Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11render.h @ 5024:38638d228a22
Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.
That's actually okay, since gcc has the builtin atomic intrinsics. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 18 Jan 2011 15:07:53 -0800 |
parents | f7b03b6838cb |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* SDL surface based renderer implementation */ #if SDL_VIDEO_RENDER_X11 extern void X11_AddRenderDriver(_THIS); #endif /* vi: set ts=4 sw=4 expandtab: */