view src/joystick/amigaos/SDL_sysjoystick.c @ 172:37e3ca9254c7

Date: Sat, 8 Sep 2001 04:42:23 +0200 From: Max Horn <max@quendi.de> Subject: SDL/OSX: Joystick; Better key handling I just finished implementing improved keyhandling for OS X (in fact the code should be easily ported to the "normal" MacOS part of SDL, I just had no chance yet). Works like this: First init the mapping table statically like before. Them, it queries the OS for the "official" key table, then iterates over all 127 scancode and gets the associates ascii code. It ignores everythng below 32 (has to, as it would lead to many problems if we did not... e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard), and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order it is encountered. In addition, caps lock is now working, too. The code work flawless for me, but since I only have one keyboard, I may have not encountered some serious problem... but I am pretty confident that it is better than the old code in most cases. The joystick driver works fine for me, too. I think it can be added to CVS already. It would simply be helpful if more people would test it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That would be a wonderful test application :) I also took the liberty of modifying some text files like BUGS, README.CVS, README.MacOSX (which now contains the OS X docs I long promised)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Sep 2001 19:00:18 +0000
parents 75a95f82bc1f
children e8157fcb3114
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/


#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This is the system specific header for the SDL joystick API */

#include <stdio.h>		/* For the definition of NULL */

#include <libraries/lowlevel.h>
#ifdef __SASC
#include <proto/exec.h>
#include <proto/lowlevel.h>
#include <proto/graphics.h>
#else
#include <inline/exec.h>
#include <inline/lowlevel.h>
#include <inline/graphics.h>
#endif
#include "mydebug.h"

extern struct ExecBase *SysBase;
extern struct GfxBase *GfxBase;
#include <stdlib.h>

#include "SDL_error.h"
#include "SDL_joystick.h"
#include "SDL_sysjoystick.h"
#include "SDL_joystick_c.h"

/* Function to scan the system for joysticks.
 * This function should set SDL_numjoysticks to the number of available
 * joysticks.  Joystick 0 should be the system default joystick.
 * It should return 0, or -1 on an unrecoverable fatal error.
 */


/* Amiga specific datas */
struct Library *LowLevelBase=NULL;

ULONG joybut[]=
{
	JPF_BUTTON_RED,
	JPF_BUTTON_BLUE,
	JPF_BUTTON_PLAY,
	JPF_BUTTON_YELLOW,
	JPF_BUTTON_GREEN,
	JPF_BUTTON_FORWARD,
	JPF_BUTTON_REVERSE,
};

struct joystick_hwdata 
{
	ULONG joystate;
};

int SDL_SYS_JoystickInit(void)
{
	if(!LowLevelBase)
	{
		if(LowLevelBase=OpenLibrary("lowlevel.library",37))
			return 2;
	}
	else
		return 2;

	D(bug("%ld joysticks available.\n",SDL_numjoysticks));

	return 0;
}

/* Function to get the device-dependent name of a joystick */
const char *SDL_SYS_JoystickName(int index)
{
	if(index<2&&LowLevelBase)
	{
		switch(index)
		{
			case 0:
				return "Port 1 Amiga Joystick/Joypad";
			case 1:
				return "Port 2 Amiga Joystick/Joypad";
		}
	}

	SDL_SetError("No joystick available with that index");
	return(NULL);
}

/* Function to open a joystick for use.
   The joystick to open is specified by the index field of the joystick.
   This should fill the nbuttons and naxes fields of the joystick structure.
   It returns 0, or -1 if there is an error.
 */

int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
{
	ULONG temp,i;
	D(bug("Opening joystick %ld\n",joystick->index));

	if(!(joystick->hwdata=malloc(sizeof(struct joystick_hwdata))))
		return -1;

/* This loop is to check if the controller is a joypad */

	for(i=0;i<20;i++)
	{
		temp=ReadJoyPort(joystick->index);
		WaitTOF();
	}

	if((temp&JP_TYPE_MASK)==JP_TYPE_GAMECTLR)
		joystick->nbuttons=7;
	else
		joystick->nbuttons=3;

	joystick->nhats=0;
	joystick->nballs=0;
	joystick->naxes=2;
	joystick->hwdata->joystate=0L;

	return 0;
}

/* Function to update the state of a joystick - called as a device poll.
 * This function shouldn't update the joystick structure directly,
 * but instead should call SDL_PrivateJoystick*() to deliver events
 * and update joystick device state.
 */
void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
{
	ULONG data;	
	int i;

	if(joystick->index<2)
	{
		data=ReadJoyPort(joystick->index);

		if(data&JP_DIRECTION_MASK)
		{
			if(data&JPF_JOY_DOWN)
			{
				if(!(joystick->hwdata->joystate&JPF_JOY_DOWN))
					SDL_PrivateJoystickAxis(joystick,0,127);
			}
			else if(data&JPF_JOY_UP)
			{
				if(!(joystick->hwdata->joystate&JPF_JOY_UP))
					SDL_PrivateJoystickAxis(joystick,0,-127);
			}
			else if(joystick->hwdata->joystate&(JPF_JOY_UP|JPF_JOY_DOWN))
				SDL_PrivateJoystickAxis(joystick,0,0);

			if(data&JPF_JOY_LEFT)
			{
				if(!(joystick->hwdata->joystate&JPF_JOY_LEFT))
					SDL_PrivateJoystickAxis(joystick,1,-127);
			}
			else if(data&JPF_JOY_RIGHT)
			{
				if(!(joystick->hwdata->joystate&JPF_JOY_RIGHT))
					SDL_PrivateJoystickAxis(joystick,1,127);
			}
			else if(joystick->hwdata->joystate&(JPF_JOY_LEFT|JPF_JOY_RIGHT))
				SDL_PrivateJoystickAxis(joystick,1,0);
		}
		else if(joystick->hwdata->joystate&(JPF_JOY_LEFT|JPF_JOY_RIGHT))
		{
				SDL_PrivateJoystickAxis(joystick,1,0);
		}
		else if(joystick->hwdata->joystate&(JPF_JOY_UP|JPF_JOY_DOWN))
		{
				SDL_PrivateJoystickAxis(joystick,0,0);
		}

		for(i=0;i<joystick->nbuttons;i++)
		{
			if( (data&joybut[i]) )
			{
				if(i==1)
					data&=(~(joybut[2]));

				if(!(joystick->hwdata->joystate&joybut[i]))
					SDL_PrivateJoystickButton(joystick,i,SDL_PRESSED);
			}
			else if(joystick->hwdata->joystate&joybut[i])
				SDL_PrivateJoystickButton(joystick,i,SDL_RELEASED);
		}

		joystick->hwdata->joystate=data;
	}

	return;
}

/* Function to close a joystick after use */
void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
{
	if(joystick->hwdata)
		free(joystick->hwdata);
	return;
}

/* Function to perform any system-specific joystick related cleanup */

void SDL_SYS_JoystickQuit(void)
{
	if(LowLevelBase)
	{
		CloseLibrary(LowLevelBase);
		LowLevelBase=NULL;
		SDL_numjoysticks=0;
	}

	return;
}