view docs/html/sdlpauseaudio.html @ 1991:3863ba81c1d6

Clear the second texture stage explicitly
author Sam Lantinga <slouken@libsdl.org>
date Mon, 28 Aug 2006 17:35:15 +0000
parents 355632dca928
children
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><H1
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>SDL_PauseAudio</H1
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>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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>#include "SDL.h"</PRE
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><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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>Description</H2
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>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>SDL_GetAudioStatus</TT
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>SDL_OpenAudio</TT
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