Mercurial > sdl-ios-xcode
view src/video/qtopia/SDL_sysmouse.cc @ 1905:36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 08:22:45 +0000 |
parents | c121d94672cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_QWin.h" extern "C" { #include "SDL_sysmouse_c.h" /* The implementation dependent data for the window manager cursor */ struct WMcursor { char *bits; }; WMcursor *QT_CreateWMCursor(_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y) { static WMcursor dummy; dummy.bits = 0; return &dummy; } int QT_ShowWMCursor(_THIS, WMcursor * cursor) { return 1; } void QT_FreeWMCursor(_THIS, WMcursor * cursor) { } void QT_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { SDL_Win->setMousePos(QPoint(x, y)); } }; /* Extern C */ /* vi: set ts=4 sw=4 expandtab: */