Mercurial > sdl-ios-xcode
view src/video/svga/SDL_svgavideo.c @ 172:37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
From: Max Horn <max@quendi.de>
Subject: SDL/OSX: Joystick; Better key handling
I just finished implementing improved keyhandling for OS X (in fact
the code should be easily ported to the "normal" MacOS part of SDL, I
just had no chance yet). Works like this:
First init the mapping table statically like before. Them, it queries
the OS for the "official" key table, then iterates over all 127
scancode and gets the associates ascii code. It ignores everythng
below 32 (has to, as it would lead to many problems if we did not...
e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard),
and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order
it is encountered.
In addition, caps lock is now working, too.
The code work flawless for me, but since I only have one keyboard, I
may have not encountered some serious problem... but I am pretty
confident that it is better than the old code in most cases.
The joystick driver works fine for me, too. I think it can be added
to CVS already. It would simply be helpful if more people would test
it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That
would be a wonderful test application :)
I also took the liberty of modifying some text files like BUGS,
README.CVS, README.MacOSX (which now contains the OS X docs I long
promised)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 11 Sep 2001 19:00:18 +0000 |
parents | 3647c809813d |
children | 13161d3d349d |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* SVGAlib based SDL video driver implementation. */ #include <stdlib.h> #include <stdio.h> #include <unistd.h> #include <sys/stat.h> #include <sys/types.h> #include <sys/ioctl.h> #include <fcntl.h> #if defined(linux) #include <linux/vt.h> #elif defined(__FreeBSD__) #include <sys/consio.h> #else #error You must choose your operating system here #endif #include <vga.h> #include <vgamouse.h> #include <vgakeyboard.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_svgavideo.h" #include "SDL_svgaevents_c.h" #include "SDL_svgamouse_c.h" /* Initialization/Query functions */ static int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void SVGA_VideoQuit(_THIS); /* Hardware surface functions */ static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface); static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface); static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface); static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface); static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface); /* SVGAlib driver bootstrap functions */ static int SVGA_Available(void) { /* Check to see if we are root and stdin is a virtual console */ int console; /* SVGALib 1.9.x+ doesn't require root (via /dev/svga) */ int svgalib2 = -1; /* See if we are connected to a virtual terminal */ console = STDIN_FILENO; if ( console >= 0 ) { struct stat sb; struct vt_mode dummy; if ( (fstat(console, &sb) < 0) || (ioctl(console, VT_GETMODE, &dummy) < 0) ) { console = -1; } } /* See if SVGAlib 2.0 is available */ svgalib2 = open("/dev/svga", O_RDONLY); if (svgalib2 != -1) { close(svgalib2); } return(((svgalib2 != -1) || (geteuid() == 0)) && (console >= 0)); } static void SVGA_DeleteDevice(SDL_VideoDevice *device) { free(device->hidden); free(device); } static SDL_VideoDevice *SVGA_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { free(device); } return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = SVGA_VideoInit; device->ListModes = SVGA_ListModes; device->SetVideoMode = SVGA_SetVideoMode; device->SetColors = SVGA_SetColors; device->UpdateRects = NULL; device->VideoQuit = SVGA_VideoQuit; device->AllocHWSurface = SVGA_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = SVGA_LockHWSurface; device->UnlockHWSurface = SVGA_UnlockHWSurface; device->FlipHWSurface = NULL; device->FreeHWSurface = SVGA_FreeHWSurface; device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = SVGA_InitOSKeymap; device->PumpEvents = SVGA_PumpEvents; device->free = SVGA_DeleteDevice; return device; } VideoBootStrap SVGALIB_bootstrap = { "svgalib", "SVGAlib", SVGA_Available, SVGA_CreateDevice }; static int SVGA_AddMode(_THIS, int mode, int actually_add, int force) { vga_modeinfo *modeinfo; modeinfo = vga_getmodeinfo(mode); if ( force || ( modeinfo->flags & CAPABLE_LINEAR ) ) { int i, j; i = modeinfo->bytesperpixel-1; if ( actually_add ) { SDL_Rect saved_rect[2]; int saved_mode[2]; int b; /* Add the mode, sorted largest to smallest */ b = 0; j = 0; while ( (SDL_modelist[i][j]->w > modeinfo->width) || (SDL_modelist[i][j]->h > modeinfo->height) ) { ++j; } /* Skip modes that are already in our list */ if ( (SDL_modelist[i][j]->w == modeinfo->width) && (SDL_modelist[i][j]->h == modeinfo->height) ) { return(0); } /* Insert the new mode */ saved_rect[b] = *SDL_modelist[i][j]; saved_mode[b] = SDL_vgamode[i][j]; SDL_modelist[i][j]->w = modeinfo->width; SDL_modelist[i][j]->h = modeinfo->height; SDL_vgamode[i][j] = mode; /* Everybody scoot down! */ if ( saved_rect[b].w && saved_rect[b].h ) { for ( ++j; SDL_modelist[i][j]->w; ++j ) { saved_rect[!b] = *SDL_modelist[i][j]; saved_mode[!b] = SDL_vgamode[i][j]; *SDL_modelist[i][j] = saved_rect[b]; SDL_vgamode[i][j] = saved_mode[b]; b = !b; } *SDL_modelist[i][j] = saved_rect[b]; SDL_vgamode[i][j] = saved_mode[b]; } } else { ++SDL_nummodes[i]; } } return( force || ( modeinfo->flags & CAPABLE_LINEAR ) ); } static void SVGA_UpdateVideoInfo(_THIS) { vga_modeinfo *modeinfo; this->info.wm_available = 0; this->info.hw_available = 1; modeinfo = vga_getmodeinfo(vga_getcurrentmode()); this->info.video_mem = (modeinfo->maxpixels/1024); if ( modeinfo->bytesperpixel > 0 ) { this->info.video_mem *= modeinfo->bytesperpixel; } /* FIXME: Add hardware accelerated blit information */ #if 0 printf("Hardware accelerated blit: %savailable\n", modeinfo->haveblit ? "" : "not "); #endif } int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat) { int keyboard; int i, j; int mode, total_modes; /* Initialize all variables that we clean on shutdown */ for ( i=0; i<NUM_MODELISTS; ++i ) { SDL_nummodes[i] = 0; SDL_modelist[i] = NULL; SDL_vgamode[i] = NULL; } /* Initialize the library */ vga_disabledriverreport(); if ( vga_init() < 0 ) { SDL_SetError("Unable to initialize SVGAlib"); return(-1); } vga_setmode(TEXT); /* Enable mouse and keyboard support */ vga_setmousesupport(1); keyboard = keyboard_init_return_fd(); if ( keyboard < 0 ) { SDL_SetError("Unable to initialize keyboard"); return(-1); } if ( SVGA_initkeymaps(keyboard) < 0 ) { return(-1); } keyboard_seteventhandler(SVGA_keyboardcallback); /* Determine the screen depth (use default 8-bit depth) */ vformat->BitsPerPixel = 8; /* Enumerate the available fullscreen modes */ total_modes = 0; for ( mode=vga_lastmodenumber(); mode; --mode ) { if ( vga_hasmode(mode) ) { if ( SVGA_AddMode(this, mode, 0, 0) ) { ++total_modes; } } } if ( SVGA_AddMode(this, G320x200x256, 0, 1) ) ++total_modes; if ( total_modes == 0 ) { SDL_SetError("No linear video modes available"); return(-1); } for ( i=0; i<NUM_MODELISTS; ++i ) { SDL_vgamode[i] = (int *)malloc(SDL_nummodes[i]*sizeof(int)); if ( SDL_vgamode[i] == NULL ) { SDL_OutOfMemory(); return(-1); } SDL_modelist[i] = (SDL_Rect **) malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *)); if ( SDL_modelist[i] == NULL ) { SDL_OutOfMemory(); return(-1); } for ( j=0; j<SDL_nummodes[i]; ++j ) { SDL_modelist[i][j]=(SDL_Rect *)malloc(sizeof(SDL_Rect)); if ( SDL_modelist[i][j] == NULL ) { SDL_OutOfMemory(); return(-1); } memset(SDL_modelist[i][j], 0, sizeof(SDL_Rect)); } SDL_modelist[i][j] = NULL; } for ( mode=vga_lastmodenumber(); mode; --mode ) { if ( vga_hasmode(mode) ) { SVGA_AddMode(this, mode, 1, 0); } } SVGA_AddMode(this, G320x200x256, 1, 1); /* Free extra (duplicated) modes */ for ( i=0; i<NUM_MODELISTS; ++i ) { j = 0; while ( SDL_modelist[i][j] && SDL_modelist[i][j]->w ) { j++; } while ( SDL_modelist[i][j] ) { free(SDL_modelist[i][j]); SDL_modelist[i][j] = NULL; j++; } } /* Fill in our hardware acceleration capabilities */ SVGA_UpdateVideoInfo(this); /* We're done! */ return(0); } SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]); } /* Various screen update functions available */ static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects); SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { int mode; int vgamode; vga_modeinfo *modeinfo; /* Try to set the requested linear video mode */ bpp = (bpp+7)/8-1; for ( mode=0; SDL_modelist[bpp][mode]; ++mode ) { if ( (SDL_modelist[bpp][mode]->w == width) && (SDL_modelist[bpp][mode]->h == height) ) { break; } } if ( SDL_modelist[bpp][mode] == NULL ) { SDL_SetError("Couldn't find requested mode in list"); return(NULL); } vga_setmode(SDL_vgamode[bpp][mode]); vga_setpage(0); vgamode=SDL_vgamode[bpp][mode]; if ((vga_setlinearaddressing()<0) && (vgamode!=G320x200x256)) { SDL_SetError("Unable to set linear addressing"); return(NULL); } modeinfo = vga_getmodeinfo(SDL_vgamode[bpp][mode]); /* Update hardware acceleration info */ SVGA_UpdateVideoInfo(this); /* Allocate the new pixel format for the screen */ bpp = (bpp+1)*8; if ( (bpp == 16) && (modeinfo->colors == 32768) ) { bpp = 15; } if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) { return(NULL); } /* Set up the new mode framebuffer */ current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); if ( bpp == 8 ) { /* FIXME: What about DirectColor? */ current->flags |= SDL_HWPALETTE; } current->w = width; current->h = height; current->pitch = modeinfo->linewidth; current->pixels = vga_getgraphmem(); /* Set the blit function */ this->UpdateRects = SVGA_DirectUpdate; /* Set up the mouse handler again (buggy SVGAlib 1.40) */ mouse_seteventhandler(SVGA_mousecallback); /* We're done */ return(current); } /* We don't actually allow hardware surfaces other than the main one */ static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } /* We need to wait for vertical retrace on page flipped displays */ static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface) { if ( (surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { vga_waitretrace(); } return(0); } static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } /* FIXME: How is this done with SVGAlib? */ static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface) { return(0); } static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) { return; } /* FIXME: Can this be used under SVGAlib? */ static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects) { return; } int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int i; for(i = 0; i < ncolors; i++) { vga_setpalette(firstcolor + i, colors[i].r>>2, colors[i].g>>2, colors[i].b>>2); } return(1); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ void SVGA_VideoQuit(_THIS) { int i, j; /* Reset the console video mode */ if ( this->screen && (this->screen->w && this->screen->h) ) { vga_setmode(TEXT); } keyboard_close(); /* Free video mode lists */ for ( i=0; i<NUM_MODELISTS; ++i ) { if ( SDL_modelist[i] != NULL ) { for ( j=0; SDL_modelist[i][j]; ++j ) free(SDL_modelist[i][j]); free(SDL_modelist[i]); SDL_modelist[i] = NULL; } if ( SDL_vgamode[i] != NULL ) { free(SDL_vgamode[i]); SDL_vgamode[i] = NULL; } } if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { /* Direct screen access, no memory buffer */ this->screen->pixels = NULL; } }