view docs/man3/SDL_JoystickEventState.3 @ 270:37fa1484f71b

From: "Mattias Engdeg�rd" <f91-men@nada.kth.se> To: slouken@devolution.com Subject: Re: [SDL] Question about SDL_FillRect() I benchmarked with and without clipping UpdateRects and was unable to find any difference on my moderately slow machine. Anyway, I haven't added clipping in this patch, but fixed a couple of bugs and generally cleaned up some of the X11 image code. Most importantly, UpdateRects now checks for both zero height and width. Also, I eliminated the entire code to byteswap X11 images since X11 can do that automatically if you ask it nicely :-)
author Sam Lantinga <slouken@libsdl.org>
date Fri, 18 Jan 2002 22:02:03 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_JoystickEventState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoystickEventState\- Enable/disable joystick event polling
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_JoystickEventState\fP\fR(\fBint state\fR);
.SH "DESCRIPTION"
.PP
This function is used to enable or disable joystick event processing\&. With joystick event processing disabled you will have to update joystick states with \fI\fBSDL_JoystickUpdate\fP\fR and read the joystick information manually\&. \fBstate\fR is either \fBSDL_QUERY\fP, \fBSDL_ENABLE\fP or \fBSDL_IGNORE\fP\&.
.PP
.RS
\fBNote:  
.PP
Joystick event handling is prefered
.RE
.SH "RETURN VALUE"
.PP
If \fBstate\fR is \fBSDL_QUERY\fP then the current state is returned, otherwise the new processing \fBstate\fR is returned\&.
.SH "SEE ALSO"
.PP
\fISDL Joystick Functions\fR, \fI\fBSDL_JoystickUpdate\fP\fR, \fI\fBSDL_JoyAxisEvent\fR\fR, \fI\fBSDL_JoyBallEvent\fR\fR, \fI\fBSDL_JoyButtonEvent\fR\fR, \fI\fBSDL_JoyHatEvent\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59