view src/video/dummy/SDL_nullvideo.c @ 172:37e3ca9254c7

Date: Sat, 8 Sep 2001 04:42:23 +0200 From: Max Horn <max@quendi.de> Subject: SDL/OSX: Joystick; Better key handling I just finished implementing improved keyhandling for OS X (in fact the code should be easily ported to the "normal" MacOS part of SDL, I just had no chance yet). Works like this: First init the mapping table statically like before. Them, it queries the OS for the "official" key table, then iterates over all 127 scancode and gets the associates ascii code. It ignores everythng below 32 (has to, as it would lead to many problems if we did not... e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard), and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order it is encountered. In addition, caps lock is now working, too. The code work flawless for me, but since I only have one keyboard, I may have not encountered some serious problem... but I am pretty confident that it is better than the old code in most cases. The joystick driver works fine for me, too. I think it can be added to CVS already. It would simply be helpful if more people would test it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That would be a wonderful test application :) I also took the liberty of modifying some text files like BUGS, README.CVS, README.MacOSX (which now contains the OS X docs I long promised)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Sep 2001 19:00:18 +0000
parents a90b13a831cf
children dde0af58db4b
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Dummy SDL video driver implementation; this is just enough to make an
 *  SDL-based application THINK it's got a working video driver, for
 *  applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
 *  and also for use as a collection of stubs when porting SDL to a new
 *  platform for which you haven't yet written a valid video driver.
 *
 * This is also a great way to determine bottlenecks: if you think that SDL
 *  is a performance problem for a given platform, enable this driver, and
 *  then see if your application runs faster without video overhead.
 *
 * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion
 *  of this was cut-and-pasted from Stephane Peter's work in the AAlib
 *  SDL video driver.  Renamed to "DUMMY" by Sam Lantinga.
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_events_c.h"

#include "SDL_nullvideo.h"
#include "SDL_nullevents_c.h"
#include "SDL_nullmouse_c.h"

#define DUMMYVID_DRIVER_NAME "dummy"

/* Initialization/Query functions */
static int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void DUMMY_VideoQuit(_THIS);

/* Hardware surface functions */
static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface);
static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface);
static int DUMMY_FlipHWSurface(_THIS, SDL_Surface *surface);
static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface);

/* etc. */
static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects);

/* DUMMY driver bootstrap functions */

static int DUMMY_Available(void)
{
	const char *envr = getenv("SDL_VIDEODRIVER");
	if ((envr) && (strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) {
		return(1);
	}

	return(0);
}

static void DUMMY_DeleteDevice(SDL_VideoDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_VideoDevice *DUMMY_CreateDevice(int devindex)
{
	SDL_VideoDevice *device;

	/* Initialize all variables that we clean on shutdown */
	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
	if ( device ) {
		memset(device, 0, (sizeof *device));
		device->hidden = (struct SDL_PrivateVideoData *)
				malloc((sizeof *device->hidden));
	}
	if ( (device == NULL) || (device->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( device ) {
			free(device);
		}
		return(0);
	}
	memset(device->hidden, 0, (sizeof *device->hidden));

	/* Set the function pointers */
	device->VideoInit = DUMMY_VideoInit;
	device->ListModes = DUMMY_ListModes;
	device->SetVideoMode = DUMMY_SetVideoMode;
	device->CreateYUVOverlay = NULL;
	device->SetColors = DUMMY_SetColors;
	device->UpdateRects = DUMMY_UpdateRects;
	device->VideoQuit = DUMMY_VideoQuit;
	device->AllocHWSurface = DUMMY_AllocHWSurface;
	device->CheckHWBlit = NULL;
	device->FillHWRect = NULL;
	device->SetHWColorKey = NULL;
	device->SetHWAlpha = NULL;
	device->LockHWSurface = DUMMY_LockHWSurface;
	device->UnlockHWSurface = DUMMY_UnlockHWSurface;
	device->FlipHWSurface = NULL;
	device->FreeHWSurface = DUMMY_FreeHWSurface;
	device->SetCaption = NULL;
	device->SetIcon = NULL;
	device->IconifyWindow = NULL;
	device->GrabInput = NULL;
	device->GetWMInfo = NULL;
	device->InitOSKeymap = DUMMY_InitOSKeymap;
	device->PumpEvents = DUMMY_PumpEvents;

	device->free = DUMMY_DeleteDevice;

	return device;
}

VideoBootStrap DUMMY_bootstrap = {
	DUMMYVID_DRIVER_NAME, "SDL dummy video driver",
	DUMMY_Available, DUMMY_CreateDevice
};


int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
	fprintf(stderr, "WARNING: You are using the SDL dummy video driver!\n");

	/* Determine the screen depth (use default 8-bit depth) */
	/* we change this during the SDL_SetVideoMode implementation... */
	vformat->BitsPerPixel = 8;
	vformat->BytesPerPixel = 1;

	/* We're done! */
	return(0);
}

SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
   	 return (SDL_Rect **) -1;
}

SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current,
				int width, int height, int bpp, Uint32 flags)
{
	if ( this->hidden->buffer ) {
		free( this->hidden->buffer );
	}

	this->hidden->buffer = malloc(width * height * (bpp / 8));
	if ( ! this->hidden->buffer ) {
		SDL_SetError("Couldn't allocate buffer for requested mode");
		return(NULL);
	}

/* 	printf("Setting mode %dx%d\n", width, height); */

	memset(this->hidden->buffer, 0, width * height * (bpp / 8));

	/* Allocate the new pixel format for the screen */
	if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
		free(this->hidden->buffer);
		this->hidden->buffer = NULL;
		SDL_SetError("Couldn't allocate new pixel format for requested mode");
		return(NULL);
	}

	/* Set up the new mode framebuffer */
	current->flags = flags & SDL_FULLSCREEN;
	this->hidden->w = current->w = width;
	this->hidden->h = current->h = height;
	current->pitch = current->w * (bpp / 8);
	current->pixels = this->hidden->buffer;

	/* We're done */
	return(current);
}

/* We don't actually allow hardware surfaces other than the main one */
static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface)
{
	return(-1);
}
static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}

/* We need to wait for vertical retrace on page flipped displays */
static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface)
{
	return(0);
}

static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}

static int DUMMY_FlipHWSurface(_THIS, SDL_Surface *surface)
{
	return(0);
}

static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
{
	/* do nothing. */
}

int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
	/* do nothing of note. */
	return(1);
}

/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
void DUMMY_VideoQuit(_THIS)
{
	if (this->screen->pixels != NULL)
	{
		free(this->screen->pixels);
		this->screen->pixels = NULL;
	}
}