Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32window.h @ 4738:381d402a5e90
Added support for On_Resized event to App.
Added OpenGL code to draw a rotating triangle.
Rearranged main loop code.
author | dewyatt |
---|---|
date | Sat, 12 Jun 2010 03:21:54 -0400 |
parents | f7b03b6838cb |
children | e1664f94f026 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_win32window_h #define _SDL_win32window_h typedef struct { SDL_Window *window; HWND hwnd; HDC hdc; WNDPROC wndproc; SDL_bool created; int mouse_pressed; struct SDL_VideoData *videodata; } SDL_WindowData; extern int WIN_CreateWindow(_THIS, SDL_Window * window); extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void WIN_SetWindowTitle(_THIS, SDL_Window * window); extern void WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); extern void WIN_SetWindowPosition(_THIS, SDL_Window * window); extern void WIN_SetWindowSize(_THIS, SDL_Window * window); extern void WIN_ShowWindow(_THIS, SDL_Window * window); extern void WIN_HideWindow(_THIS, SDL_Window * window); extern void WIN_RaiseWindow(_THIS, SDL_Window * window); extern void WIN_MaximizeWindow(_THIS, SDL_Window * window); extern void WIN_MinimizeWindow(_THIS, SDL_Window * window); extern void WIN_RestoreWindow(_THIS, SDL_Window * window); extern void WIN_SetWindowGrab(_THIS, SDL_Window * window); extern void WIN_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); #endif /* _SDL_win32window_h */ /* vi: set ts=4 sw=4 expandtab: */