Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_amigaevents.c @ 172:37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
From: Max Horn <max@quendi.de>
Subject: SDL/OSX: Joystick; Better key handling
I just finished implementing improved keyhandling for OS X (in fact
the code should be easily ported to the "normal" MacOS part of SDL, I
just had no chance yet). Works like this:
First init the mapping table statically like before. Them, it queries
the OS for the "official" key table, then iterates over all 127
scancode and gets the associates ascii code. It ignores everythng
below 32 (has to, as it would lead to many problems if we did not...
e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard),
and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order
it is encountered.
In addition, caps lock is now working, too.
The code work flawless for me, but since I only have one keyboard, I
may have not encountered some serious problem... but I am pretty
confident that it is better than the old code in most cases.
The joystick driver works fine for me, too. I think it can be added
to CVS already. It would simply be helpful if more people would test
it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That
would be a wonderful test application :)
I also took the liberty of modifying some text files like BUGS,
README.CVS, README.MacOSX (which now contains the OS X docs I long
promised)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 11 Sep 2001 19:00:18 +0000 |
parents | 75a95f82bc1f |
children | e8157fcb3114 |
line wrap: on
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Handle the event stream, converting Amiga events into SDL events */ #include "SDL.h" #include "SDL_syswm.h" #include "SDL_sysevents.h" #include "SDL_sysvideo.h" #include "SDL_events_c.h" #include "SDL_cgxvideo.h" #include "SDL_cgxmodes_c.h" #include "SDL_cgximage_c.h" #include "SDL_cgxwm_c.h" #include "SDL_amigaevents_c.h" /* The translation tables from an Amiga keysym to a SDL keysym */ static SDLKey MISC_keymap[256]; SDL_keysym *amiga_TranslateKey(int code, SDL_keysym *keysym); struct IOStdReq *ConReq=NULL; struct MsgPort *ConPort=NULL; /* Note: The X server buffers and accumulates mouse motion events, so the motion event generated by the warp may not appear exactly as we expect it to. We work around this (and improve performance) by only warping the pointer when it reaches the edge, and then wait for it. */ #define MOUSE_FUDGE_FACTOR 8 #if 0 static inline int amiga_WarpedMotion(_THIS, struct IntuiMessage *m) { int w, h, i; int deltax, deltay; int posted; w = SDL_VideoSurface->w; h = SDL_VideoSurface->h; deltax = xevent->xmotion.x - mouse_last.x; deltay = xevent->xmotion.y - mouse_last.y; #ifdef DEBUG_MOTION printf("Warped mouse motion: %d,%d\n", deltax, deltay); #endif mouse_last.x = xevent->xmotion.x; mouse_last.y = xevent->xmotion.y; posted = SDL_PrivateMouseMotion(0, 1, deltax, deltay); if ( (xevent->xmotion.x < MOUSE_FUDGE_FACTOR) || (xevent->xmotion.x > (w-MOUSE_FUDGE_FACTOR)) || (xevent->xmotion.y < MOUSE_FUDGE_FACTOR) || (xevent->xmotion.y > (h-MOUSE_FUDGE_FACTOR)) ) { /* Get the events that have accumulated */ while ( XCheckTypedEvent(SDL_Display, MotionNotify, xevent) ) { deltax = xevent->xmotion.x - mouse_last.x; deltay = xevent->xmotion.y - mouse_last.y; #ifdef DEBUG_MOTION printf("Extra mouse motion: %d,%d\n", deltax, deltay); #endif mouse_last.x = xevent->xmotion.x; mouse_last.y = xevent->xmotion.y; posted += SDL_PrivateMouseMotion(0, 1, deltax, deltay); } mouse_last.x = w/2; mouse_last.y = h/2; XWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0, mouse_last.x, mouse_last.y); for ( i=0; i<10; ++i ) { XMaskEvent(SDL_Display, PointerMotionMask, xevent); if ( (xevent->xmotion.x > (mouse_last.x-MOUSE_FUDGE_FACTOR)) && (xevent->xmotion.x < (mouse_last.x+MOUSE_FUDGE_FACTOR)) && (xevent->xmotion.y > (mouse_last.y-MOUSE_FUDGE_FACTOR)) && (xevent->xmotion.y < (mouse_last.y+MOUSE_FUDGE_FACTOR)) ) { break; } #ifdef DEBUG_XEVENTS printf("Lost mouse motion: %d,%d\n", xevent->xmotion.x, xevent->xmotion.y); #endif } #ifdef DEBUG_XEVENTS if ( i == 10 ) { printf("Warning: didn't detect mouse warp motion\n"); } #endif } return(posted); } #endif static int amiga_GetButton(int code) { switch(code) { case IECODE_MBUTTON: return SDL_BUTTON_MIDDLE; case IECODE_RBUTTON: return SDL_BUTTON_RIGHT; default: return SDL_BUTTON_LEFT; } } static int amiga_DispatchEvent(_THIS,struct IntuiMessage *msg) { int class=msg->Class,code=msg->Code; int posted; posted = 0; switch (class) { /* Gaining mouse coverage? */ case IDCMP_ACTIVEWINDOW: posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); break; /* Losing mouse coverage? */ case IDCMP_INACTIVEWINDOW: posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); break; #if 0 /* Gaining input focus? */ case IDCMP_ACTIVEWINDOW: posted = SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); /* Queue entry into fullscreen mode */ switch_waiting = 0x01 | SDL_FULLSCREEN; switch_time = SDL_GetTicks() + 1500; break; /* Losing input focus? */ case IDCMP_INACTIVEWINDOW: posted = SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS); /* Queue leaving fullscreen mode */ switch_waiting = 0x01; switch_time = SDL_GetTicks() + 200; break; #endif /* Mouse motion? */ case IDCMP_MOUSEMOVE: if ( SDL_VideoSurface ) { posted = SDL_PrivateMouseMotion(0, 0, msg->MouseX-SDL_Window->BorderLeft, msg->MouseY-SDL_Window->BorderTop); } break; /* Mouse button press? */ case IDCMP_MOUSEBUTTONS: if(!(code&IECODE_UP_PREFIX)) { posted = SDL_PrivateMouseButton(SDL_PRESSED, amiga_GetButton(code), 0, 0); } /* Mouse button release? */ else { code&=~IECODE_UP_PREFIX; posted = SDL_PrivateMouseButton(SDL_RELEASED, amiga_GetButton(code), 0, 0); } break; case IDCMP_RAWKEY: /* Key press? */ if( !(code&IECODE_UP_PREFIX) ) { SDL_keysym keysym; posted = SDL_PrivateKeyboard(SDL_PRESSED, amiga_TranslateKey(code, &keysym)); } else { /* Key release? */ SDL_keysym keysym; code&=~IECODE_UP_PREFIX; /* Check to see if this is a repeated key */ /* if ( ! X11_KeyRepeat(SDL_Display, &xevent) ) */ posted = SDL_PrivateKeyboard(SDL_RELEASED, amiga_TranslateKey(code, &keysym)); } break; /* Have we been iconified? */ #if 0 case UnmapNotify: { #ifdef DEBUG_XEVENTS printf("UnmapNotify!\n"); #endif posted=SDL_PrivateAppActive(0, SDL_APPACTIVE|SDL_APPINPUTFOCUS); } break; /* Have we been restored? */ case MapNotify: { #ifdef DEBUG_XEVENTS printf("MapNotify!\n"); #endif posted = SDL_PrivateAppActive(1, SDL_APPACTIVE); if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { CGX_EnterFullScreen(this); } else { X11_GrabInputNoLock(this, this->input_grab); } if ( SDL_VideoSurface ) { CGX_RefreshDisplay(this); } } break; case Expose: if ( SDL_VideoSurface && (xevent.xexpose.count == 0) ) { CGX_RefreshDisplay(this); } break; #endif /* Have we been resized? */ case IDCMP_NEWSIZE: SDL_PrivateResize(SDL_Window->Width-SDL_Window->BorderLeft-SDL_Window->BorderRight, SDL_Window->Height-SDL_Window->BorderTop-SDL_Window->BorderBottom); break; /* Have we been requested to quit? */ case IDCMP_CLOSEWINDOW: posted = SDL_PrivateQuit(); break; /* Do we need to refresh ourselves? */ default: { /* Only post the event if we're watching for it */ if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { SDL_SysWMmsg wmmsg; SDL_VERSION(&wmmsg.version); #if 0 wmmsg.subsystem = SDL_SYSWM_CGX; wmmsg.event.xevent = xevent; #endif posted = SDL_PrivateSysWMEvent(&wmmsg); } } break; } ReplyMsg((struct Message *)msg); return(posted); } void amiga_PumpEvents(_THIS) { int pending; struct IntuiMessage *m; /* Keep processing pending events */ pending = 0; while ( m=(struct IntuiMessage *)GetMsg(SDL_Window->UserPort) ) { amiga_DispatchEvent(this,m); ++pending; } } void amiga_InitKeymap(void) { int i; /* Map the miscellaneous keys */ for ( i=0; i<SDL_TABLESIZE(MISC_keymap); ++i ) MISC_keymap[i] = SDLK_UNKNOWN; /* These X keysyms have 0xFF as the high byte */ MISC_keymap[65] = SDLK_BACKSPACE; MISC_keymap[66] = SDLK_TAB; MISC_keymap[70] = SDLK_CLEAR; MISC_keymap[70] = SDLK_DELETE; MISC_keymap[68] = SDLK_RETURN; // MISC_keymap[XK_Pause&0xFF] = SDLK_PAUSE; MISC_keymap[69] = SDLK_ESCAPE; MISC_keymap[70] = SDLK_DELETE; /* SDLK_SPACE = 32, SDLK_MINUS = 45, SDLK_LESS = 60, SDLK_COMMA = 44, SDLK_PERIOD = 46, SDLK_0 = 48, SDLK_1 = 49, SDLK_2 = 50, SDLK_3 = 51, SDLK_4 = 52, SDLK_5 = 53, SDLK_6 = 54, SDLK_7 = 55, SDLK_8 = 56, SDLK_9 = 57, SDLK_BACKQUOTE = 96, SDLK_BACKSLASH = 92, SDLK_a = 97, SDLK_b = 98, SDLK_c = 99, SDLK_d = 100, SDLK_e = 101, SDLK_f = 102, SDLK_g = 103, SDLK_h = 104, SDLK_i = 105, SDLK_j = 106, SDLK_k = 107, SDLK_l = 108, SDLK_m = 109, SDLK_n = 110, SDLK_o = 111, SDLK_p = 112, SDLK_q = 113, SDLK_r = 114, SDLK_s = 115, SDLK_t = 116, SDLK_u = 117, SDLK_v = 118, SDLK_w = 119, SDLK_x = 120, SDLK_y = 121, SDLK_z = 122, */ MISC_keymap[15] = SDLK_KP0; /* Keypad 0-9 */ MISC_keymap[29] = SDLK_KP1; MISC_keymap[30] = SDLK_KP2; MISC_keymap[31] = SDLK_KP3; MISC_keymap[45] = SDLK_KP4; MISC_keymap[46] = SDLK_KP5; MISC_keymap[47] = SDLK_KP6; MISC_keymap[61] = SDLK_KP7; MISC_keymap[62] = SDLK_KP8; MISC_keymap[63] = SDLK_KP9; MISC_keymap[60] = SDLK_KP_PERIOD; MISC_keymap[92] = SDLK_KP_DIVIDE; MISC_keymap[93] = SDLK_KP_MULTIPLY; MISC_keymap[74] = SDLK_KP_MINUS; MISC_keymap[94] = SDLK_KP_PLUS; MISC_keymap[67] = SDLK_KP_ENTER; // MISC_keymap[XK_KP_Equal&0xFF] = SDLK_KP_EQUALS; MISC_keymap[76] = SDLK_UP; MISC_keymap[77] = SDLK_DOWN; MISC_keymap[78] = SDLK_RIGHT; MISC_keymap[79] = SDLK_LEFT; /* MISC_keymap[XK_Insert&0xFF] = SDLK_INSERT; MISC_keymap[XK_Home&0xFF] = SDLK_HOME; MISC_keymap[XK_End&0xFF] = SDLK_END; */ // Mappati sulle parentesi del taastierino MISC_keymap[90] = SDLK_PAGEUP; MISC_keymap[91] = SDLK_PAGEDOWN; MISC_keymap[80] = SDLK_F1; MISC_keymap[81] = SDLK_F2; MISC_keymap[82] = SDLK_F3; MISC_keymap[83] = SDLK_F4; MISC_keymap[84] = SDLK_F5; MISC_keymap[85] = SDLK_F6; MISC_keymap[86] = SDLK_F7; MISC_keymap[87] = SDLK_F8; MISC_keymap[88] = SDLK_F9; MISC_keymap[89] = SDLK_F10; // MISC_keymap[XK_F11&0xFF] = SDLK_F11; // MISC_keymap[XK_F12&0xFF] = SDLK_F12; // MISC_keymap[XK_F13&0xFF] = SDLK_F13; // MISC_keymap[XK_F14&0xFF] = SDLK_F14; // MISC_keymap[XK_F15&0xFF] = SDLK_F15; // MISC_keymap[XK_Num_Lock&0xFF] = SDLK_NUMLOCK; MISC_keymap[98] = SDLK_CAPSLOCK; // MISC_keymap[XK_Scroll_Lock&0xFF] = SDLK_SCROLLOCK; MISC_keymap[97] = SDLK_RSHIFT; MISC_keymap[96] = SDLK_LSHIFT; MISC_keymap[99] = SDLK_LCTRL; MISC_keymap[99] = SDLK_LCTRL; MISC_keymap[101] = SDLK_RALT; MISC_keymap[100] = SDLK_LALT; // MISC_keymap[XK_Meta_R&0xFF] = SDLK_RMETA; // MISC_keymap[XK_Meta_L&0xFF] = SDLK_LMETA; MISC_keymap[103] = SDLK_LSUPER; /* Left "Windows" */ MISC_keymap[102] = SDLK_RSUPER; /* Right "Windows */ MISC_keymap[95] = SDLK_HELP; } SDL_keysym *amiga_TranslateKey(int code, SDL_keysym *keysym) { static struct Library *ConsoleDevice=NULL; /* Get the raw keyboard scancode */ keysym->scancode = code; keysym->sym = MISC_keymap[code]; #ifdef DEBUG_KEYS fprintf(stderr, "Translating key 0x%.4x (%d)\n", xsym, xkey->keycode); #endif /* Get the translated SDL virtual keysym */ if ( keysym->sym==SDLK_UNKNOWN ) { if(!ConsoleDevice) { if(ConPort=CreateMsgPort()) { if(ConReq=CreateIORequest(ConPort,sizeof(struct IOStdReq))) { if(!OpenDevice("console.device",-1,(struct IORequest *)ConReq,0)) ConsoleDevice=(struct Library *)ConReq->io_Device; else { DeleteIORequest(ConReq); ConReq=NULL; } } else { DeleteMsgPort(ConPort); ConPort=NULL; } } } if(ConsoleDevice) { struct InputEvent event; long actual; char buffer[5]; event.ie_Qualifier=0; event.ie_Class=IECLASS_RAWKEY; event.ie_SubClass=0L; event.ie_Code=code; event.ie_X=event.ie_Y=0; event.ie_EventAddress=NULL; event.ie_NextEvent=NULL; event.ie_Prev1DownCode=event.ie_Prev1DownQual=event.ie_Prev2DownCode=event.ie_Prev2DownQual=0; if( (actual=RawKeyConvert(&event,buffer,5,NULL))>=0) { if(actual>1) { D(bug("Warning (%ld) character conversion!\n",actual)); } else if(actual==1) { keysym->sym=*buffer; D(bug("Converted rawcode %ld to <%lc>\n",code,*buffer)); // Bufferizzo x le successive chiamate! MISC_keymap[code]=*buffer; } } } } keysym->mod = KMOD_NONE; /* If UNICODE is on, get the UNICODE value for the key */ keysym->unicode = 0; if ( SDL_TranslateUNICODE ) { #if 0 static XComposeStatus state; /* Until we handle the IM protocol, use XLookupString() */ unsigned char keybuf[32]; if ( XLookupString(xkey, (char *)keybuf, sizeof(keybuf), NULL, &state) ) { keysym->unicode = keybuf[0]; } #endif } return(keysym); } void amiga_InitOSKeymap(_THIS) { amiga_InitKeymap(); }