Mercurial > sdl-ios-xcode
view src/audio/baudio/SDL_beaudio.cc @ 4593:3892fe2f6537
Fixed so many things. See the changelog listed below.
1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime.
2. Added lots of comments.
3. Added checks and lots of calls to SDL_SetError().
4. Fixed X11_CreateTexture() so that the pixmap and image created
are for the format specified by the user and not the window
format. This is only for the RENDER case.
5. The above change required that functions to convert SDL
pixel format enums to Visuals and XRenderPictFormats be added.
6. Fixed lots of 'style' issues.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Sat, 17 Jul 2010 15:38:24 +0530 |
parents | 4160ba33b597 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to the audio stream on BeOS */ #include <SoundPlayer.h> #include "../../main/beos/SDL_BeApp.h" extern "C" { #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_sysaudio.h" #include "../../thread/beos/SDL_systhread_c.h" #include "SDL_beaudio.h" } /* !!! FIXME: have the callback call the higher level to avoid code dupe. */ /* The BeOS callback for handling the audio buffer */ static void FillSound(void *device, void *stream, size_t len, const media_raw_audio_format & format) { SDL_AudioDevice *audio = (SDL_AudioDevice *) device; /* Silence the buffer, since it's ours */ SDL_memset(stream, audio->spec.silence, len); /* Only do soemthing if audio is enabled */ if (!audio->enabled) return; if (!audio->paused) { if (audio->convert.needed) { SDL_mutexP(audio->mixer_lock); (*audio->spec.callback) (audio->spec.userdata, (Uint8 *) audio->convert.buf, audio->convert.len); SDL_mutexV(audio->mixer_lock); SDL_ConvertAudio(&audio->convert); SDL_memcpy(stream, audio->convert.buf, audio->convert.len_cvt); } else { SDL_mutexP(audio->mixer_lock); (*audio->spec.callback) (audio->spec.userdata, (Uint8 *) stream, len); SDL_mutexV(audio->mixer_lock); } } } static void BEOSAUDIO_CloseDevice(_THIS) { if (_this->hidden != NULL) { if (_this->hidden->audio_obj) { _this->hidden->audio_obj->Stop(); delete _this->hidden->audio_obj; _this->hidden->audio_obj = NULL; } delete _this->hidden; _this->hidden = NULL; } } static int BEOSAUDIO_OpenDevice(_THIS, const char *devname, int iscapture) { int valid_datatype = 0; media_raw_audio_format format; SDL_AudioFormat test_format = SDL_FirstAudioFormat(_this->spec.format); /* Initialize all variables that we clean on shutdown */ _this->hidden = new SDL_PrivateAudioData; if (_this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(_this->hidden, 0, (sizeof *_this->hidden)); /* Parse the audio format and fill the Be raw audio format */ SDL_memset(&format, '\0', sizeof(media_raw_audio_format)); format.byte_order = B_MEDIA_LITTLE_ENDIAN; format.frame_rate = (float) _this->spec.freq; format.channel_count = _this->spec.channels; /* !!! FIXME: support > 2? */ while ((!valid_datatype) && (test_format)) { valid_datatype = 1; _this->spec.format = test_format; switch (test_format) { case AUDIO_S8: format.format = media_raw_audio_format::B_AUDIO_CHAR; break; case AUDIO_U8: format.format = media_raw_audio_format::B_AUDIO_UCHAR; break; case AUDIO_S16LSB: format.format = media_raw_audio_format::B_AUDIO_SHORT; break; case AUDIO_S16MSB: format.format = media_raw_audio_format::B_AUDIO_SHORT; format.byte_order = B_MEDIA_BIG_ENDIAN; break; case AUDIO_S32LSB: format.format = media_raw_audio_format::B_AUDIO_INT; break; case AUDIO_S32MSB: format.format = media_raw_audio_format::B_AUDIO_INT; format.byte_order = B_MEDIA_BIG_ENDIAN; break; case AUDIO_F32LSB: format.format = media_raw_audio_format::B_AUDIO_FLOAT; break; case AUDIO_F32MSB: format.format = media_raw_audio_format::B_AUDIO_FLOAT; format.byte_order = B_MEDIA_BIG_ENDIAN; break; default: valid_datatype = 0; test_format = SDL_NextAudioFormat(); break; } } format.buffer_size = _this->spec.samples; if (!valid_datatype) { /* shouldn't happen, but just in case... */ BEOSAUDIO_CloseDevice(_this); SDL_SetError("Unsupported audio format"); return 0; } /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&_this->spec); /* Subscribe to the audio stream (creates a new thread) */ sigset_t omask; SDL_MaskSignals(&omask); _this->hidden->audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound, NULL, _this); SDL_UnmaskSignals(&omask); if (_this->hidden->audio_obj->Start() == B_NO_ERROR) { _this->hidden->audio_obj->SetHasData(true); } else { BEOSAUDIO_CloseDevice(_this); SDL_SetError("Unable to start Be audio"); return 0; } /* We're running! */ return 1; } static void BEOSAUDIO_Deinitialize(void) { SDL_QuitBeApp(); } static int BEOSAUDIO_Init(SDL_AudioDriverImpl * impl) { /* Initialize the Be Application, if it's not already started */ if (SDL_InitBeApp() < 0) { return 0; } /* Set the function pointers */ impl->OpenDevice = BEOSAUDIO_OpenDevice; impl->CloseDevice = BEOSAUDIO_CloseDevice; impl->Deinitialize = BEOSAUDIO_Deinitialize; impl->ProvidesOwnCallbackThread = 1; impl->OnlyHasDefaultOutputDevice = 1; return 1; /* this audio target is available. */ } extern "C" { extern AudioBootStrap BEOSAUDIO_bootstrap; } AudioBootStrap BEOSAUDIO_bootstrap = { "baudio", "BeOS BSoundPlayer", BEOSAUDIO_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */