view src/video/fbcon/SDL_fbriva.c @ 1905:36d52b1f0504

Prefer the D3D renderer over GDI, at least for testing. Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver. Implemented WritePixels support for the D3D renderer.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 14 Jul 2006 08:22:45 +0000
parents c121d94672cb
children e1da92da346c
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "../SDL_blit.h"
#include "SDL_fbriva.h"
#include "riva_mmio.h"
#include "riva_regs.h"


static int FifoEmptyCount = 0;
static int FifoFreeCount = 0;

/* Wait for vertical retrace */
static void
WaitVBL(_THIS)
{
    volatile Uint8 *port = (Uint8 *) (mapped_io + PCIO_OFFSET + 0x3DA);

    while ((*port & 0x08));
    while (!(*port & 0x08));
}
static void
NV3WaitIdle(_THIS)
{
    RivaRop *Rop = (RivaRop *) (mapped_io + ROP_OFFSET);
    while ((Rop->FifoFree < FifoEmptyCount) ||
           (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01));
}
static void
NV4WaitIdle(_THIS)
{
    RivaRop *Rop = (RivaRop *) (mapped_io + ROP_OFFSET);
    while ((Rop->FifoFree < FifoEmptyCount) ||
           (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01));
}

#if 0                           /* Not yet implemented? */
/* Sets video mem colorkey and accelerated blit function */
static int
SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key)
{
    return (0);
}

/* Sets per surface hardware alpha value */
static int
SetHWAlpha(_THIS, SDL_Surface * surface, Uint8 value)
{
    return (0);
}
#endif /* Not yet implemented */

static int
FillHWRect(_THIS, SDL_Surface * dst, SDL_Rect * rect, Uint32 color)
{
    int dstX, dstY;
    int dstW, dstH;
    RivaBitmap *Bitmap = (RivaBitmap *) (mapped_io + BITMAP_OFFSET);

    /* Don't blit to the display surface when switched away */
    if (switched_away) {
        return -2;              /* no hardware access */
    }
    if (dst == this->screen) {
        SDL_mutexP(hw_lock);
    }

    /* Set up the X/Y base coordinates */
    dstW = rect->w;
    dstH = rect->h;
    FB_dst_to_xy(this, dst, &dstX, &dstY);

    /* Adjust for the current rectangle */
    dstX += rect->x;
    dstY += rect->y;

    RIVA_FIFO_FREE(Bitmap, 1);
    Bitmap->Color1A = color;

    RIVA_FIFO_FREE(Bitmap, 2);
    Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY;
    Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH;

    FB_AddBusySurface(dst);

    if (dst == this->screen) {
        SDL_mutexV(hw_lock);
    }
    return (0);
}

static int
HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect,
            SDL_Surface * dst, SDL_Rect * dstrect)
{
    SDL_VideoDevice *this = current_video;
    int srcX, srcY;
    int dstX, dstY;
    int dstW, dstH;
    RivaScreenBlt *Blt = (RivaScreenBlt *) (mapped_io + BLT_OFFSET);

    /* FIXME: For now, only blit to display surface */
    if (dst->pitch != SDL_VideoSurface->pitch) {
        return (src->map->sw_blit(src, srcrect, dst, dstrect));
    }

    /* Don't blit to the display surface when switched away */
    if (switched_away) {
        return -2;              /* no hardware access */
    }
    if (dst == this->screen) {
        SDL_mutexP(hw_lock);
    }

    /* Calculate source and destination base coordinates (in pixels) */
    dstW = dstrect->w;
    dstH = dstrect->h;
    FB_dst_to_xy(this, src, &srcX, &srcY);
    FB_dst_to_xy(this, dst, &dstX, &dstY);

    /* Adjust for the current blit rectangles */
    srcX += srcrect->x;
    srcY += srcrect->y;
    dstX += dstrect->x;
    dstY += dstrect->y;

    RIVA_FIFO_FREE(Blt, 3);
    Blt->TopLeftSrc = (srcY << 16) | srcX;
    Blt->TopLeftDst = (dstY << 16) | dstX;
    Blt->WidthHeight = (dstH << 16) | dstW;

    FB_AddBusySurface(src);
    FB_AddBusySurface(dst);

    if (dst == this->screen) {
        SDL_mutexV(hw_lock);
    }
    return (0);
}

static int
CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst)
{
    int accelerated;

    /* Set initial acceleration on */
    src->flags |= SDL_HWACCEL;

    /* Set the surface attributes */
    if ((src->flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
        if (!this->info.blit_hw_A) {
            src->flags &= ~SDL_HWACCEL;
        }
    }
    if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) {
        if (!this->info.blit_hw_CC) {
            src->flags &= ~SDL_HWACCEL;
        }
    }

    /* Check to see if final surface blit is accelerated */
    accelerated = !!(src->flags & SDL_HWACCEL);
    if (accelerated) {
        src->map->hw_blit = HWAccelBlit;
    }
    return (accelerated);
}

void
FB_RivaAccel(_THIS, __u32 card)
{
    RivaRop *Rop = (RivaRop *) (mapped_io + ROP_OFFSET);

    /* We have hardware accelerated surface functions */
    this->CheckHWBlit = CheckHWBlit;
    wait_vbl = WaitVBL;
    switch (card) {
    case FB_ACCEL_NV3:
        wait_idle = NV3WaitIdle;
        break;
    case FB_ACCEL_NV4:
        wait_idle = NV4WaitIdle;
        break;
    default:
        /* Hmm... FIXME */
        break;
    }
    FifoEmptyCount = Rop->FifoFree;

    /* The Riva has an accelerated color fill */
    this->info.blit_fill = 1;
    this->FillHWRect = FillHWRect;

    /* The Riva has accelerated normal and colorkey blits. */
    this->info.blit_hw = 1;
#if 0                           /* Not yet implemented? */
    this->info.blit_hw_CC = 1;
    this->SetHWColorKey = SetHWColorKey;
#endif

#if 0                           /* Not yet implemented? */
    /* The Riva has an accelerated alpha blit */
    this->info.blit_hw_A = 1;
    this->SetHWAlpha = SetHWAlpha;
#endif
}

/* vi: set ts=4 sw=4 expandtab: */