view README.Win32 @ 172:37e3ca9254c7

Date: Sat, 8 Sep 2001 04:42:23 +0200 From: Max Horn <max@quendi.de> Subject: SDL/OSX: Joystick; Better key handling I just finished implementing improved keyhandling for OS X (in fact the code should be easily ported to the "normal" MacOS part of SDL, I just had no chance yet). Works like this: First init the mapping table statically like before. Them, it queries the OS for the "official" key table, then iterates over all 127 scancode and gets the associates ascii code. It ignores everythng below 32 (has to, as it would lead to many problems if we did not... e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard), and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order it is encountered. In addition, caps lock is now working, too. The code work flawless for me, but since I only have one keyboard, I may have not encountered some serious problem... but I am pretty confident that it is better than the old code in most cases. The joystick driver works fine for me, too. I think it can be added to CVS already. It would simply be helpful if more people would test it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That would be a wonderful test application :) I also took the liberty of modifying some text files like BUGS, README.CVS, README.MacOSX (which now contains the OS X docs I long promised)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Sep 2001 19:00:18 +0000
parents 74212992fb08
children b23d3c5a32f3
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==============================================================================
Using the Simple DirectMedia Layer with Windows 95,NT
==============================================================================

These instructions are for people using the GNU free compilers.
If you want to use Microsoft VC++ with SDL, read "VisualC.html"

==============================================================================
I.  Building the Simple DirectMedia Layer libraries:
    (This step isn't necessary if you have the SDL binary distribution)

  First, get gcc compiler for Win32, which can be found at:
	http://www.libsdl.org/Xmingw32/index.html

  Grab the cross configure and make scripts, and then run:
	sh cross-configure.sh
	sh cross-make.sh install
  If you have already built SDL natively, you must do "make distclean"
  before you build for Win32.

  If everything compiles successfully, you now have SDL.dll and gcc archive
  libraries libSDLmain.a and libSDL.a installed in /usr/local/cross-tools/

==============================================================================
II. Building the Simple DirectMedia Layer test programs:

  This is easy once you have built the libraries:

	cd test; sh ../cross-configure.sh; sh ../cross-make.sh

==============================================================================
III. Building the Simple DirectMedia Layer demo programs:

  Go to the directory containing the demo you want to build and type:

	sh cross-configure.sh; sh cross-make.sh

  Be sure to rename the demo to use the .exe extension, or Windows will
  not be able to execute it.

==============================================================================
IV.  Enjoy! :)

  If you have a project you'd like me to know about, or want to ask questions,
  go ahead and join the SDL developer's mailing list by sending e-mail to:

	majordomo@lokigames.com

  and put the line "subscribe sdl" in the body of the message.
  
==============================================================================