view include/SDL_keyboard.h @ 172:37e3ca9254c7

Date: Sat, 8 Sep 2001 04:42:23 +0200 From: Max Horn <max@quendi.de> Subject: SDL/OSX: Joystick; Better key handling I just finished implementing improved keyhandling for OS X (in fact the code should be easily ported to the "normal" MacOS part of SDL, I just had no chance yet). Works like this: First init the mapping table statically like before. Them, it queries the OS for the "official" key table, then iterates over all 127 scancode and gets the associates ascii code. It ignores everythng below 32 (has to, as it would lead to many problems if we did not... e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard), and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order it is encountered. In addition, caps lock is now working, too. The code work flawless for me, but since I only have one keyboard, I may have not encountered some serious problem... but I am pretty confident that it is better than the old code in most cases. The joystick driver works fine for me, too. I think it can be added to CVS already. It would simply be helpful if more people would test it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That would be a wonderful test application :) I also took the liberty of modifying some text files like BUGS, README.CVS, README.MacOSX (which now contains the OS X docs I long promised)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Sep 2001 19:00:18 +0000
parents 74212992fb08
children b8688cfdc232
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Include file for SDL keyboard event handling */

#ifndef _SDL_keyboard_h
#define _SDL_keyboard_h

#include "SDL_types.h"
#include "SDL_keysym.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/* Keysym structure
   - The scancode is hardware dependent, and should not be used by general
     applications.  If no hardware scancode is available, it will be 0.

   - The 'unicode' translated character is only available when character
     translation is enabled by the SDL_EnableUNICODE() API.  If non-zero,
     this is a UNICODE character corresponding to the keypress.  If the
     high 9 bits of the character are 0, then this maps to the equivalent
     ASCII character:
	char ch;
	if ( (keysym.unicode & 0xFF80) == 0 ) {
		ch = keysym.unicode & 0x7F;
	} else {
		An international character..
	}
 */
typedef struct {
	Uint8 scancode;			/* hardware specific scancode */
	SDLKey sym;			/* SDL virtual keysym */
	SDLMod mod;			/* current key modifiers */
	Uint16 unicode;			/* translated character */
} SDL_keysym;

/* This is the mask which refers to all hotkey bindings */
#define SDL_ALL_HOTKEYS		0xFFFFFFFF

/* Function prototypes */
/*
 * Enable/Disable UNICODE translation of keyboard input.
 * This translation has some overhead, so translation defaults off.
 * If 'enable' is 1, translation is enabled.
 * If 'enable' is 0, translation is disabled.
 * If 'enable' is -1, the translation state is not changed.
 * It returns the previous state of keyboard translation.
 */
extern DECLSPEC int SDL_EnableUNICODE(int enable);

/*
 * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
 * 'delay' is the initial delay in ms between the time when a key is
 * pressed, and keyboard repeat begins.
 * 'interval' is the time in ms between keyboard repeat events.
 */
#define SDL_DEFAULT_REPEAT_DELAY	500
#define SDL_DEFAULT_REPEAT_INTERVAL	30
/*
 * If 'delay' is set to 0, keyboard repeat is disabled.
 */
extern DECLSPEC int SDL_EnableKeyRepeat(int delay, int interval);

/*
 * Get a snapshot of the current state of the keyboard.
 * Returns an array of keystates, indexed by the SDLK_* syms.
 * Used:
 * 	Uint8 *keystate = SDL_GetKeyState(NULL);
 *	if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
 */
extern DECLSPEC Uint8 * SDL_GetKeyState(int *numkeys);

/*
 * Get the current key modifier state
 */
extern DECLSPEC SDLMod SDL_GetModState(void);

/*
 * Set the current key modifier state
 * This does not change the keyboard state, only the key modifier flags.
 */
extern DECLSPEC void SDL_SetModState(SDLMod modstate);

/*
 * Get the name of an SDL virtual keysym
 */
extern DECLSPEC char * SDL_GetKeyName(SDLKey key);


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_keyboard_h */