Mercurial > sdl-ios-xcode
view README.DC @ 3886:36f155ec8133 SDL-1.2
joyGetPosEx() was using the wrong variable for specifying a device; this is
corrected now. (thanks, Ondrej!)
Fixes Bugzilla #267.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 29 Oct 2006 03:37:24 +0000 |
parents | c17d82103614 |
children |
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SDL for Dreamcast (beta2) BERO berobero@users.sourceforge.net http://www.geocities.co.jp/Playtown/2004/ this work with kos-newlib http://sourceforge.net/projects/dcquake/ compile - source environ.sh (from the KOS distribution) - make -f Makefile.dc compile with gl support - install latest libgl from http://sourceforge.net/projects/dcquake/ - uncomment GL=1 in Makefile.dc - make -f Makefile.dc clean - make -f Makefile.dc install - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment changelog: beta2 - OpenGL support - Hardware page flip support beta - thread, timer don't tested so much. - not support OpenGL