Mercurial > sdl-ios-xcode
view include/SDL_mutex.h @ 172:37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
From: Max Horn <max@quendi.de>
Subject: SDL/OSX: Joystick; Better key handling
I just finished implementing improved keyhandling for OS X (in fact
the code should be easily ported to the "normal" MacOS part of SDL, I
just had no chance yet). Works like this:
First init the mapping table statically like before. Them, it queries
the OS for the "official" key table, then iterates over all 127
scancode and gets the associates ascii code. It ignores everythng
below 32 (has to, as it would lead to many problems if we did not...
e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard),
and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order
it is encountered.
In addition, caps lock is now working, too.
The code work flawless for me, but since I only have one keyboard, I
may have not encountered some serious problem... but I am pretty
confident that it is better than the old code in most cases.
The joystick driver works fine for me, too. I think it can be added
to CVS already. It would simply be helpful if more people would test
it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That
would be a wonderful test application :)
I also took the liberty of modifying some text files like BUGS,
README.CVS, README.MacOSX (which now contains the OS X docs I long
promised)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 11 Sep 2001 19:00:18 +0000 |
parents | 74212992fb08 |
children | b8688cfdc232 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_mutex_h #define _SDL_mutex_h /* Functions to provide thread synchronization primitives These are independent of the other SDL routines. */ #include "SDL_main.h" #include "SDL_types.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Synchronization functions which can time out return this value if they time out. */ #define SDL_MUTEX_TIMEDOUT 1 /* This is the timeout value which corresponds to never time out */ #define SDL_MUTEX_MAXWAIT (~(Uint32)0) /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* Mutex functions */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* The SDL mutex structure, defined in SDL_mutex.c */ struct SDL_mutex; typedef struct SDL_mutex SDL_mutex; /* Create a mutex, initialized unlocked */ extern DECLSPEC SDL_mutex * SDL_CreateMutex(void); /* Lock the mutex (Returns 0, or -1 on error) */ #define SDL_LockMutex(m) SDL_mutexP(m) extern DECLSPEC int SDL_mutexP(SDL_mutex *mutex); /* Unlock the mutex (Returns 0, or -1 on error) */ #define SDL_UnlockMutex(m) SDL_mutexV(m) extern DECLSPEC int SDL_mutexV(SDL_mutex *mutex); /* Destroy a mutex */ extern DECLSPEC void SDL_DestroyMutex(SDL_mutex *mutex); /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* Semaphore functions */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* The SDL semaphore structure, defined in SDL_sem.c */ struct SDL_semaphore; typedef struct SDL_semaphore SDL_sem; /* Create a semaphore, initialized with value, returns NULL on failure. */ extern DECLSPEC SDL_sem * SDL_CreateSemaphore(Uint32 initial_value); /* Destroy a semaphore */ extern DECLSPEC void SDL_DestroySemaphore(SDL_sem *sem); /* This function suspends the calling thread until the semaphore pointed * to by sem has a positive count. It then atomically decreases the semaphore * count. */ extern DECLSPEC int SDL_SemWait(SDL_sem *sem); /* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. */ extern DECLSPEC int SDL_SemTryWait(SDL_sem *sem); /* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in the allotted time, and -1 on error. On some platforms this function is implemented by looping with a delay of 1 ms, and so should be avoided if possible. */ extern DECLSPEC int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms); /* Atomically increases the semaphore's count (not blocking), returns 0, or -1 on error. */ extern DECLSPEC int SDL_SemPost(SDL_sem *sem); /* Returns the current count of the semaphore */ extern DECLSPEC Uint32 SDL_SemValue(SDL_sem *sem); /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* Condition variable functions */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* The SDL condition variable structure, defined in SDL_cond.c */ struct SDL_cond; typedef struct SDL_cond SDL_cond; /* Create a condition variable */ extern DECLSPEC SDL_cond * SDL_CreateCond(void); /* Destroy a condition variable */ extern DECLSPEC void SDL_DestroyCond(SDL_cond *cond); /* Restart one of the threads that are waiting on the condition variable, returns 0 or -1 on error. */ extern DECLSPEC int SDL_CondSignal(SDL_cond *cond); /* Restart all threads that are waiting on the condition variable, returns 0 or -1 on error. */ extern DECLSPEC int SDL_CondBroadcast(SDL_cond *cond); /* Wait on the condition variable, unlocking the provided mutex. The mutex must be locked before entering this function! Returns 0 when it is signaled, or -1 on error. */ extern DECLSPEC int SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); /* Waits for at most 'ms' milliseconds, and returns 0 if the condition variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not signaled in the allotted time, and -1 on error. On some platforms this function is implemented by looping with a delay of 1 ms, and so should be avoided if possible. */ extern DECLSPEC int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_mutex_h */