view src/cdrom/SDL_syscdrom.h @ 172:37e3ca9254c7

Date: Sat, 8 Sep 2001 04:42:23 +0200 From: Max Horn <max@quendi.de> Subject: SDL/OSX: Joystick; Better key handling I just finished implementing improved keyhandling for OS X (in fact the code should be easily ported to the "normal" MacOS part of SDL, I just had no chance yet). Works like this: First init the mapping table statically like before. Them, it queries the OS for the "official" key table, then iterates over all 127 scancode and gets the associates ascii code. It ignores everythng below 32 (has to, as it would lead to many problems if we did not... e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard), and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order it is encountered. In addition, caps lock is now working, too. The code work flawless for me, but since I only have one keyboard, I may have not encountered some serious problem... but I am pretty confident that it is better than the old code in most cases. The joystick driver works fine for me, too. I think it can be added to CVS already. It would simply be helpful if more people would test it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That would be a wonderful test application :) I also took the liberty of modifying some text files like BUGS, README.CVS, README.MacOSX (which now contains the OS X docs I long promised)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Sep 2001 19:00:18 +0000
parents 74212992fb08
children e8157fcb3114
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This is the system specific header for the SDL CD-ROM API */

/* Structure of CD audio control functions */
extern struct CDcaps {
	/* Get the name of the specified drive */
	const char *(*Name)(int drive);

	/* Open the specified drive, returning a drive id, or -1 on error */
	int (*Open)(int drive);

	/* Get table-of-contents (number of tracks + track info) for disk.
	   The TOC information should be stored in the cdrom structure.
	   This function should return 0 on success, or -1 on error.
	 */
	int (*GetTOC)(SDL_CD *cdrom);

	/* Return the current status and play position, in frames, of the
	   drive.  'position' may be NULL, and if so, should be ignored.
	 */
	CDstatus (*Status)(SDL_CD *cdrom, int *position);

	/* Play from frame 'start' to 'start+len' */
	int (*Play)(SDL_CD *cdrom, int start, int len); 

	/* Pause play */
	int (*Pause)(SDL_CD *cdrom);

	/* Resume play */
	int (*Resume)(SDL_CD *cdrom);

	/* Stop play */
	int (*Stop)(SDL_CD *cdrom);

	/* Eject the current disk */
	int (*Eject)(SDL_CD *cdrom);

	/* Close the specified drive */
	void (*Close)(SDL_CD *cdrom);
} SDL_CDcaps;

/* The number of available CD-ROM drives on the system */
extern int SDL_numcds;

/* Function to scan the system for CD-ROM drives and fill SDL_CDcaps.
 * This function should set SDL_numcds to the number of available CD
 * drives.  Drive 0 should be the system default CD-ROM.
 * It should return 0, or -1 on an unrecoverable fatal error.
*/
extern int  SDL_SYS_CDInit(void);

/* Function to perform any system-specific CD-ROM related cleanup */
extern void SDL_SYS_CDQuit(void);