view docs/man3/SDL_Quit.3 @ 1905:36d52b1f0504

Prefer the D3D renderer over GDI, at least for testing. Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver. Implemented WritePixels support for the D3D renderer.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 14 Jul 2006 08:22:45 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_Quit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_Quit\- Shut down SDL
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_Quit\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_Quit\fP shuts down all SDL subsystems and frees the resources allocated to them\&. This should always be called before you exit\&. For the sake of simplicity you can set \fBSDL_Quit\fP as your \fBatexit\fP call, like: 
.PP
.nf
\f(CWSDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO);
atexit(SDL_Quit);
\&.
\&.\fR
.fi
.PP
.PP
.RS
\fBNote:  
.PP
While using \fBatexit\fP maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code\&. Plus, using \fBatexit\fP in a library is a sure way to crash dynamically loaded code
.RE
.SH "SEE ALSO"
.PP
\fI\fBSDL_QuitSubsystem\fP\fR, \fI\fBSDL_Init\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00