view src/video/quartz/SDL_QuartzWindow.h @ 1905:36d52b1f0504

Prefer the D3D renderer over GDI, at least for testing. Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver. Implemented WritePixels support for the D3D renderer.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 14 Jul 2006 08:22:45 +0000
parents c121d94672cb
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2003  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Subclass of NSWindow to fix genie effect and support resize events  */
@ interface SDL_QuartzWindow: NSWindow - (void) miniaturize:(id) sender;
-(void) display;
-(void) setFrame:(NSRect)
     frameRect display:(BOOL) flag;
-(void) appDidHide:(NSNotification *) note;
-(void) appWillUnhide:(NSNotification *) note;
-(void) appDidUnhide:(NSNotification *) note;
-(id) initWithContentRect:(NSRect)
     contentRect styleMask:(unsigned int)
     styleMask backing:(NSBackingStoreType)
     backingType defer:(BOOL) flag;
@end
/* Delegate for our NSWindow to send SDLQuit() on close */
@ interface SDL_QuartzWindowDelegate: NSObject - (BOOL) windowShouldClose:(id)
    sender;
@end
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