view docs/html/sdlgetrgba.html @ 560:37c31c12eb70

Moved some cleanup stuff to QZ_VideoQuit() from QZ_UnsetVideoMode()...fixes cursor hiding, etc when calling SDL_SetVideoMode() multiple times. Fixed by Darrell Walisser.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 13 Dec 2002 21:09:52 +0000
parents e5bc29de3f0a
children 355632dca928
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><H1
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>SDL_GetRGBA</A
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><DIV
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><A
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><H2
>Name</H2
>SDL_GetRGBA&nbsp;--&nbsp;Get RGBA values from a pixel in the specified pixel format.</DIV
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><H2
>Synopsis</H2
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_GetRGBA</B
></CODE
>(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);</CODE
></P
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><A
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></A
><H2
>Description</H2
><P
>Get RGBA component values from a pixel stored in the specified pixel format.</P
><P
>This function uses the entire 8-bit [0..255] range when converting color
components from pixel formats with less than 8-bits per RGB component
(e.g., a completely white pixel in 16-bit RGB565 format would return
[0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</P
><P
>If the surface has no alpha component, the alpha will be returned as 0xff
(100% opaque).</P
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><H2
>See Also</H2
><P
><A
HREF="sdlgetrgb.html"
>SDL_GetRGB</A
>,
<A
HREF="sdlmaprgb.html"
>SDL_MapRGB</A
>,
<A
HREF="sdlmaprgba.html"
>SDL_MapRGBA</A
>,
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HREF="sdlpixelformat.html"
>SDL_PixelFormat</A
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