Mercurial > sdl-ios-xcode
view src/joystick/macos/SDL_sysjoystick.c @ 172:37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
From: Max Horn <max@quendi.de>
Subject: SDL/OSX: Joystick; Better key handling
I just finished implementing improved keyhandling for OS X (in fact
the code should be easily ported to the "normal" MacOS part of SDL, I
just had no chance yet). Works like this:
First init the mapping table statically like before. Them, it queries
the OS for the "official" key table, then iterates over all 127
scancode and gets the associates ascii code. It ignores everythng
below 32 (has to, as it would lead to many problems if we did not...
e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard),
and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order
it is encountered.
In addition, caps lock is now working, too.
The code work flawless for me, but since I only have one keyboard, I
may have not encountered some serious problem... but I am pretty
confident that it is better than the old code in most cases.
The joystick driver works fine for me, too. I think it can be added
to CVS already. It would simply be helpful if more people would test
it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That
would be a wonderful test application :)
I also took the liberty of modifying some text files like BUGS,
README.CVS, README.MacOSX (which now contains the OS X docs I long
promised)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 11 Sep 2001 19:00:18 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* SDL stuff -- "SDL_sysjoystick.c" MacOS joystick functions by Frederick Reitberger The code that follows is meant for SDL. Use at your own risk. */ #include <string.h> #include <InputSprocket.h> #include "SDL_error.h" #include "SDL_joystick.h" #include "SDL_sysjoystick.h" #include "SDL_joystick_c.h" /* The max number of joysticks we will detect */ #define MAX_JOYSTICKS 16 /* Limit ourselves to 32 elements per device */ #define kMaxReferences 32 #define ISpSymmetricAxisToFloat(axis) ((((float) axis) - kISpAxisMiddle) / (kISpAxisMaximum-kISpAxisMiddle)) #define ISpAsymmetricAxisToFloat(axis) (((float) axis) / (kISpAxisMaximum)) static ISpDeviceReference SYS_Joysticks[MAX_JOYSTICKS]; static ISpElementListReference SYS_Elements[MAX_JOYSTICKS]; static ISpDeviceDefinition SYS_DevDef[MAX_JOYSTICKS]; struct joystick_hwdata { char name[64]; /* Uint8 id;*/ ISpElementReference refs[kMaxReferences]; /* gonna need some sort of mapping info */ }; /* Function to scan the system for joysticks. * Joystick 0 should be the system default joystick. * This function should return the number of available joysticks, or -1 * on an unrecoverable fatal error. */ int SDL_SYS_JoystickInit(void) { static ISpDeviceClass classes[4] = { kISpDeviceClass_Joystick, kISpDeviceClass_Gamepad, kISpDeviceClass_Wheel, 0 }; OSErr err; int i; UInt32 count, numJoysticks; if ( (Ptr)0 == (Ptr)ISpStartup ) { SDL_SetError("InputSprocket not installed"); return -1; // InputSprocket not installed } if( (Ptr)0 == (Ptr)ISpGetVersion ) { SDL_SetError("InputSprocket not version 1.1 or newer"); return -1; // old version of ISp (not at least 1.1) } ISpStartup(); /* Get all the joysticks */ numJoysticks = 0; for ( i=0; classes[i]; ++i ) { count = 0; err = ISpDevices_ExtractByClass( classes[i], MAX_JOYSTICKS-numJoysticks, &count, &SYS_Joysticks[numJoysticks]); numJoysticks += count; } for(i = 0; i < numJoysticks; i++) { ISpDevice_GetDefinition( SYS_Joysticks[i], sizeof(ISpDeviceDefinition), &SYS_DevDef[i]); err = ISpElementList_New( 0, NULL, &SYS_Elements[i], 0); if (err) { SDL_OutOfMemory(); return -1; } ISpDevice_GetElementList( SYS_Joysticks[i], &SYS_Elements[i]); } ISpDevices_Deactivate(numJoysticks, SYS_Joysticks); return numJoysticks; } /* Function to get the device-dependent name of a joystick */ const char *SDL_SYS_JoystickName(int index) { static char name[64]; int len; /* convert pascal string to c-string */ len = SYS_DevDef[index].deviceName[0]; if ( len >= sizeof(name) ) { len = (sizeof(name) - 1); } memcpy(name, &SYS_DevDef[index].deviceName[1], len); name[len] = '\0'; return name; } /* Function to open a joystick for use. The joystick to open is specified by the index field of the joystick. This should fill the nbuttons and naxes fields of the joystick structure. It returns 0, or -1 if there is an error. */ int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) { int index; UInt32 count, gotCount, count2; long numAxis, numButtons, numHats, numBalls; count = kMaxReferences; count2 = 0; numAxis = numButtons = numHats = numBalls = 0; index = joystick->index; /* allocate memory for system specific hardware data */ joystick->hwdata = (struct joystick_hwdata *) malloc(sizeof(*joystick->hwdata)); if (joystick->hwdata == NULL) { SDL_OutOfMemory(); return(-1); } memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); strcpy(joystick->hwdata->name, SDL_SYS_JoystickName(index)); joystick->name = joystick->hwdata->name; ISpElementList_ExtractByKind( SYS_Elements[index], kISpElementKind_Axis, count, &gotCount, joystick->hwdata->refs); numAxis = gotCount; count -= gotCount; count2 += gotCount; ISpElementList_ExtractByKind( SYS_Elements[index], kISpElementKind_DPad, count, &gotCount, &(joystick->hwdata->refs[count2])); numHats = gotCount; count -= gotCount; count2 += gotCount; ISpElementList_ExtractByKind( SYS_Elements[index], kISpElementKind_Button, count, &gotCount, &(joystick->hwdata->refs[count2])); numButtons = gotCount; count -= gotCount; count2 += gotCount; joystick->naxes = numAxis; joystick->nhats = numHats; joystick->nballs = numBalls; joystick->nbuttons = numButtons; ISpDevices_Activate( 1, &SYS_Joysticks[index]); return 0; } /* Function to update the state of a joystick - called as a device poll. * This function shouldn't update the joystick structure directly, * but instead should call SDL_PrivateJoystick*() to deliver events * and update joystick device state. */ void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) { int i, j; ISpAxisData a; ISpDPadData b; //ISpDeltaData c; ISpButtonData d; for(i = 0, j = 0; i < joystick->naxes; i++, j++) { Sint16 value; ISpElement_GetSimpleState( joystick->hwdata->refs[j], &a); value = (ISpSymmetricAxisToFloat(a)* 32767.0); if ( value != joystick->axes[i] ) { SDL_PrivateJoystickAxis(joystick, i, value); } } for(i = 0; i < joystick->nhats; i++, j++) { Uint8 pos; ISpElement_GetSimpleState( joystick->hwdata->refs[j], &b); switch(b) { case kISpPadIdle: pos = SDL_HAT_CENTERED; break; case kISpPadLeft: pos = SDL_HAT_LEFT; break; case kISpPadUpLeft: pos = SDL_HAT_LEFTUP; break; case kISpPadUp: pos = SDL_HAT_UP; break; case kISpPadUpRight: pos = SDL_HAT_RIGHTUP; break; case kISpPadRight: pos = SDL_HAT_RIGHT; break; case kISpPadDownRight: pos = SDL_HAT_RIGHTDOWN; break; case kISpPadDown: pos = SDL_HAT_DOWN; break; case kISpPadDownLeft: pos = SDL_HAT_LEFTDOWN; break; } if ( pos != joystick->hats[i] ) { SDL_PrivateJoystickHat(joystick, i, pos); } } for(i = 0; i < joystick->nballs; i++, j++) { /* ignore balls right now */ } for(i = 0; i < joystick->nbuttons; i++, j++) { ISpElement_GetSimpleState( joystick->hwdata->refs[j], &d); if ( d != joystick->buttons[i] ) { SDL_PrivateJoystickButton(joystick, i, d); } } } /* Function to close a joystick after use */ void SDL_SYS_JoystickClose(SDL_Joystick *joystick) { int index; index = joystick->index; ISpDevices_Deactivate( 1, &SYS_Joysticks[index]); } /* Function to perform any system-specific joystick related cleanup */ void SDL_SYS_JoystickQuit(void) { ISpShutdown(); }