spec.channels; desc.prebuffer = 10; desc.sampleformat = fs_format; ret = this->hidden->fs->CreateStream(this->hidden->fs, &desc, &this->hidden->stream); if (ret) { SDL_FS_CloseDevice(this); SDL_SetError("Unable to create FusionSoundStream: %d", ret); return 0; } /* See what we got */ desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE | FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT; ret = this->hidden->stream->GetDescription(this->hidden->stream, &desc); this->spec.freq = desc.samplerate; this->spec.size = desc.buffersize / FUSION_BUFFERS * bytes * desc.channels; this->spec.channels = desc.channels; /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { SDL_FS_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); /* We're ready to rock and roll. :-) */ return 1; } static void SDL_FS_Deinitialize(void) { UnloadFusionSoundLibrary(); } static int SDL_FS_Init(SDL_AudioDriverImpl * impl) { if (LoadFusionSoundLibrary() < 0) { return 0; } else { DirectResult ret; ret = SDL_NAME(FusionSoundInit) (NULL, NULL); if (ret) { UnloadFusionSoundLibrary(); SDL_SetError ("FusionSound: SDL_FS_init failed (FusionSoundInit: %d)", ret); return 0; } } /* Set the function pointers */ impl->OpenDevice = SDL_FS_OpenDevice; impl->PlayDevice = SDL_FS_PlayDevice; impl->WaitDevice = SDL_FS_WaitDevice; impl->GetDeviceBuf = SDL_FS_GetDeviceBuf; impl->CloseDevice = SDL_FS_CloseDevice; impl->WaitDone = SDL_FS_WaitDone; impl->Deinitialize = SDL_FS_Deinitialize; impl->OnlyHasDefaultOutputDevice = 1; return 1; /* this audio target is available. */ } AudioBootStrap FUSIONSOUND_bootstrap = { SDL_FS_DRIVER_NAME, "FusionSound", SDL_FS_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */