view docs/html/sdlaudiospec.html @ 1259:36f24cdfcda7

te: Thu, 17 Apr 2003 11:25:26 -0700 From: "Jim" Subject: [SDL] Frame buffer patches... Would seem that GCC 3.2.2 promotes all signed values to unsigned if any single vlaue is unsigned in an expression... for instance when calculating an elo touch position....evertyhign is an (int) except for cach_vinfo.xres which is unsigned. THerefore if y ou reverse the SDL_ELO_MIN_X and SDL_ELO_MAX_X values the resulging negative value pegs the expression to it's max. Attached it the accumu lated patch to typecast the unsigned values to (int) - *dx = (cache_vinfo.xres - (cache_vinfo.xres * (input_x - ELO_MIN_X)) / width); + *dx = ((int)cache_vinfo.xres - ((int)cache_vinfo.xres * (input_x - ELO_MIN_X)) / width); and also to provide quite failure to operations which have the screen currently locked... The touch screen I'm using the original values were exactly opposite of any position I touched on the screen - evaluating the math the expr ession SHOULD have handled reversing the min and max values - and after casting the unsigned .xres and .yres to a signed int - worked well. .. Jim
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Jan 2006 06:36:43 +0000
parents 355632dca928
children
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<HTML
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>SDL_AudioSpec</TITLE
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><H1
><A
NAME="SDLAUDIOSPEC"
></A
>SDL_AudioSpec</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN6507"
></A
><H2
>Name</H2
>SDL_AudioSpec&nbsp;--&nbsp;Audio Specification Structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6510"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  int freq;
  Uint16 format;
  Uint8 channels;
  Uint8 silence;
  Uint16 samples;
  Uint32 size;
  void (*callback)(void *userdata, Uint8 *stream, int len);
  void *userdata;
} SDL_AudioSpec;</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6513"
></A
><H2
>Structure Data</H2
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN6515"
></A
><P
></P
><TABLE
BORDER="0"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>freq</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio frequency in samples per second</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio data format</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>channels</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Number of channels: 1 mono, 2 stereo</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>silence</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio buffer silence value (calculated)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>samples</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio buffer size in samples</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>size</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio buffer size in bytes (calculated)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>callback(..)</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Callback function for filling the audio buffer</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>userdata</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Pointer the user data which is passed to the callback function</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6550"
></A
><H2
>Description</H2
><P
>The <SPAN
CLASS="STRUCTNAME"
>SDL_AudioSpec</SPAN
> structure is used to describe the format of some audio data. This structure is used by <A
HREF="sdlopenaudio.html"
><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
></A
> and <A
HREF="sdlloadwav.html"
><TT
CLASS="FUNCTION"
>SDL_LoadWAV</TT
></A
>. While all fields are used by <TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
> only <TT
CLASS="STRUCTFIELD"
><I
>freq</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>samples</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>channels</I
></TT
> are used by <TT
CLASS="FUNCTION"
>SDL_LoadWAV</TT
>. We will detail these common members here.</P
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN6564"
></A
><P
></P
><TABLE
BORDER="0"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>freq</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.</P
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>Specifies the size and type of each sample element
<P
></P
><DIV
CLASS="VARIABLELIST"
><DL
><DT
><TT
CLASS="LITERAL"
>AUDIO_U8</TT
></DT
><DD
><P
>Unsigned 8-bit samples</P
></DD
><DT
><TT
CLASS="LITERAL"
>AUDIO_S8</TT
></DT
><DD
><P
>Signed 8-bit samples</P
></DD
><DT
><TT
CLASS="LITERAL"
>AUDIO_U16</TT
> or <TT
CLASS="LITERAL"
>AUDIO_U16LSB</TT
></DT
><DD
><P
>Unsigned 16-bit little-endian samples</P
></DD
><DT
><TT
CLASS="LITERAL"
>AUDIO_S16</TT
> or <TT
CLASS="LITERAL"
>AUDIO_S16LSB</TT
></DT
><DD
><P
>Signed 16-bit little-endian samples</P
></DD
><DT
><TT
CLASS="LITERAL"
>AUDIO_U16MSB</TT
></DT
><DD
><P
>Unsigned 16-bit big-endian samples</P
></DD
><DT
><TT
CLASS="LITERAL"
>AUDIO_S16MSB</TT
></DT
><DD
><P
>Signed 16-bit big-endian samples</P
></DD
><DT
><TT
CLASS="LITERAL"
>AUDIO_U16SYS</TT
></DT
><DD
><P
>Either <TT
CLASS="LITERAL"
>AUDIO_U16LSB</TT
> or <TT
CLASS="LITERAL"
>AUDIO_U16MSB</TT
> depending on you systems endianness</P
></DD
><DT
><TT
CLASS="LITERAL"
>AUDIO_S16SYS</TT
></DT
><DD
><P
>Either <TT
CLASS="LITERAL"
>AUDIO_S16LSB</TT
> or <TT
CLASS="LITERAL"
>AUDIO_S16MSB</TT
> depending on you systems endianness</P
></DD
></DL
></DIV
></P
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>channels</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>samples</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>When used with <A
HREF="sdlopenaudio.html"
><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
></A
> this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in <TT
CLASS="PARAMETER"
><I
>format</I
></TT
> mulitplied by the number of channels. When the <SPAN
CLASS="STRUCTNAME"
>SDL_AudioSpec</SPAN
> is used with <A
HREF="sdlloadwav.html"
><TT
CLASS="FUNCTION"
>SDL_LoadWAV</TT
></A
> <TT
CLASS="STRUCTFIELD"
><I
>samples</I
></TT
> is set to 4096.</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
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><DIV
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><A
NAME="AEN6639"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlopenaudio.html"
><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
></A
>,
<A
HREF="sdlloadwav.html"
><TT
CLASS="FUNCTION"
>SDL_LoadWAV</TT
></A
></P
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