Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_image.c @ 172:37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
From: Max Horn <max@quendi.de>
Subject: SDL/OSX: Joystick; Better key handling
I just finished implementing improved keyhandling for OS X (in fact
the code should be easily ported to the "normal" MacOS part of SDL, I
just had no chance yet). Works like this:
First init the mapping table statically like before. Them, it queries
the OS for the "official" key table, then iterates over all 127
scancode and gets the associates ascii code. It ignores everythng
below 32 (has to, as it would lead to many problems if we did not...
e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard),
and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order
it is encountered.
In addition, caps lock is now working, too.
The code work flawless for me, but since I only have one keyboard, I
may have not encountered some serious problem... but I am pretty
confident that it is better than the old code in most cases.
The joystick driver works fine for me, too. I think it can be added
to CVS already. It would simply be helpful if more people would test
it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That
would be a wonderful test application :)
I also took the liberty of modifying some text files like BUGS,
README.CVS, README.MacOSX (which now contains the OS X docs I long
promised)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 11 Sep 2001 19:00:18 +0000 |
parents | 8cc4dbfab9ab |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdlib.h> #include <Ph.h> #include <photon/Pg.h> #include "SDL_error.h" #include "SDL_endian.h" #include "SDL_ph_image_c.h" //printf("%s:%s:%d\n", __FILE__, __PRETTY_FUNCTION__, __LINE__ ); /* Various screen update functions available */ //static void ph_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); //static void ph_DummyUpdate(_THIS, int numrects, SDL_Rect *rects); int ph_SetupImage(_THIS, SDL_Surface *screen) { int type = 0; /* Determine image type */ switch(screen->format->BitsPerPixel) { case 8:{ type = Pg_IMAGE_PALETTE_BYTE; } break; case 15:{ type = Pg_IMAGE_DIRECT_555; } break; case 16:{ type = Pg_IMAGE_DIRECT_565; } break; case 24:{ type = Pg_IMAGE_DIRECT_888; } break; case 32:{ type = Pg_IMAGE_DIRECT_8888; } break; default:{ /* should never get here */ fprintf(stderr,"error: unsupported bbp = %d\n", screen->format->BitsPerPixel); return -1; } break; } //using shared memory for speed (set last param to 1) if ((SDL_Image = PhCreateImage( NULL, screen->w, screen->h, type, NULL, 0, 1 )) == NULL) { fprintf(stderr,"error: PhCreateImage failed.\n"); return -1; } screen->pixels = SDL_Image->image; this->UpdateRects = ph_NormalUpdate; return 0; } int ph_SetupOCImage(_THIS, SDL_Surface *screen) //Offscreen context { int type = 0; /* Determine image type */ switch(screen->format->BitsPerPixel) { case 8:{ type = Pg_IMAGE_PALETTE_BYTE; } break; case 15:{ type = Pg_IMAGE_DIRECT_555; } break; case 16:{ type = Pg_IMAGE_DIRECT_565; } break; case 24:{ type = Pg_IMAGE_DIRECT_888; } break; case 32:{ type = Pg_IMAGE_DIRECT_8888; } break; default:{ /* should never get here */ fprintf(stderr,"error: unsupported bbp = %d\n", screen->format->BitsPerPixel); return -1; } break; } OCImage.FrameData0 = (FRAMEDATA *) malloc((size_t)(sizeof( FRAMEDATA))); OCImage.FrameData1 = (FRAMEDATA *) malloc((size_t)(sizeof( FRAMEDATA))); if(OCImage.direct_context == NULL) OCImage.direct_context = PdCreateDirectContext(); OCImage.offscreen_context = PdCreateOffscreenContext(0,screen->w,screen->h, Pg_OSC_MEM_PAGE_ALIGN); if (OCImage.offscreen_context == NULL) { printf("PdCreateOffscreenContext failed\n"); return -1; } OCImage.Stride = OCImage.offscreen_context->pitch; if (OCImage.flags & SDL_DOUBLEBUF) printf("hardware flag for doublebuf offscreen context\n"); OCImage.dc_ptr.ptr8 = (unsigned char *) PdGetOffscreenContextPtr(OCImage.offscreen_context); OCImage.CurrentFrameData = OCImage.FrameData0; OCImage.CurrentFrameData->Y = OCImage.dc_ptr.ptr8; OCImage.CurrentFrameData->U = NULL; OCImage.CurrentFrameData->V = NULL; OCImage.current = 0; if(OCImage.dc_ptr.ptr8 == NULL) { printf("PdGetOffscreenContextPtr failed\n"); return -1; } PhDCSetCurrent(OCImage.offscreen_context); screen->pixels = OCImage.CurrentFrameData->Y; this->UpdateRects = ph_OCUpdate; return 0; } void ph_DestroyImage(_THIS, SDL_Surface *screen) { if(SDL_Image == NULL) return; if (OCImage.offscreen_context != NULL) { PhDCRelease(OCImage.offscreen_context); OCImage.offscreen_context = NULL; free(OCImage.FrameData0); OCImage.FrameData0 = NULL; free(OCImage.FrameData1); OCImage.FrameData1 = NULL; } if (SDL_Image->image) { // SDL_Image->flags=Ph_RELEASE_IMAGE; // PhReleaseImage(SDL_Image); PgShmemDestroy(SDL_Image->image); // Use this if you using shared memory, or uncomment // lines above if not (and comment this line ;-) free(SDL_Image); } if ( screen ) { screen->pixels = NULL; } SDL_Image = NULL; } int ph_ResizeImage(_THIS, SDL_Surface *screen, Uint32 flags) { ph_DestroyImage(this, screen); if( flags & SDL_HWSURFACE) { OCImage.flags = flags; //needed for SDL_DOUBLEBUF check return ph_SetupOCImage(this,screen); } else if(flags & SDL_OPENGL) /* No image when using GL */ { return 0; } else { return ph_SetupImage(this, screen); } } int ph_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } void ph_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } int ph_FlipHWSurface(_THIS, SDL_Surface *surface) { return(0); } int ph_LockHWSurface(_THIS, SDL_Surface *surface) { if ( (surface == SDL_VideoSurface) && blit_queued ) { // XSync(GFX_Display, False); PgFlush(); blit_queued = 0; } return(0); } void ph_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static PhPoint_t ph_pos; static PhRect_t ph_rect; static int i; void ph_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) { for ( i=0; i<numrects; ++i ) { if ( rects[i].w == 0 ) { /* Clipped? */ continue; } ph_pos.x = rects[i].x; ph_pos.y = rects[i].y; ph_rect.ul.x = rects[i].x; ph_rect.ul.y = rects[i].y; ph_rect.lr.x = rects[i].x + rects[i].w; ph_rect.lr.y = rects[i].y + rects[i].h; if (PgDrawPhImageRectmx( &ph_pos, SDL_Image, &ph_rect, 0 ) < 0) { fprintf(stderr,"error: PgDrawPhImageRectmx failed.\n"); } } if (PgFlush() < 0) { fprintf(stderr,"error: PgFlush failed.\n"); } } void ph_OCUpdate(_THIS, int numrects, SDL_Rect *rects) { PhPoint_t zero = {0}; PhRect_t src_rect; PhRect_t dest_rect; if(OCImage.direct_context == NULL) { return; } PgSetRegion(PtWidgetRid(window)); PgSetClipping(0,NULL); PgWaitHWIdle(); for ( i=0; i<numrects; ++i ) { if ( rects[i].w == 0 ) { /* Clipped? */ continue; } src_rect.ul.x=rects[i].x; src_rect.ul.y=rects[i].y; dest_rect.ul.x=rects[i].x; dest_rect.ul.y=rects[i].y; dest_rect.lr.x=src_rect.lr.x= rects[i].x +rects[i].w; dest_rect.lr.y=src_rect.lr.y= rects[i].y +rects[i].h; zero.x = zero.y = 0; PgSetTranslation (&zero, 0); PgSetRegion(PtWidgetRid(window)); PgSetClipping(0,NULL); PgContextBlitArea(OCImage.offscreen_context, (PhArea_t *)(&src_rect), NULL, (PhArea_t *)(&dest_rect)); } if (PgFlush() < 0) { fprintf(stderr,"error: PgFlush failed.\n"); } //later used to toggling double buffer if(OCImage.current == 0) { OCImage.CurrentFrameData = OCImage.FrameData0; } else { OCImage.CurrentFrameData = OCImage.FrameData1; } }