view src/video/cybergfx/SDL_cgxvideo.h @ 172:37e3ca9254c7

Date: Sat, 8 Sep 2001 04:42:23 +0200 From: Max Horn <max@quendi.de> Subject: SDL/OSX: Joystick; Better key handling I just finished implementing improved keyhandling for OS X (in fact the code should be easily ported to the "normal" MacOS part of SDL, I just had no chance yet). Works like this: First init the mapping table statically like before. Them, it queries the OS for the "official" key table, then iterates over all 127 scancode and gets the associates ascii code. It ignores everythng below 32 (has to, as it would lead to many problems if we did not... e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard), and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order it is encountered. In addition, caps lock is now working, too. The code work flawless for me, but since I only have one keyboard, I may have not encountered some serious problem... but I am pretty confident that it is better than the old code in most cases. The joystick driver works fine for me, too. I think it can be added to CVS already. It would simply be helpful if more people would test it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That would be a wonderful test application :) I also took the liberty of modifying some text files like BUGS, README.CVS, README.MacOSX (which now contains the OS X docs I long promised)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Sep 2001 19:00:18 +0000
parents 75a95f82bc1f
children e8157fcb3114
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_cgxvideo_h
#define _SDL_cgxvideo_h


#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include <exec/exec.h>
#include <cybergraphx/cybergraphics.h>
#include <graphics/scale.h>
#include <graphics/gfx.h>
#include <intuition/intuition.h>
#ifdef __SASC
#include <proto/exec.h>
#include <proto/cybergraphics.h>
#include <proto/graphics.h>
#include <proto/intuition.h>
#include <proto/console.h>
#else
#include <inline/exec.h>
#include <inline/cybergraphics.h>
#include <inline/graphics.h>
#include <inline/intuition.h>
#include <inline/console.h>
#endif

#include "mydebug.h"
#include "SDL_mouse.h"
#include "SDL_sysvideo.h"

#define USE_CGX_WRITELUTPIXEL

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

/* Private display data */
struct SDL_PrivateVideoData {
    struct Screen *Public_Display; /* Used for events and window management */
    struct Screen *GFX_Display;	/* Used for graphics and colormap stuff */
    Uint32 SDL_VisualUnused;		/* The visual used by our window */
    struct Window *SDL_Window;	/* Shared by both displays (no X security?) */
    unsigned char *BlankCursor;	/* The invisible cursor */

    char *SDL_windowid;		/* Flag: true if we have been passed a window */

    /* The variables used for displaying graphics */
    Uint8 *Ximage;		/* The X image for our window */
    int swap_pixels;		/* Flag: true if display is swapped endian */

    /* The current width and height of the fullscreen mode */
    int current_w;
    int current_h;

    /* Support for internal mouse warping */
    struct {
        int x;
        int y;
    } mouse_last;
    struct {
        int numerator;
        int denominator;
        int threshold;
    } mouse_accel;
    int mouse_relative;

    /* The current list of available video modes */
    SDL_Rect **modelist;

    /* available visuals of interest to us, sorted deepest first */
    struct {
		Uint32 visual;
		int depth;		/* number of significant bits/pixel */
		int bpp;		/* pixel quantum in bits */
    } visuals[5];		/* at most entries for 8, 15, 16, 24 */
    int nvisuals;

    Uint32 vis;		/* current visual in use */
    int depth;			/* current visual depth (not bpp) */
    int BytesPerPixel;
    int currently_fullscreen,same_format,dbuffer;

    /* Automatic mode switching support (entering/leaving fullscreen) */
    Uint32 switch_waiting;
    Uint32 switch_time;

    /* Prevent too many XSync() calls */
    int blit_queued;

    /* Colormap handling */
    LONG Pens;
    Sint32 *XPixels;		/* A list of pixels that have been allocated, the size depends on the screen format */
	struct ScreenBuffer *SB[2];
	struct RastPort *RP;
    short *iconcolors;		/* List of colors used by the icon */
};

/* Old variable names */
#define local_X11		(this->hidden->local_X11)
#define SDL_Display		(this->hidden->Public_Display)
#define GFX_Display		(this->hidden->GFX_Display)
#define SDL_Screen		DefaultScreen(this->hidden->Public_Display)

#define SDL_Visual		(this->hidden->vis)

#define SDL_Root		RootWindow(SDL_Display, SDL_Screen)
#define WMwindow		(this->hidden->WMwindow)
#define FSwindow		(this->hidden->FSwindow)
#define SDL_Window		(this->hidden->SDL_Window)
#define WM_DELETE_WINDOW	(this->hidden->WM_DELETE_WINDOW)
#define SDL_BlankCursor		(this->hidden->BlankCursor)
#define SDL_windowid		(this->hidden->SDL_windowid)
#define SDL_Ximage		(this->hidden->Ximage)
#define SDL_GC			(this->hidden->gc)
#define swap_pixels		(this->hidden->swap_pixels)
#define current_w		(this->hidden->current_w)
#define current_h		(this->hidden->current_h)
#define mouse_last		(this->hidden->mouse_last)
#define mouse_accel		(this->hidden->mouse_accel)
#define mouse_relative		(this->hidden->mouse_relative)
#define SDL_modelist		(this->hidden->modelist)
#define SDL_RastPort		(this->hidden->RP)
#define saved_mode		(this->hidden->saved_mode)
#define saved_view		(this->hidden->saved_view)
#define currently_fullscreen	(this->hidden->currently_fullscreen)
#define blit_queued		(this->hidden->blit_queued)
#define SDL_DisplayColormap	(this->hidden->GFX_Display->ViewPort.ColorMap)
#define SDL_XPixels		(this->hidden->XPixels)
#define SDL_iconcolors		(this->hidden->iconcolors)

/* Used to get the X cursor from a window-manager specific cursor */
// extern Cursor SDL_GetWMXCursor(WMcursor *cursor);

extern int CGX_CreateWindow(_THIS, SDL_Surface *screen,
			    int w, int h, int bpp, Uint32 flags);
extern int CGX_ResizeWindow(_THIS,
			SDL_Surface *screen, int w, int h, Uint32 flags);

extern void CGX_DestroyWindow(_THIS, SDL_Surface *screen);

extern struct Library *CyberGfxBase;
extern struct IntuitionBase *IntuitionBase;
extern struct GfxBase *GfxBase;
extern struct ExecBase *SysBase;
extern struct DosLibrary *DOSBase;

struct private_hwdata
{
	struct BitMap *bmap;
	APTR lock;
	struct SDL_VideoDevice *videodata;
	APTR mask;
};

int CGX_CheckHWBlit(_THIS,SDL_Surface *src,SDL_Surface *dst);
int CGX_FillHWRect(_THIS,SDL_Surface *dst,SDL_Rect *dstrect,Uint32 color);
int CGX_SetHWColorKey(_THIS,SDL_Surface *surface, Uint32 key);
#endif /* _SDL_x11video_h */