Mercurial > sdl-ios-xcode
view src/video/photon/SDL_phyuv.c @ 172:37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
From: Max Horn <max@quendi.de>
Subject: SDL/OSX: Joystick; Better key handling
I just finished implementing improved keyhandling for OS X (in fact
the code should be easily ported to the "normal" MacOS part of SDL, I
just had no chance yet). Works like this:
First init the mapping table statically like before. Them, it queries
the OS for the "official" key table, then iterates over all 127
scancode and gets the associates ascii code. It ignores everythng
below 32 (has to, as it would lead to many problems if we did not...
e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard),
and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order
it is encountered.
In addition, caps lock is now working, too.
The code work flawless for me, but since I only have one keyboard, I
may have not encountered some serious problem... but I am pretty
confident that it is better than the old code in most cases.
The joystick driver works fine for me, too. I think it can be added
to CVS already. It would simply be helpful if more people would test
it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That
would be a wonderful test application :)
I also took the liberty of modifying some text files like BUGS,
README.CVS, README.MacOSX (which now contains the OS X docs I long
promised)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 11 Sep 2001 19:00:18 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the QNX Realtime Platform version for SDL YUV video overlays */ #include <stdlib.h> #include <string.h> //#include <ncurses.h> //only for bool #ifndef bool #define bool char #define TRUE 1 #define FALSE 0 #endif #include <errno.h> #include <Ph.h> #include <Pt.h> #include "SDL_error.h" #include "SDL_video.h" #include "SDL_phyuv_c.h" #include "SDL_yuvfuncs.h" #if 0 //just for reference /* YUV data formats FourCC Layout H sample (YUV) V sample (YUV) BPP */ #define Pg_VIDEO_FORMAT_IYU1 0x31555949 /* U2Y2Y2V2Y2Y2 144 111 12 */ #define Pg_VIDEO_FORMAT_IYU2 0x32555949 /* U4Y4V4U4Y4V4 111 111 24 */ #define Pg_VIDEO_FORMAT_UYVY 0x59565955 /* U8Y8V8Y8 122 111 16 */ #define Pg_VIDEO_FORMAT_YUY2 0x32595559 /* Y8U8Y8V8 122 111 16 */ #define Pg_VIDEO_FORMAT_YVYU 0x55595659 /* Y8V8Y8U8 122 111 16 */ #define Pg_VIDEO_FORMAT_V422 0x56343232 /* V8Y8U8Y8 122 111 16 */ #define Pg_VIDEO_FORMAT_CLJR 0x524a4c43 /* V6U6Y5Y5Y5Y5 133 111 8 */ #define Pg_VIDEO_FORMAT_YVU9 0x39555659 /* Planar YVU 144 144 9 */ #define Pg_VIDEO_FORMAT_YV12 0x32315659 /* Planar YUV 122 122 12 */ /* There seems to be no FourCC that matches this */ #define Pg_VIDEO_FORMAT_YUV420 0x00000100 /* Planar YUV 122 111 16 */ /* These formats are the same as YV12, except the U and V planes do not have to contiguously follow the Y plane */ /* but they're all the same to us, since we always have 3 plane pointers */ #define Pg_VIDEO_FORMAT_CLPL Pg_VIDEO_FORMAT_YV12 /* Cirrus Logic Planar format */ #define Pg_VIDEO_FORMAT_VBPL Pg_VIDEO_FORMAT_YV12 /* VooDoo Banshee planar format */ #define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */ #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */ #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */ #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */ #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */ #endif #define OVERLAY_STATE_UNINIT 0 #define OVERLAY_STATE_ACTIVE 1 /* The functions used to manipulate software video overlays */ static struct private_yuvhwfuncs ph_yuvfuncs = { ph_LockYUVOverlay, ph_UnlockYUVOverlay, ph_DisplayYUVOverlay, ph_FreeYUVOverlay }; typedef struct { int id; int width, height; int data_size; /* bytes */ int num_planes; int *pitches; /* bytes */ int *offsets; /* bytes */ char *data; void *obdata; } XvImage; struct private_yuvhwdata { XvImage *image; FRAMEDATA *CurrentFrameData; FRAMEDATA *FrameData0; FRAMEDATA *FrameData1; PgScalerProps_t props; PgScalerCaps_t caps; PgVideoChannel_t *channel; SDL_Rect CurrentWindow; long format; int screen_width; int screen_height ; int screen_bpp ; //2 bool planar; bool scaler_on ; int current; long YStride; long VStride; long UStride; long chromakey; unsigned long State; long flags; }; extern PgVideoChannel_t * PgCreateVideoChannel(unsigned type, unsigned flags); extern int PgGetScalerCapabilities( PgVideoChannel_t *channel, int format_index, PgScalerCaps_t *vcaps ); extern int PgConfigScalerChannel(PgVideoChannel_t *channel, PgScalerProps_t *props); extern void PgDestroyVideoChannel(PgVideoChannel_t *channel); extern PgColor_t PgGetOverlayChromaColor(void); void grab_ptrs2(PgVideoChannel_t *channel, FRAMEDATA *Frame0, FRAMEDATA *Frame1 ) { /* Buffers have moved; re-obtain the pointers */ Frame0->Y = (unsigned char *)PdGetOffscreenContextPtr(channel->yplane1); Frame1->Y = (unsigned char *)PdGetOffscreenContextPtr(channel->yplane2); Frame0->U = (unsigned char *)PdGetOffscreenContextPtr(channel->uplane1); Frame1->U = (unsigned char *)PdGetOffscreenContextPtr(channel->uplane2); Frame0->V = (unsigned char *)PdGetOffscreenContextPtr(channel->vplane1); Frame1->V = (unsigned char *)PdGetOffscreenContextPtr(channel->vplane2); } SDL_Overlay *ph_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) { SDL_Overlay *overlay; struct private_yuvhwdata *hwdata; int xv_port; int rtncode; // PhRect_t rect; // PhSysInfo_t info; // PhRegion_t region; // short x, y; PtArg_t argt; int i =0; // bool bCont = TRUE; int Priority[20]; int Type[20]; int entries, select, highest; PhDCSetCurrent(0); //Need to set draw context to window esp. if we we in Offscreeen mode /* Create the overlay structure */ overlay = (SDL_Overlay *)malloc(sizeof *overlay); if ( overlay == NULL ) { SDL_OutOfMemory(); return(NULL); } memset(overlay, 0, (sizeof *overlay)); /* Fill in the basic members */ overlay->format = format; overlay->w = width; overlay->h = height; /* Set up the YUV surface function structure */ overlay->hwfuncs = &ph_yuvfuncs; /* Create the pixel data and lookup tables */ hwdata = (struct private_yuvhwdata *)malloc(sizeof *hwdata); overlay->hwdata = hwdata; if ( hwdata == NULL ) { SDL_OutOfMemory(); SDL_FreeYUVOverlay(overlay); return(NULL); } if (overlay->hwdata->channel == NULL) { if ((overlay->hwdata->channel = PgCreateVideoChannel(Pg_VIDEO_CHANNEL_SCALER,0)) == NULL) { SDL_SetError("Create channel failed:%s\n", strerror( errno )); free(overlay->hwdata); free(overlay); return(NULL); } #if 0 overlay->hwdata->caps.size = sizeof (overlay->hwdata->caps); PgGetScalerCapabilities(overlay->hwdata->channel, 0, &(overlay->hwdata->caps)); if (overlay->hwdata->caps.flags & Pg_SCALER_CAP_DOUBLE_BUFFER) overlay->hwdata->props.flags |= Pg_SCALER_PROP_DOUBLE_BUFFER; #endif } overlay->hwdata->CurrentWindow.x = 0; overlay->hwdata->CurrentWindow.y = 0; overlay->hwdata->CurrentWindow.w = 320; overlay->hwdata->CurrentWindow.h = 240; overlay->hwdata->State = OVERLAY_STATE_UNINIT; overlay->hwdata->screen_bpp = 2; overlay->hwdata->scaler_on = FALSE; overlay->hwdata->screen_width = 1024; overlay->hwdata->screen_height = 768; overlay->hwdata->FrameData0 = (FRAMEDATA *) malloc((size_t)(sizeof( FRAMEDATA))); overlay->hwdata->FrameData1 = (FRAMEDATA *) malloc((size_t)(sizeof( FRAMEDATA))); overlay->hwdata->caps.size = sizeof(overlay->hwdata->caps); //Note you really don't need to do this for SDL as you are given a format, but this is a good example xv_port = -1; i=0; while(PgGetScalerCapabilities(overlay->hwdata->channel, i++, &(overlay->hwdata->caps)) == 0) { if(overlay->hwdata->caps.format == Pg_VIDEO_FORMAT_YV12) //in SDL { Priority[i-1] = 0; Type[i-1] = Pg_VIDEO_FORMAT_YV12; if(format == Pg_VIDEO_FORMAT_YV12) { overlay->hwdata->props.format = Pg_VIDEO_FORMAT_YV12; xv_port = 1; //supported Priority[i-1] = 100; //force selected } } else if(overlay->hwdata->caps.format == Pg_VIDEO_FORMAT_YVU9) //in SDL { Priority[i-1] = 0; Type[i-1] = Pg_VIDEO_FORMAT_YVU9; if(format == Pg_VIDEO_FORMAT_YVU9) { overlay->hwdata->props.format = Pg_VIDEO_FORMAT_YVU9; xv_port = 1; //supported Priority[i-1] = 100; //force selected } } #if 0 //this part of SDL is YUV specific else if(overlay->hwdata->caps.format == Pg_VIDEO_FORMAT_RGB555) { Priority[i-1] = 3; Type[i-1] = Pg_VIDEO_FORMAT_RGB555; } else if(overlay->hwdata->caps.format == Pg_VIDEO_FORMAT_RGB565) { Priority[i-1] = 2; Type[i-1] = Pg_VIDEO_FORMAT_RGB565; } else if(overlay->hwdata->caps.format == Pg_VIDEO_FORMAT_RGB8888) { Priority[i-1] = 1; Type[i-1] = Pg_VIDEO_FORMAT_RGB8888; } #endif else if(overlay->hwdata->caps.format == Pg_VIDEO_FORMAT_IYU1) { Priority[i-1] = 0; Type[i-1] = Pg_VIDEO_FORMAT_IYU1; } else if(overlay->hwdata->caps.format == Pg_VIDEO_FORMAT_IYU2) { Priority[i-1] = 0; Type[i-1] = Pg_VIDEO_FORMAT_IYU2; } else if(overlay->hwdata->caps.format == Pg_VIDEO_FORMAT_UYVY) //in SDL { Priority[i-1] = 7; Type[i-1] = Pg_VIDEO_FORMAT_UYVY; if(format == Pg_VIDEO_FORMAT_UYVY) { overlay->hwdata->props.format = Pg_VIDEO_FORMAT_UYVY; xv_port = 1; //supported Priority[i-1] = 100; //force selected } } else if(overlay->hwdata->caps.format == Pg_VIDEO_FORMAT_YUY2) //in SDL { Priority[i-1] = 8; Type[i-1] = Pg_VIDEO_FORMAT_YUY2; if(format == Pg_VIDEO_FORMAT_YUY2) { overlay->hwdata->props.format = Pg_VIDEO_FORMAT_YUY2; xv_port = 1; //supported Priority[i-1] = 100; //force selected } } else if(overlay->hwdata->caps.format == Pg_VIDEO_FORMAT_YVYU) //in SDL { Priority[i-1] = 4; Type[i-1] = Pg_VIDEO_FORMAT_YVYU; if(format == Pg_VIDEO_FORMAT_YVYU) { overlay->hwdata->props.format = Pg_VIDEO_FORMAT_YVYU; xv_port = 1; //supported Priority[i-1] = 100; //force selected } } else if(overlay->hwdata->caps.format == Pg_VIDEO_FORMAT_V422) { Priority[i-1] = 5; Type[i-1] = Pg_VIDEO_FORMAT_V422; } else if(overlay->hwdata->caps.format == Pg_VIDEO_FORMAT_CLJR) { Priority[i-1] = 6; Type[i-1] = Pg_VIDEO_FORMAT_CLJR; } else { Priority[i-1] = 0; } overlay->hwdata->caps.size = sizeof(overlay->hwdata->caps); } if ( xv_port == -1 ) { SDL_SetError("No available video ports for requested format"); return(NULL); } //Pick the highest priority format entries = i -2; highest = Priority[0]; //make first entry top at begining select = 0; for (i = 1; i < entries; i++) { if(Priority[i] > highest) { highest = Priority[i]; select = i; } } overlay->hwdata->caps.size = sizeof (overlay->hwdata->caps ); PgGetScalerCapabilities(overlay->hwdata->channel, select, &(overlay->hwdata->caps)); overlay->hwdata->props.format = overlay->hwdata->caps.format ; overlay->hwdata->format = overlay->hwdata->props.format; //to make easier for apps to use overlay->hwdata->props.size = sizeof (overlay->hwdata->props); overlay->hwdata->props.src_dim.w = width; overlay->hwdata->props.src_dim.h = height; overlay->hwdata->chromakey = PgGetOverlayChromaColor(); // Set chromakey in video widget so we can see overlay data /* I don't know where the container widget is!!!, I guess it is in hidden->window*/ PtEnter(0); PtSetArg( &argt, Pt_ARG_FILL_COLOR, overlay->hwdata->chromakey, 0 ); PtSetResources( window, 1, &argt ); PtLeave(0); fflush( stderr ); overlay->hwdata->props.viewport.ul.x = overlay->hwdata->CurrentWindow.x; overlay->hwdata->props.viewport.ul.y = overlay->hwdata->CurrentWindow.y; //Next line MIGHT have x and y reversed!!!!!!!!!!!! overlay->hwdata->props.viewport.lr.x = overlay->hwdata->CurrentWindow.x +overlay->hwdata->CurrentWindow.w; overlay->hwdata->props.viewport.lr.y = overlay->hwdata->CurrentWindow.y + overlay->hwdata->CurrentWindow.h; overlay->hwdata->props.flags = ~Pg_SCALER_PROP_SCALER_ENABLE | Pg_SCALER_PROP_DOUBLE_BUFFER ; if (overlay->hwdata->chromakey) { overlay->hwdata->props.flags |= Pg_SCALER_PROP_CHROMA_ENABLE; overlay->hwdata->props.color_key = overlay->hwdata->chromakey; overlay->hwdata->props.color_key_mask = 0xffffff; } else { overlay->hwdata->props.flags &= ~Pg_SCALER_PROP_CHROMA_ENABLE; } overlay->hwdata->scaler_on = FALSE; rtncode = PgConfigScalerChannel(overlay->hwdata->channel, &(overlay->hwdata->props)); switch(rtncode) { case -1: SDL_SetError("PgConfigScalerChannel failed\n"); SDL_FreeYUVOverlay(overlay); return(NULL); break; case 1: grab_ptrs2(overlay->hwdata->channel, overlay->hwdata->FrameData0, overlay->hwdata->FrameData1); break; case 0: default: break; } grab_ptrs2(overlay->hwdata->channel, overlay->hwdata->FrameData0, overlay->hwdata->FrameData1); if(overlay->hwdata->channel->yplane1 != NULL) overlay->hwdata->YStride = overlay->hwdata->channel->yplane1->pitch; if(overlay->hwdata->channel->uplane1 != NULL) overlay->hwdata->UStride = overlay->hwdata->channel->uplane1->pitch; if(overlay->hwdata->channel->vplane1 != NULL) overlay->hwdata->VStride = overlay->hwdata->channel->vplane1->pitch; overlay->hwdata->current = PgNextVideoFrame(overlay->hwdata->channel); if (overlay->hwdata->current == -1) { SDL_SetError("PgNextFrame failed, bailing out\n"); SDL_FreeYUVOverlay(overlay); return(NULL); } //set current frame for double buffering if(overlay->hwdata->current == 0) { overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData0; } else { overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData1; } overlay->hwdata->State = OVERLAY_STATE_ACTIVE; /* We're all done.. */ return(overlay); } int ph_LockYUVOverlay(_THIS, SDL_Overlay *overlay) { //int rtncode; if(overlay == NULL) return 0; //set current frame for double buffering if(overlay->hwdata->current == 0) { overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData0; } else { overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData1; } //Lock gets the pointer and passes it to the app. The app writes all yuv data into overlay->pixels //Note this is defined as Uint8 **pixels; /* Read-write */ overlay->pixels = &overlay->hwdata->CurrentFrameData->Y; overlay->pitches = &overlay->hwdata->YStride; return(0); } void ph_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay) { int rtncode; if(overlay == NULL) return ; if(overlay->hwdata->scaler_on == FALSE) { overlay->hwdata->props.flags |= Pg_SCALER_PROP_SCALER_ENABLE; rtncode =PgConfigScalerChannel(overlay->hwdata->channel, &(overlay->hwdata->props)); switch(rtncode) { case -1: SDL_SetError("PgConfigScalerChannel failed\n"); SDL_FreeYUVOverlay(overlay); break; case 1: grab_ptrs2(overlay->hwdata->channel, overlay->hwdata->FrameData0, overlay->hwdata->FrameData1); overlay->hwdata->scaler_on = TRUE; break; case 0: default: overlay->hwdata->scaler_on = TRUE; break; } //This would be the best place to draw chromakey but we do not have a SDL_Surface in the args //This means we might see a chromakey flicker at startup } overlay->hwdata->current = PgNextVideoFrame(overlay->hwdata->channel); if (overlay->hwdata->current == -1) { SDL_SetError("PgNextVideoFrame failed\n"); SDL_FreeYUVOverlay(overlay); return; } overlay->pixels = NULL; } int ph_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) { int rtncode; if(overlay == NULL) return 0; /*SDL_Rect CurrentWindow*/ //If CurrentWindow has change, move the viewport if((overlay->hwdata->CurrentWindow.x != dstrect->x) || (overlay->hwdata->CurrentWindow.y != dstrect->y) || (overlay->hwdata->CurrentWindow.w != dstrect->w) || (overlay->hwdata->CurrentWindow.h != dstrect->h)) { if(overlay->hwdata->State == OVERLAY_STATE_UNINIT) return -1; overlay->hwdata->CurrentWindow.x = dstrect->x; overlay->hwdata->CurrentWindow.y = dstrect->y; overlay->hwdata->CurrentWindow.w = dstrect->w; overlay->hwdata->CurrentWindow.h = dstrect->h; overlay->hwdata->props.viewport.ul.x = overlay->hwdata->CurrentWindow.x; overlay->hwdata->props.viewport.ul.y = overlay->hwdata->CurrentWindow.y; //Next line MIGHT have x and y reversed!!!!!!!!!!!! overlay->hwdata->props.viewport.lr.x = overlay->hwdata->CurrentWindow.x +overlay->hwdata->CurrentWindow.w; overlay->hwdata->props.viewport.lr.y = overlay->hwdata->CurrentWindow.y + overlay->hwdata->CurrentWindow.h; rtncode = PgConfigScalerChannel(overlay->hwdata->channel, &(overlay->hwdata->props)); switch(rtncode) { case -1: SDL_SetError("PgConfigScalerChannel failed\n"); SDL_FreeYUVOverlay(overlay); return(0); break; case 1: grab_ptrs2(overlay->hwdata->channel, overlay->hwdata->FrameData0, overlay->hwdata->FrameData1); break; case 0: default: break; } } //JB the X11 file did this. We do this in SDL_unlock, we need to confirm that lock and unlock are called for each frame! // XvShmPutImage(GFX_Display, hwdata->port, SDL_Window, SDL_GC, // hwdata->image, 0, 0, overlay->w, overlay->h, // dstrect->x, dstrect->y, dstrect->w, dstrect->h, False); /* This is what this call is int XvShmPutImage ( Display *dpy, XvPortID port, Drawable d, GC gc, XvImage *image, int src_x, int src_y, unsigned int src_w, unsigned int src_h, int dest_x, int dest_y, unsigned int dest_w, unsigned int dest_h, Bool send_event ) */ return(0); } void ph_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) { //struct private_yuvhwdata *hwdata; if(overlay == NULL) return; if(overlay->hwdata == NULL) return; overlay->hwdata->State = OVERLAY_STATE_UNINIT; if( overlay->hwdata->channel == NULL ) { return; } PgDestroyVideoChannel(overlay->hwdata->channel); overlay->hwdata->channel = NULL; overlay->hwdata->CurrentFrameData = NULL; free(overlay->hwdata->FrameData0); free(overlay->hwdata->FrameData1); overlay->hwdata->FrameData0 = NULL; overlay->hwdata->FrameData1 = NULL; free(overlay->hwdata); }