view src/video/quartz/SDL_QuartzKeys.h @ 172:37e3ca9254c7

Date: Sat, 8 Sep 2001 04:42:23 +0200 From: Max Horn <max@quendi.de> Subject: SDL/OSX: Joystick; Better key handling I just finished implementing improved keyhandling for OS X (in fact the code should be easily ported to the "normal" MacOS part of SDL, I just had no chance yet). Works like this: First init the mapping table statically like before. Them, it queries the OS for the "official" key table, then iterates over all 127 scancode and gets the associates ascii code. It ignores everythng below 32 (has to, as it would lead to many problems if we did not... e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard), and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order it is encountered. In addition, caps lock is now working, too. The code work flawless for me, but since I only have one keyboard, I may have not encountered some serious problem... but I am pretty confident that it is better than the old code in most cases. The joystick driver works fine for me, too. I think it can be added to CVS already. It would simply be helpful if more people would test it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That would be a wonderful test application :) I also took the liberty of modifying some text files like BUGS, README.CVS, README.MacOSX (which now contains the OS X docs I long promised)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Sep 2001 19:00:18 +0000
parents 45b1c4303f87
children e8157fcb3114
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

/* These are the Macintosh key scancode constants -- from Inside Macintosh */

#define QZ_ESCAPE		0x35
#define QZ_F1			0x7A
#define QZ_F2			0x78
#define QZ_F3			0x63
#define QZ_F4			0x76
#define QZ_F5			0x60
#define QZ_F6			0x61
#define QZ_F7			0x62
#define QZ_F8			0x64
#define QZ_F9			0x65
#define QZ_F10			0x6D
#define QZ_F11			0x67
#define QZ_F12			0x6F
#define QZ_PRINT		0x69
#define QZ_SCROLLOCK		0x6B
#define QZ_PAUSE		0x71
#define QZ_POWER		0x7F
#define QZ_BACKQUOTE		0x32
#define QZ_1			0x12
#define QZ_2			0x13
#define QZ_3			0x14
#define QZ_4			0x15
#define QZ_5			0x17
#define QZ_6			0x16
#define QZ_7			0x1A
#define QZ_8			0x1C
#define QZ_9			0x19
#define QZ_0			0x1D
#define QZ_MINUS		0x1B
#define QZ_EQUALS		0x18
#define QZ_BACKSPACE		0x33
#define QZ_INSERT		0x72
#define QZ_HOME			0x73
#define QZ_PAGEUP		0x74
#define QZ_NUMLOCK		0x47
#define QZ_KP_EQUALS		0x51
#define QZ_KP_DIVIDE		0x4B
#define QZ_KP_MULTIPLY		0x43
#define QZ_TAB			0x30
#define QZ_q			0x0C
#define QZ_w			0x0D
#define QZ_e			0x0E
#define QZ_r			0x0F
#define QZ_t			0x11
#define QZ_y			0x10
#define QZ_u			0x20
#define QZ_i			0x22
#define QZ_o			0x1F
#define QZ_p			0x23
#define QZ_LEFTBRACKET		0x21
#define QZ_RIGHTBRACKET		0x1E
#define QZ_BACKSLASH		0x2A
#define QZ_DELETE		0x75
#define QZ_END			0x77
#define QZ_PAGEDOWN		0x79
#define QZ_KP7			0x59
#define QZ_KP8			0x5B
#define QZ_KP9			0x5C
#define QZ_KP_MINUS		0x4E
#define QZ_CAPSLOCK		0x39
#define QZ_a			0x00
#define QZ_s			0x01
#define QZ_d			0x02
#define QZ_f			0x03
#define QZ_g			0x05
#define QZ_h			0x04
#define QZ_j			0x26
#define QZ_k			0x28
#define QZ_l			0x25
#define QZ_SEMICOLON		0x29
#define QZ_QUOTE		0x27
#define QZ_RETURN		0x24
#define QZ_KP4			0x56
#define QZ_KP5			0x57
#define QZ_KP6			0x58
#define QZ_KP_PLUS		0x45
#define QZ_LSHIFT		0x38
#define QZ_z			0x06
#define QZ_x			0x07
#define QZ_c			0x08
#define QZ_v			0x09
#define QZ_b			0x0B
#define QZ_n			0x2D
#define QZ_m			0x2E
#define QZ_COMMA		0x2B
#define QZ_PERIOD		0x2F
#define QZ_SLASH		0x2C
#if 0	/* These are the same as the left versions - use left by default */
#define QZ_RSHIFT		0x38
#endif
#define QZ_UP			0x7E
#define QZ_KP1			0x53
#define QZ_KP2			0x54
#define QZ_KP3			0x55
#define QZ_KP_ENTER		0x4C
#define QZ_LCTRL		0x3B
#define QZ_LALT			0x3A
#define QZ_LMETA		0x37
#define QZ_SPACE		0x31
#if 0	/* These are the same as the left versions - use left by default */
#define QZ_RMETA		0x37
#define QZ_RALT			0x3A
#define QZ_RCTRL		0x3B
#endif
#define QZ_LEFT			0x7B
#define QZ_DOWN			0x7D
#define QZ_RIGHT		0x7C
#define QZ_KP0			0x52
#define QZ_KP_PERIOD		0x41

/* Wierd, these keys are on my iBook under MacOS X */
#define QZ_IBOOK_ENTER		0x34
#define QZ_IBOOK_LEFT		0x3B
#define QZ_IBOOK_RIGHT		0x3C
#define QZ_IBOOK_DOWN		0x3D
#define QZ_IBOOK_UP		0x3E