Mercurial > sdl-ios-xcode
view src/video/win32/SDL_gdirender.c @ 1905:36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 14 Jul 2006 08:22:45 +0000 |
parents | f132024010be |
children | 06c27a737b7a |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if SDL_VIDEO_RENDER_GDI #include "SDL_win32video.h" #include "../SDL_rect_c.h" #include "../SDL_yuv_sw_c.h" /* GDI renderer implementation */ static SDL_Renderer *SDL_GDI_CreateRenderer(SDL_Window * window, Uint32 flags); static int SDL_GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int SDL_GDI_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int SDL_GDI_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors); static int SDL_GDI_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); static int SDL_GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int SDL_GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void SDL_GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void SDL_GDI_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); static void SDL_GDI_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int SDL_GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color); static int SDL_GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect, int blendMode, int scaleMode); static int SDL_GDI_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, void *pixels, int pitch); static int SDL_GDI_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, const void *pixels, int pitch); static void SDL_GDI_RenderPresent(SDL_Renderer * renderer); static void SDL_GDI_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void SDL_GDI_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver SDL_GDI_RenderDriver = { SDL_GDI_CreateRenderer, { "gdi", (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), 11, { SDL_PixelFormat_Index8, SDL_PixelFormat_RGB555, SDL_PixelFormat_RGB565, SDL_PixelFormat_RGB888, SDL_PixelFormat_BGR888, SDL_PixelFormat_ARGB8888, SDL_PixelFormat_RGBA8888, SDL_PixelFormat_ABGR8888, SDL_PixelFormat_BGRA8888, SDL_PixelFormat_YUY2, SDL_PixelFormat_UYVY}, 0, 0} }; typedef struct { HWND hwnd; HDC window_hdc; HDC render_hdc; HDC memory_hdc; HDC current_hdc; LPBITMAPINFO bmi; HBITMAP hbm[3]; int current_hbm; SDL_DirtyRectList dirty; SDL_bool makedirty; HBITMAP window_dib; void *window_pixels; int window_pitch; } SDL_GDI_RenderData; typedef struct { SDL_SW_YUVTexture *yuv; Uint32 format; HPALETTE hpal; HBITMAP hbm; void *pixels; int pitch; } SDL_GDI_TextureData; static void UpdateYUVTextureData(SDL_Texture * texture) { SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata; SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = texture->w; rect.h = texture->h; SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w, texture->h, data->pixels, data->pitch); } void GDI_AddRenderDriver(_THIS) { SDL_AddRenderDriver(0, &SDL_GDI_RenderDriver); } SDL_Renderer * SDL_GDI_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; SDL_Renderer *renderer; SDL_GDI_RenderData *data; int bmi_size; HBITMAP hbm; int i, n; renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } SDL_zerop(renderer); data = (SDL_GDI_RenderData *) SDL_malloc(sizeof(*data)); if (!data) { SDL_GDI_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } SDL_zerop(data); renderer->CreateTexture = SDL_GDI_CreateTexture; renderer->QueryTexturePixels = SDL_GDI_QueryTexturePixels; renderer->SetTexturePalette = SDL_GDI_SetTexturePalette; renderer->GetTexturePalette = SDL_GDI_GetTexturePalette; renderer->UpdateTexture = SDL_GDI_UpdateTexture; renderer->LockTexture = SDL_GDI_LockTexture; renderer->UnlockTexture = SDL_GDI_UnlockTexture; renderer->DirtyTexture = SDL_GDI_DirtyTexture; renderer->SelectRenderTexture = SDL_GDI_SelectRenderTexture; renderer->RenderFill = SDL_GDI_RenderFill; renderer->RenderCopy = SDL_GDI_RenderCopy; renderer->RenderReadPixels = SDL_GDI_RenderReadPixels; renderer->RenderWritePixels = SDL_GDI_RenderWritePixels; renderer->RenderPresent = SDL_GDI_RenderPresent; renderer->DestroyTexture = SDL_GDI_DestroyTexture; renderer->DestroyRenderer = SDL_GDI_DestroyRenderer; renderer->info = SDL_GDI_RenderDriver.info; renderer->window = window->id; renderer->driverdata = data; renderer->info.flags = SDL_Renderer_RenderTarget; data->hwnd = windowdata->hwnd; data->window_hdc = GetDC(data->hwnd); data->render_hdc = CreateCompatibleDC(data->window_hdc); data->memory_hdc = CreateCompatibleDC(data->window_hdc); /* Fill in the compatible bitmap info */ bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD); data->bmi = (LPBITMAPINFO) SDL_malloc(bmi_size); if (!data->bmi) { SDL_GDI_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } SDL_memset(data->bmi, 0, bmi_size); data->bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); hbm = CreateCompatibleBitmap(data->window_hdc, 1, 1); GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS); GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS); DeleteObject(hbm); if (flags & SDL_Renderer_SingleBuffer) { renderer->info.flags |= SDL_Renderer_SingleBuffer; n = 0; } else if (flags & SDL_Renderer_PresentFlip2) { renderer->info.flags |= SDL_Renderer_PresentFlip2; n = 2; } else if (flags & SDL_Renderer_PresentFlip3) { renderer->info.flags |= SDL_Renderer_PresentFlip3; n = 3; } else { renderer->info.flags |= SDL_Renderer_PresentCopy; n = 1; } for (i = 0; i < n; ++i) { data->hbm[i] = CreateCompatibleBitmap(data->window_hdc, window->w, window->h); if (!data->hbm[i]) { SDL_GDI_DestroyRenderer(renderer); WIN_SetError("CreateCompatibleBitmap()"); return NULL; } } if (n > 0) { SelectObject(data->render_hdc, data->hbm[0]); data->current_hdc = data->render_hdc; data->makedirty = SDL_TRUE; } else { data->current_hdc = data->window_hdc; data->makedirty = SDL_FALSE; } data->current_hbm = 0; return renderer; } static int SDL_GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_GDI_RenderData *renderdata = (SDL_GDI_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_GDI_TextureData *data; data = (SDL_GDI_TextureData *) SDL_malloc(sizeof(*data)); if (!data) { SDL_OutOfMemory(); return -1; } SDL_zerop(data); texture->driverdata = data; if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { if (texture->access == SDL_TextureAccess_Render) { SDL_SetError("Rendering to YUV format textures is not supported"); return -1; } data->yuv = SDL_SW_CreateYUVTexture(texture); if (!data->yuv) { SDL_GDI_DestroyTexture(renderer, texture); return -1; } data->format = display->current_mode.format; } else { data->format = texture->format; } data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format)); if (data->yuv || texture->access == SDL_TextureAccess_Local || texture->format != SDL_GetCurrentDisplayMode()->format) { int bmi_size; LPBITMAPINFO bmi; bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD); bmi = (LPBITMAPINFO) SDL_malloc(bmi_size); if (!bmi) { SDL_GDI_DestroyTexture(renderer, texture); SDL_OutOfMemory(); return -1; } SDL_memset(bmi, 0, bmi_size); bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmi->bmiHeader.biWidth = texture->w; bmi->bmiHeader.biHeight = -texture->h; /* topdown bitmap */ bmi->bmiHeader.biPlanes = 1; bmi->bmiHeader.biSizeImage = texture->h * data->pitch; bmi->bmiHeader.biXPelsPerMeter = 0; bmi->bmiHeader.biYPelsPerMeter = 0; bmi->bmiHeader.biClrUsed = 0; bmi->bmiHeader.biClrImportant = 0; bmi->bmiHeader.biBitCount = SDL_BYTESPERPIXEL(data->format) * 8; if (SDL_ISPIXELFORMAT_INDEXED(data->format)) { int i, ncolors; LOGPALETTE *palette; bmi->bmiHeader.biCompression = BI_RGB; ncolors = (1 << SDL_BITSPERPIXEL(data->format)); palette = (LOGPALETTE *) SDL_malloc(sizeof(*palette) + ncolors * sizeof(PALETTEENTRY)); if (!palette) { SDL_free(bmi); SDL_GDI_DestroyTexture(renderer, texture); SDL_OutOfMemory(); return -1; } palette->palVersion = 0x300; palette->palNumEntries = ncolors; for (i = 0; i < ncolors; ++i) { palette->palPalEntry[i].peRed = 0xFF; palette->palPalEntry[i].peGreen = 0xFF; palette->palPalEntry[i].peBlue = 0xFF; palette->palPalEntry[i].peFlags = 0; } data->hpal = CreatePalette(palette); SDL_free(palette); } else { int bpp; Uint32 Rmask, Gmask, Bmask, Amask; bmi->bmiHeader.biCompression = BI_BITFIELDS; SDL_PixelFormatEnumToMasks(data->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); ((Uint32 *) bmi->bmiColors)[0] = Rmask; ((Uint32 *) bmi->bmiColors)[1] = Gmask; ((Uint32 *) bmi->bmiColors)[2] = Bmask; data->hpal = NULL; } data->hbm = CreateDIBSection(renderdata->memory_hdc, bmi, DIB_RGB_COLORS, &data->pixels, NULL, 0); } else { data->hbm = CreateCompatibleBitmap(renderdata->window_hdc, texture->w, texture->h); data->pixels = NULL; } if (!data->hbm) { SDL_GDI_DestroyTexture(renderer, texture); WIN_SetError("Couldn't create bitmap"); return -1; } return 0; } static int SDL_GDI_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch); } else { *pixels = data->pixels; *pitch = data->pitch; return 0; } } static int SDL_GDI_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors) { SDL_GDI_RenderData *renderdata = (SDL_GDI_RenderData *) renderer->driverdata; SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata; if (data->yuv) { SDL_SetError("YUV textures don't have a palette"); return -1; } else { PALETTEENTRY entries[256]; int i; for (i = 0; i < ncolors; ++i) { entries[i].peRed = colors[i].r; entries[i].peGreen = colors[i].g; entries[i].peBlue = colors[i].b; entries[i].peFlags = 0; } if (!SetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) { WIN_SetError("SetPaletteEntries()"); return -1; } return 0; } } static int SDL_GDI_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors) { SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata; if (data->yuv) { SDL_SetError("YUV textures don't have a palette"); return -1; } else { PALETTEENTRY entries[256]; int i; if (!GetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) { WIN_SetError("GetPaletteEntries()"); return -1; } for (i = 0; i < ncolors; ++i) { colors[i].r = entries[i].peRed; colors[i].g = entries[i].peGreen; colors[i].b = entries[i].peBlue; } return 0; } } static int SDL_GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata; if (data->yuv) { if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) { return -1; } UpdateYUVTextureData(texture); return 0; } else { SDL_GDI_RenderData *renderdata = (SDL_GDI_RenderData *) renderer->driverdata; if (data->pixels) { Uint8 *src, *dst; int row; size_t length; src = (Uint8 *) pixels; dst = (Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format); length = rect->w * SDL_BYTESPERPIXEL(texture->format); for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += data->pitch; } } else if (rect->w == texture->w && pitch == data->pitch) { if (!SetDIBits (renderdata->window_hdc, data->hbm, rect->y, rect->h, pixels, renderdata->bmi, DIB_RGB_COLORS)) { WIN_SetError("SetDIBits()"); return -1; } } else { SDL_SetError ("FIXME: Need to allocate temporary memory and do GetDIBits() followed by SetDIBits(), since we can only set blocks of scanlines at a time"); return -1; } return 0; } } static int SDL_GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch); } else if (data->pixels) { GdiFlush(); *pixels = (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format)); *pitch = data->pitch; return 0; } else { SDL_SetError("No pixels available"); return -1; } } static void SDL_GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata; if (data->yuv) { SDL_SW_UnlockYUVTexture(data->yuv); UpdateYUVTextureData(texture); } } static void SDL_GDI_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects) { } static void SDL_GDI_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata; if (texture) { SDL_GDI_TextureData *texturedata = (SDL_GDI_TextureData *) texture->driverdata; SelectObject(data->render_hdc, texturedata->hbm); if (texturedata->hpal) { SelectPalette(data->render_hdc, texturedata->hpal, TRUE); RealizePalette(data->render_hdc); } data->current_hdc = data->render_hdc; data->makedirty = SDL_FALSE; } else if (renderer->info.flags & SDL_Renderer_SingleBuffer) { data->current_hdc = data->window_hdc; data->makedirty = SDL_FALSE; } else { SelectObject(data->render_hdc, data->hbm[data->current_hbm]); data->current_hdc = data->render_hdc; data->makedirty = SDL_TRUE; } } static int SDL_GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color) { SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata; Uint8 r, g, b; RECT rc; HBRUSH brush; int status; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, rect); } r = (Uint8) ((color >> 16) & 0xFF); g = (Uint8) ((color >> 8) & 0xFF); b = (Uint8) (color & 0xFF); rc.left = rect->x; rc.top = rect->y; rc.right = rect->x + rect->w + 1; rc.bottom = rect->y + rect->h + 1; /* Should we cache the brushes? .. it looks like GDI does for us. :) */ brush = CreateSolidBrush(RGB(r, g, b)); SelectObject(data->current_hdc, brush); status = FillRect(data->current_hdc, &rc, brush); DeleteObject(brush); if (!status) { WIN_SetError("FillRect()"); return -1; } return 0; } static int SDL_GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect, int blendMode, int scaleMode) { SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata; SDL_GDI_TextureData *texturedata = (SDL_GDI_TextureData *) texture->driverdata; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, dstrect); } SelectObject(data->memory_hdc, texturedata->hbm); if (texturedata->hpal) { SelectPalette(data->memory_hdc, texturedata->hpal, TRUE); RealizePalette(data->memory_hdc); } if (blendMode & (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) { static BLENDFUNCTION blendFunc = { AC_SRC_OVER, 0, 255, AC_SRC_ALPHA }; /* FIXME: GDI uses premultiplied alpha! */ if (!AlphaBlend (data->current_hdc, dstrect->x, dstrect->y, dstrect->w, dstrect->h, data->memory_hdc, srcrect->x, srcrect->y, srcrect->w, srcrect->h, blendFunc)) { WIN_SetError("AlphaBlend()"); return -1; } } else { if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { if (!BitBlt (data->current_hdc, dstrect->x, dstrect->y, dstrect->w, srcrect->h, data->memory_hdc, srcrect->x, srcrect->y, SRCCOPY)) { WIN_SetError("BitBlt()"); return -1; } } else { if (!StretchBlt (data->current_hdc, dstrect->x, dstrect->y, dstrect->w, dstrect->h, data->memory_hdc, srcrect->x, srcrect->y, srcrect->w, srcrect->h, SRCCOPY)) { WIN_SetError("StretchBlt()"); return -1; } } } return 0; } static int CreateWindowDIB(SDL_GDI_RenderData * data, SDL_Window * window) { data->window_pitch = window->w * (data->bmi->bmiHeader.biBitCount / 8); data->bmi->bmiHeader.biWidth = window->w; data->bmi->bmiHeader.biHeight = -window->h; data->bmi->bmiHeader.biSizeImage = window->h * (data->bmi->bmiHeader.biBitCount / 8); data->window_dib = CreateDIBSection(data->window_hdc, data->bmi, DIB_RGB_COLORS, &data->window_pixels, NULL, 0); if (!data->window_dib) { WIN_SetError("CreateDIBSection()"); return -1; } return 0; } static int SDL_GDI_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, void *pixels, int pitch) { SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata; if (!data->window_dib) { if (CreateWindowDIB(data, window) < 0) { return -1; } } SelectObject(data->memory_hdc, data->window_dib); BitBlt(data->memory_hdc, rect->x, rect->y, rect->w, rect->h, data->current_hdc, rect->x, rect->y, SRCCOPY); { int bpp = data->bmi->bmiHeader.biBitCount / 8; Uint8 *src = (Uint8 *) data->window_pixels + rect->y * data->window_pitch + rect->x * bpp; Uint8 *dst = (Uint8 *) pixels; int row; for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, rect->w * bpp); src += data->window_pitch; dst += pitch; } } return 0; } static int SDL_GDI_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, const void *pixels, int pitch) { SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, rect); } if (!data->window_dib) { if (CreateWindowDIB(data, window) < 0) { return -1; } } { int bpp = data->bmi->bmiHeader.biBitCount / 8; Uint8 *src = (Uint8 *) pixels; Uint8 *dst = (Uint8 *) data->window_pixels + rect->y * data->window_pitch + rect->x * bpp; int row; for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, rect->w * bpp); src += pitch; dst += data->window_pitch; } } SelectObject(data->memory_hdc, data->window_dib); BitBlt(data->current_hdc, rect->x, rect->y, rect->w, rect->h, data->memory_hdc, rect->x, rect->y, SRCCOPY); return 0; } static void SDL_GDI_RenderPresent(SDL_Renderer * renderer) { SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata; SDL_DirtyRect *dirty; /* Send the data to the display */ if (!(renderer->info.flags & SDL_Renderer_SingleBuffer)) { for (dirty = data->dirty.list; dirty; dirty = dirty->next) { const SDL_Rect *rect = &dirty->rect; BitBlt(data->window_hdc, rect->x, rect->y, rect->w, rect->h, data->render_hdc, rect->x, rect->y, SRCCOPY); } SDL_ClearDirtyRects(&data->dirty); } /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_Renderer_PresentFlip2) { data->current_hbm = (data->current_hbm + 1) % 2; SelectObject(data->render_hdc, data->hbm[data->current_hbm]); } else if (renderer->info.flags & SDL_Renderer_PresentFlip3) { data->current_hbm = (data->current_hbm + 1) % 3; SelectObject(data->render_hdc, data->hbm[data->current_hbm]); } } static void SDL_GDI_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata; if (!data) { return; } if (data->yuv) { SDL_SW_DestroyYUVTexture(data->yuv); } if (data->hpal) { DeleteObject(data->hpal); } if (data->hbm) { DeleteObject(data->hbm); } SDL_free(data); texture->driverdata = NULL; } void SDL_GDI_DestroyRenderer(SDL_Renderer * renderer) { SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata; int i; if (data) { ReleaseDC(data->hwnd, data->window_hdc); DeleteDC(data->render_hdc); DeleteDC(data->memory_hdc); if (data->bmi) { SDL_free(data->bmi); } for (i = 0; i < SDL_arraysize(data->hbm); ++i) { if (data->hbm[i]) { DeleteObject(data->hbm[i]); } } SDL_FreeDirtyRects(&data->dirty); if (data->window_dib) { DeleteObject(data->window_dib); } SDL_free(data); } SDL_free(renderer); } #endif /* SDL_VIDEO_RENDER_GDI */ /* vi: set ts=4 sw=4 expandtab: */