view test/testwm.c @ 3784:37c9c4590689 SDL-ryan-multiple-audio-device

First batch of heavy lifting on supporting multiple audio devices at once. This has a long way to go yet, most of the drivers aren't updated for the new interfaces, and it's still got some obvious bugs, FIXMEs, and wistlist items. Don't use yet.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 01 Oct 2006 05:24:03 +0000
parents c121d94672cb
children 866052b01ee5
line wrap: on
line source


/* Test out the window manager interaction functions */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

/* Is the cursor visible? */
static int visible = 1;

static Uint8 video_bpp;
static Uint32 video_flags;

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

int
SetVideoMode(int w, int h)
{
    SDL_Surface *screen;
    int i;
    Uint8 *buffer;
    SDL_Color palette[256];

    screen = SDL_SetVideoMode(w, h, video_bpp, video_flags);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
                w, h, video_bpp, SDL_GetError());
        return (-1);
    }
    printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ?
           "fullscreen" : "windowed");

    /* Set the surface pixels and refresh! */
    for (i = 0; i < 256; ++i) {
        palette[i].r = 255 - i;
        palette[i].g = 255 - i;
        palette[i].b = 255 - i;
    }
    SDL_SetColors(screen, palette, 0, 256);
    if (SDL_LockSurface(screen) < 0) {
        fprintf(stderr, "Couldn't lock display surface: %s\n",
                SDL_GetError());
        return (-1);
    }
    buffer = (Uint8 *) screen->pixels;
    for (i = 0; i < screen->h; ++i) {
        memset(buffer, (i * 255) / screen->h,
               screen->w * screen->format->BytesPerPixel);
        buffer += screen->pitch;
    }
    SDL_UnlockSurface(screen);
    SDL_UpdateRect(screen, 0, 0, 0, 0);

    return (0);
}

SDL_Surface *
LoadIconSurface(char *file, Uint8 ** maskp)
{
    SDL_Surface *icon;
    Uint8 *pixels;
    Uint8 *mask;
    int mlen, i, j;

    *maskp = NULL;

    /* Load the icon surface */
    icon = SDL_LoadBMP(file);
    if (icon == NULL) {
        fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
        return (NULL);
    }

    /* Check width and height 
       if ( (icon->w%8) != 0 ) {
       fprintf(stderr, "Icon width must be a multiple of 8!\n");
       SDL_FreeSurface(icon);
       return(NULL);
       }
     */


    if (icon->format->palette == NULL) {
        fprintf(stderr, "Icon must have a palette!\n");
        SDL_FreeSurface(icon);
        return (NULL);
    }

    /* Set the colorkey */
    SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *) icon->pixels));

    /* Create the mask */
    pixels = (Uint8 *) icon->pixels;
    printf("Transparent pixel: (%d,%d,%d)\n",
           icon->format->palette->colors[*pixels].r,
           icon->format->palette->colors[*pixels].g,
           icon->format->palette->colors[*pixels].b);
    mlen = (icon->w * icon->h + 7) / 8;
    mask = (Uint8 *) malloc(mlen);
    if (mask == NULL) {
        fprintf(stderr, "Out of memory!\n");
        SDL_FreeSurface(icon);
        return (NULL);
    }
    memset(mask, 0, mlen);
    for (i = 0; i < icon->h; i++)
        for (j = 0; j < icon->w; j++) {
            int pindex = i * icon->pitch + j;
            int mindex = i * icon->w + j;
            if (pixels[pindex] != *pixels)
                mask[mindex >> 3] |= 1 << (7 - (mindex & 7));
        }
    *maskp = mask;
    return (icon);
}

void
HotKey_ToggleFullScreen(void)
{
    SDL_Surface *screen;

    screen = SDL_GetVideoSurface();
    if (SDL_WM_ToggleFullScreen(screen)) {
        printf("Toggled fullscreen mode - now %s\n",
               (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
    } else {
        printf("Unable to toggle fullscreen mode\n");
        video_flags ^= SDL_FULLSCREEN;
        SetVideoMode(screen->w, screen->h);
    }
}

void
HotKey_ToggleGrab(void)
{
    SDL_GrabMode mode;

    printf("Ctrl-G: toggling input grab!\n");
    mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
    if (mode == SDL_GRAB_ON) {
        printf("Grab was on\n");
    } else {
        printf("Grab was off\n");
    }
    mode = SDL_WM_GrabInput(mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
    if (mode == SDL_GRAB_ON) {
        printf("Grab is now on\n");
    } else {
        printf("Grab is now off\n");
    }
}

void
HotKey_Iconify(void)
{
    printf("Ctrl-Z: iconifying window!\n");
    SDL_WM_IconifyWindow();
}

void
HotKey_Quit(void)
{
    SDL_Event event;

    printf("Posting internal quit request\n");
    event.type = SDL_USEREVENT;
    SDL_PushEvent(&event);
}

static int SDLCALL(*old_filterfunc) (void *, SDL_Event *);
static void *old_filterdata;

int SDLCALL
FilterEvents(void *userdata, SDL_Event * event)
{
    static int reallyquit = 0;

    if (old_filterfunc) {
        old_filterfunc(old_filterdata, event);
    }

    switch (event->type) {

    case SDL_ACTIVEEVENT:
        /* See what happened */
        printf("App %s ", event->active.gain ? "gained" : "lost");
        if (event->active.state & SDL_APPACTIVE)
            printf("active ");
        if (event->active.state & SDL_APPINPUTFOCUS)
            printf("input ");
        if (event->active.state & SDL_APPMOUSEFOCUS)
            printf("mouse ");
        printf("focus\n");

        /* See if we are iconified or restored */
        if (event->active.state & SDL_APPACTIVE) {
            printf("App has been %s\n",
                   event->active.gain ? "restored" : "iconified");
        }
        return (0);

        /* We want to toggle visibility on buttonpress */
    case SDL_MOUSEBUTTONDOWN:
    case SDL_MOUSEBUTTONUP:
        if (event->button.state == SDL_PRESSED) {
            visible = !visible;
            SDL_ShowCursor(visible);
        }
        printf("Mouse button %d has been %s\n",
               event->button.button,
               (event->button.state == SDL_PRESSED) ? "pressed" : "released");
        return (0);

        /* Show relative mouse motion */
    case SDL_MOUSEMOTION:
#if 0
        printf("Mouse motion: {%d,%d} (%d,%d)\n",
               event->motion.x, event->motion.y,
               event->motion.xrel, event->motion.yrel);
#endif
        return (0);

    case SDL_KEYDOWN:
        if (event->key.keysym.sym == SDLK_ESCAPE) {
            HotKey_Quit();
        }
        if ((event->key.keysym.sym == SDLK_g) &&
            (event->key.keysym.mod & KMOD_CTRL)) {
            HotKey_ToggleGrab();
        }
        if ((event->key.keysym.sym == SDLK_z) &&
            (event->key.keysym.mod & KMOD_CTRL)) {
            HotKey_Iconify();
        }
        if ((event->key.keysym.sym == SDLK_RETURN) &&
            (event->key.keysym.mod & KMOD_ALT)) {
            HotKey_ToggleFullScreen();
        }
        return (0);

        /* Pass the video resize event through .. */
    case SDL_VIDEORESIZE:
        return (1);

        /* This is important!  Queue it if we want to quit. */
    case SDL_QUIT:
        if (!reallyquit) {
            reallyquit = 1;
            printf("Quit requested\n");
            return (0);
        }
        printf("Quit demanded\n");
        return (1);

        /* This will never happen because events queued directly
           to the event queue are not filtered.
         */
    case SDL_USEREVENT:
        return (1);

        /* Drop all other events */
    default:
        return (0);
    }
}

int
main(int argc, char *argv[])
{
    SDL_Event event;
    char *title;
    SDL_Surface *icon;
    Uint8 *icon_mask;
    int parsed;
    int w, h;

    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    /* Check command line arguments */
    w = 640;
    h = 480;
    video_bpp = 8;
    video_flags = SDL_SWSURFACE;
    parsed = 1;
    while (parsed) {
        if ((argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0)) {
            video_flags |= SDL_FULLSCREEN;
            argc -= 1;
            argv += 1;
        } else if ((argc >= 2) && (strcmp(argv[1], "-resize") == 0)) {
            video_flags |= SDL_RESIZABLE;
            argc -= 1;
            argv += 1;
        } else if ((argc >= 2) && (strcmp(argv[1], "-noframe") == 0)) {
            video_flags |= SDL_NOFRAME;
            argc -= 1;
            argv += 1;
        } else if ((argc >= 3) && (strcmp(argv[1], "-width") == 0)) {
            w = atoi(argv[2]);
            argc -= 2;
            argv += 2;
        } else if ((argc >= 3) && (strcmp(argv[1], "-height") == 0)) {
            h = atoi(argv[2]);
            argc -= 2;
            argv += 2;
        } else if ((argc >= 3) && (strcmp(argv[1], "-bpp") == 0)) {
            video_bpp = atoi(argv[2]);
            argc -= 2;
            argv += 2;
        } else {
            parsed = 0;
        }
    }

    /* Set the icon -- this must be done before the first mode set */
    icon = LoadIconSurface("icon.bmp", &icon_mask);
    if (icon != NULL) {
        SDL_WM_SetIcon(icon, icon_mask);
    }
    if (icon_mask != NULL)
        free(icon_mask);

    /* Set the title bar */
    if (argv[1] == NULL)
        title = "Testing  1.. 2.. 3...";
    else
        title = argv[1];
    SDL_WM_SetCaption(title, "testwm");

    /* See if it's really set */
    SDL_WM_GetCaption(&title, NULL);
    if (title)
        printf("Title was set to: %s\n", title);
    else
        printf("No window title was set!\n");

    /* Initialize the display */
    if (SetVideoMode(w, h) < 0) {
        quit(1);
    }

    /* Set an event filter that discards everything but QUIT */
    SDL_GetEventFilter(&old_filterfunc, &old_filterdata);
    SDL_SetEventFilter(FilterEvents, NULL);

    /* Ignore key up events, they don't even get filtered */
    SDL_EventState(SDL_KEYUP, SDL_IGNORE);

    /* Loop, waiting for QUIT */
    while (SDL_WaitEvent(&event)) {
        switch (event.type) {
        case SDL_VIDEORESIZE:
            printf("Got a resize event: %dx%d\n",
                   event.resize.w, event.resize.h);
            SetVideoMode(event.resize.w, event.resize.h);
            break;
        case SDL_USEREVENT:
            printf("Handling internal quit request\n");
            /* Fall through to the quit handler */
        case SDL_QUIT:
            printf("Bye bye..\n");
            quit(0);
        default:
            /* This should never happen */
            printf("Warning: Event %d wasn't filtered\n", event.type);
            break;
        }
    }
    printf("SDL_WaitEvent() error: %s\n", SDL_GetError());
    SDL_Quit();
    return (255);
}